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    <link>http://www-tracey.archive.org/details/game_interviews</link>
    <title>Internet Archive - Collection: game_interviews</title>
    <description>The most recent additions to the Internet Archive collections.  This RSS feed is generated dynamically</description>
    <webMaster>info@archive.org (Info Box)</webMaster>
    <pubDate>Wed, 02 Dec 2009 00:07:04 GMT</pubDate>
    <image>
      <url>http://www.archive.org/images/logo.jpg</url>
      <title>Internet Archive - Collection: game_interviews</title>
      <link>http://www-tracey.archive.org/details/game_interviews</link>
    </image>
    <item>
      <title>Will Wright - WillTV Interview - from SimCity 2000 Special Edition</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Will_Wright_Questions_Simcity_2000_Special_Edition&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Will Wright answers questions explaining the Sims philosophy and design, from the SimCity 2000 Special Edition version of the game, accessible through it's "WillTV" interface. Questions asked in the 4 parts are: Future Sims - "What is your vision for the future of Sim games?" (Question: MPEG4, SMK, ....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Unknown, h.264 MPEG4&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition</link>
      <guid>http://www-tracey.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition</guid>
      <pubDate>Fri, 26 Sep 2008 23:34:59 GMT</pubDate>
      <category>movies/game_interviews</category>
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      <media:keywords>Will Wright, Interview, Maxis, SimCity</media:keywords>
    </item>
    <item>
      <title>Chris Lewis - Xbox 360 European Interview (October 2006)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Chris_Lewis_Xbox_360_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Chris Lewis, Vice President, Home Entertainment, Microsoft EMEA (EMEA is Europe as well as Middle East and Africa, hence EMEA or "emmear"). This was done shortly after the X06 (Microsoft's game announcement event now discontinued), nearly a year after the Xbox 360's launch....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Chris_Lewis_Xbox_360_Interview</link>
      <guid>http://www-tracey.archive.org/details/Chris_Lewis_Xbox_360_Interview</guid>
      <pubDate>Fri, 26 Sep 2008 23:24:39 GMT</pubDate>
      <category>movies/game_interviews</category>
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      <media:keywords>Kikizo, Interview, Chris Lewis, Microsoft, Xbox 360, X06, Europe, Support</media:keywords>
    </item>
    <item>
      <title>Tetsuya Mizuguchi and Sangyoun Lee - Ninety-Nine Nights Interview (December 2005)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Tetsuya_Mizuguchi_Sangyoun_Lee_Ninety-Nine_Nights&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Tetsuya Mizuguchi of Q Entertainment, and Phantagram CEO Sangyoun Lee about Ninety-Nine Nights in December 2005. The interview of course centres on the Xbox 360 exclusive Ninety-Nine Nights, being made for the Xbox 360 (and later released in April 2006 in Japan, and later in other ....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Tetsuya_Mizuguchi_Sangyoun_Lee_Ninety-Nine_Nights</link>
      <guid>http://www-tracey.archive.org/details/Tetsuya_Mizuguchi_Sangyoun_Lee_Ninety-Nine_Nights</guid>
      <pubDate>Fri, 26 Sep 2008 18:23:36 GMT</pubDate>
      <category>movies/game_interviews</category>
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      <media:keywords>Kikizo, Interview, Tetsuya Mizuguchi, Q Entertainment, Sangyoun Lee, Phantagram, Ninety-Nine Nights, Xbox 360</media:keywords>
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    <item>
      <title>Kaz Hirai - Playstation 3 Interview (October 2006)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Kaz_Hirai_PS3_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Kaz Hirai, then Vice President of Sony's Corporate Executive, in October 2006. The interview was done in the 'PlayStation Lounge', a luxury dining suite near the top of SCEI's global headquarters building....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Kaz_Hirai_PS3_Interview</link>
      <guid>http://www-tracey.archive.org/details/Kaz_Hirai_PS3_Interview</guid>
      <pubDate>Fri, 26 Sep 2008 17:27:31 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Kaz_Hirai_PS3_Interview/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, Kaz Hirai, Sony, PlayStation 3, Bku-Ray, Riiiige Racer</media:keywords>
    </item>
    <item>
      <title>Katsuya Eguchi - Nintendo Wii Interview (June 2006)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Katsuya_Eguchi_Wii_Interview_June_2006&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Katsuya Eguichi, the Manager and Producer of Software Development Group No. 2 at EAD in Nintendo's Kyoto-based headquarters. The focus is the Nintendo Wii, which was released November 2006....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Katsuya_Eguchi_Wii_Interview_June_2006</link>
      <guid>http://www-tracey.archive.org/details/Katsuya_Eguchi_Wii_Interview_June_2006</guid>
      <pubDate>Fri, 26 Sep 2008 17:10:46 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Katsuya_Eguchi_Wii_Interview_June_2006/format=Thumbnail"/>
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      <enclosure url="http://www.archive.org/download/Katsuya_Eguchi_Wii_Interview_June_2006/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Katsuya Eguchi, Nintendo, Wii, Secrets, Wii Sports Airplane, Mario Galaxy, Animal Crossing</media:keywords>
    </item>
    <item>
      <title>Ed Fries - From Excel to Xbox 360 Interview (July 2005)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Ed_Fries_From_Excel_to_X360_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Ed Fries, who left Microsoft's Game division in 2004 (and was previously Vice President of Game Publishing), in an interview titled "From Excel to Xbox 360" in July 2005. Includes a tons of questions on his past gaming experience at Microsoft - the Xbox 360, Rare, Perfect Dark: Zer....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Ed_Fries_From_Excel_to_X360_Interview</link>
      <guid>http://www-tracey.archive.org/details/Ed_Fries_From_Excel_to_X360_Interview</guid>
      <pubDate>Fri, 19 Sep 2008 20:08:08 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Ed_Fries_From_Excel_to_X360_Interview/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, Ed Fries, Microsoft, Xbox 360, Rare, AEGIA</media:keywords>
    </item>
    <item>
      <title>Scott Henson - Xbox 360 Interview (March 2006)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Scott_Henson_Xbox_360_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews the then-Director of Microsoft's Game Technology Group, Scott Henson, in March 2006. Covers mainly the Xbox 360 (launched in December 2005), including the HD-DVD addon, as well as XNA....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Scott_Henson_Xbox_360_Interview</link>
      <guid>http://www-tracey.archive.org/details/Scott_Henson_Xbox_360_Interview</guid>
      <pubDate>Fri, 19 Sep 2008 17:11:17 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Scott_Henson_Xbox_360_Interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Scott_Henson_Xbox_360_Interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
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      <media:keywords>Kikizo, Interview, Scott Henson, Microsoft, Xbox 360, XNA, HD-DVD</media:keywords>
    </item>
    <item>
      <title>Robbie Bach - Xbox 360 Interview (June 2005)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Robbie_Bach_Interview_Microsoft_Xbox_360&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Robbie Bach, Chief Xbox Officer at Microsoft at the time, in June 2005 (half a year before the Xbox 360 launch). Questions are generally all about the Xbox 360 and Microsoft's plans, strategy and desires....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Robbie_Bach_Interview_Microsoft_Xbox_360</link>
      <guid>http://www-tracey.archive.org/details/Robbie_Bach_Interview_Microsoft_Xbox_360</guid>
      <pubDate>Thu, 18 Sep 2008 18:57:50 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Robbie_Bach_Interview_Microsoft_Xbox_360/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, Robbie Bach</media:keywords>
    </item>
    <item>
      <title>Peter Moore - Xbox 360 Interview (October 2006)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Peter_Moore_Xbox_360_Interview_October_2006&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Peter Moore, then VP of Gaming at Microsoft, in October 2006 (between the Tokyo Game Show 2006 (TGS) and X06 (Microsoft's gaming event)). The questions centre a lot around the Xbox 360, although also mentioned are games for Windows, the Japanese market and some other related items ....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Peter_Moore_Xbox_360_Interview_October_2006</link>
      <guid>http://www-tracey.archive.org/details/Peter_Moore_Xbox_360_Interview_October_2006</guid>
      <pubDate>Thu, 18 Sep 2008 17:17:20 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Peter_Moore_Xbox_360_Interview_October_2006/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Peter_Moore_Xbox_360_Interview_October_2006/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Peter_Moore_Xbox_360_Interview_October_2006/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Peter Moore, Microsoft, Xbox 360, Japan, Windows, Ensemble, Bungie, Peter Jackson, Halo, Halo Wars, Tokyo Games Show, X06</media:keywords>
    </item>
    <item>
      <title>Peter Moore - Xbox 360 Interview (May 2006)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Peter_Moore_Xbox_360_Interview_May_2006&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Peter Moore, then Microsoft VP of Gaming, in May 2006. Included are a lot of questions about the Xbox 360 (released late 2005, so still in it's first year), about Microsoft and E3, about the main competitor to the 360 the Playstation 3 (as yet unreleased), and some of his previous ....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Peter_Moore_Xbox_360_Interview_May_2006</link>
      <guid>http://www-tracey.archive.org/details/Peter_Moore_Xbox_360_Interview_May_2006</guid>
      <pubDate>Wed, 17 Sep 2008 17:08:04 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Peter_Moore_Xbox_360_Interview_May_2006/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, Peter Moore, Xbox 360, Microsoft, Playstation 3, Live Anywhere, Micro Transactions, E3, Final Fantasy IXV</media:keywords>
    </item>
    <item>
      <title>Swordfish Studios' Julian Widdows Interview (Cold Winter)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Swordfish_Studios_Julian_Widdows_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Julian Widdows of Swordfish Studios, about a variety of topics including their game Cold Winter, development and production of games, and on being an independent studio. Interesting since it was done before Swordfish Studios was acquired by Vivendi Games, and includes questions abo....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Swordfish_Studios_Julian_Widdows_Interview</link>
      <guid>http://www-tracey.archive.org/details/Swordfish_Studios_Julian_Widdows_Interview</guid>
      <pubDate>Tue, 19 Aug 2008 18:19:53 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Swordfish_Studios_Julian_Widdows_Interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Swordfish_Studios_Julian_Widdows_Interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
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      <media:keywords>Kikizo, Interview, Julian Widdows, Cold Winter, Swordfish Studios, Vivendi Game, Rage Software</media:keywords>
    </item>
    <item>
      <title>Nintendo's Shigeru Miyamoto, Eiji Aonuma, Koji Kondo and Hideki Konno Interview (Zelda: Twilight Princess, Mario Cart DS, Nintendogs) (Summer 2005)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Nintendo_Miyamoto_Aonuma_Kondo_Konno_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo has a pseudo-interview with Shigeru Miyamoto ("Nintendo god"), Eiji Aonuma (Zelda producer), Koji Kondo (Producer) and Hideki Konno (Sound producer and composer) all of Nintendo. The games discussed include Zelda: Twilight Princess, Mario Kart DS, Nintendogs and some history....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Nintendo_Miyamoto_Aonuma_Kondo_Konno_Interview</link>
      <guid>http://www-tracey.archive.org/details/Nintendo_Miyamoto_Aonuma_Kondo_Konno_Interview</guid>
      <pubDate>Fri, 15 Aug 2008 22:35:07 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Nintendo_Miyamoto_Aonuma_Kondo_Konno_Interview/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, Shigeru Miyamoto, Eiji Aonuma, Koji Kondo, Hideki Konno, Zelda: Twilight Princess, Mario Cart DS, Nintendogs, Nintendo, Nintendo History</media:keywords>
    </item>
    <item>
      <title>J Allard Interview (Xbox 360)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=J_Allard_Interview_Summer_2005&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;An interview with J Allard (legally James Allard, who is Corporate Vice-President at Microsoft) done in Summer 2005 - after the Xbox 360 was announced, but before it was released in November 2005. Thanks to Kikizo for the source....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/J_Allard_Interview_Summer_2005</link>
      <guid>http://www-tracey.archive.org/details/J_Allard_Interview_Summer_2005</guid>
      <pubDate>Fri, 28 Mar 2008 20:45:45 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/J_Allard_Interview_Summer_2005/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, J Allard, James Allard, Xbox, Xbox 360, Microsoft, PS3</media:keywords>
    </item>
    <item>
      <title>Fumito Ueda and Kenji Kaido Interview (Wanda and Colossus / Ico 2 / Shadow of the Colossus)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Fumito_Ueda_and_Kenji_Kaido_Interview_Shadow_of_the_Colossus&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;An interview with Product Manager Fumito Ueda and Producer Kenji Kaido of Team Ico about the game known at the time as "Wanda and Colossus" from initial Japanese translation, or "Ico 2" since the team had released Ico in 2001....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Fumito_Ueda_and_Kenji_Kaido_Interview_Shadow_of_the_Colossus</link>
      <guid>http://www-tracey.archive.org/details/Fumito_Ueda_and_Kenji_Kaido_Interview_Shadow_of_the_Colossus</guid>
      <pubDate>Fri, 28 Mar 2008 20:02:55 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Fumito_Ueda_and_Kenji_Kaido_Interview_Shadow_of_the_Colossus/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Fumito_Ueda_and_Kenji_Kaido_Interview_Shadow_of_the_Colossus/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Fumito_Ueda_and_Kenji_Kaido_Interview_Shadow_of_the_Colossus/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Fumito Ueda, Kenji Kaido, Team Ico, Wanda and Colossus, Ico 2, Shadow of the Colossus, Wander and the colossus</media:keywords>
    </item>
    <item>
      <title>Peter Molyneux Interview (August 2004)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Peter_Molyneux_Interview_August_2004&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Kikizo interviews Peter Molyneux in a 30 minute video about his then-upcoming projects The Movies, Black and White 2 and the top secret project Dimitri. Also has discussions on censorship, the next generation of consoles, development and complex/simple games....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Peter_Molyneux_Interview_August_2004</link>
      <guid>http://www-tracey.archive.org/details/Peter_Molyneux_Interview_August_2004</guid>
      <pubDate>Tue, 25 Mar 2008 19:52:49 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Peter_Molyneux_Interview_August_2004/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Peter_Molyneux_Interview_August_2004/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Peter_Molyneux_Interview_August_2004/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Peter Molyneux, The Movies, Black and White 2, Fable, Dimitri, Censorship, Game Development</media:keywords>
    </item>
    <item>
      <title>Matt Cavanagh Interview (Project Gotham Racing 2)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Matt_Cavanagh_Interview_Project_Gotham_Racing_2&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Bizarre Creations' Matt Cavanagh is interviewed by Kikizo in October 2003, about the game Project Gotham Racing 2, unreleased at the time. A lot of questions about the game, it's multiplayer (on the original Xbox consoles Xbox Live) and finally what is next for Bizarre....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Matt_Cavanagh_Interview_Project_Gotham_Racing_2</link>
      <guid>http://www-tracey.archive.org/details/Matt_Cavanagh_Interview_Project_Gotham_Racing_2</guid>
      <pubDate>Tue, 25 Mar 2008 17:53:15 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Matt_Cavanagh_Interview_Project_Gotham_Racing_2/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Matt_Cavanagh_Interview_Project_Gotham_Racing_2/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Matt_Cavanagh_Interview_Project_Gotham_Racing_2/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Matt Cavanagh, Bizarre Creations, Xbox, Xbox Live, Project Gotham Racing, Project Gotham Racing 2</media:keywords>
    </item>
    <item>
      <title>Ghost Recon 2 Interview Xbox vs. PS2 (Richard Dansky)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Ghost_Recon_2_Interview_Richard_Dansky&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A promotional interview with Richard Dansky of Red Storm Entertainment from September 2004, detailing the differences between the Xbox and PS2 versions of Ghost Recon 2. [Thanks to Fileshack for the video source].&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Ghost_Recon_2_Interview_Richard_Dansky</link>
      <guid>http://www-tracey.archive.org/details/Ghost_Recon_2_Interview_Richard_Dansky</guid>
      <pubDate>Sat, 15 Sep 2007 22:32:44 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Ghost_Recon_2_Interview_Richard_Dansky/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Ghost_Recon_2_Interview_Richard_Dansky/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Ghost_Recon_2_Interview_Richard_Dansky/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, Red Storm Entertainment, Ghost Recon 2, Richard Dansky</media:keywords>
    </item>
    <item>
      <title>Prince of Persia 2 Combat Interview (Jean-Christophe Guyot)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Prince_of_Persia_2_Combat_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A promotional interview with Jean-Christophe Guyot from August 2004, on the combat in Prince of Persia: Warrior Within (In development titled Prince of Persia 2, and being a sequel to Prince of Persia: The Sands of Time)....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Prince_of_Persia_2_Combat_Interview</link>
      <guid>http://www-tracey.archive.org/details/Prince_of_Persia_2_Combat_Interview</guid>
      <pubDate>Sat, 15 Sep 2007 22:02:32 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Prince_of_Persia_2_Combat_Interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Prince_of_Persia_2_Combat_Interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Prince_of_Persia_2_Combat_Interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, Ubisoft, Prince of Persia 2, Prince of Persia: Warrior Within, Jean-Christophe Guyot</media:keywords>
    </item>
    <item>
      <title>DOOM 3 G4 Movie</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=DOOM_3_G4_Movie&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack July 17th 2004), runs for nearly three minutes showing ingame- and interview footage. Some of the interview footage is from the "History of Doom 3" piece....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/DOOM_3_G4_Movie</link>
      <guid>http://www-tracey.archive.org/details/DOOM_3_G4_Movie</guid>
      <pubDate>Sat, 15 Sep 2007 15:07:03 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/DOOM_3_G4_Movie/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/DOOM_3_G4_Movie/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/DOOM_3_G4_Movie/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, Doom 3, id Software, Robert A. Duffy, Kevin Cloud, Tim Willits, John Carmack, Jim Black</media:keywords>
    </item>
    <item>
      <title>Doom 3 G4 History of Doom</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=DOOM_3_G4_History_of_Doom&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack on July 23rd, 2004, while Doom 3 was released August 2004 in America), offers a whole bunch of gameplay footage and interviews with the people at id Software about development of the game....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, DivX, Metadata, Ogg Video, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/DOOM_3_G4_History_of_Doom</link>
      <guid>http://www-tracey.archive.org/details/DOOM_3_G4_History_of_Doom</guid>
      <pubDate>Sat, 15 Sep 2007 14:37:14 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/DOOM_3_G4_History_of_Doom/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/DOOM_3_G4_History_of_Doom/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/DOOM_3_G4_History_of_Doom/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, G4, Doom 3, id software, John Carmack, Tim Willits, Todd Hollenshead, Kevin Cloud, Steven L. Kent, Jim Black, Robert A. Duffy, Dan Morris</media:keywords>
    </item>
    <item>
      <title>Prince of Persia 2 Art Direction Movie (Mikael Labat)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Prince_of_Persia_2_Art_Direction_Movie&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A video interview with Mikael Labat (Artistic Director, Prince of Persia 2), voiced over by a translator, and intercut with Prince of Persia 2 artwork and gameplay footage. He details the artwork of the game, and the artistic design decisions in the game....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: Cinepack, Metadata&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Prince_of_Persia_2_Art_Direction_Movie</link>
      <guid>http://www-tracey.archive.org/details/Prince_of_Persia_2_Art_Direction_Movie</guid>
      <pubDate>Fri, 14 Sep 2007 18:34:56 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:keywords>Interview, Ubisoft Montreal, Prince of Persia 2, Mikael Labat</media:keywords>
    </item>
    <item>
      <title>Halo 2 Making Of Video</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Halo_2_Making_Of_Video&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A Making of Halo 2 video, from December 2003 (the game was released November 2004), which details the design (including art design), story and gameplay of Halo 2 and details of the work going into it, and how the project started and what features are in the game....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, QuickTime, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Halo_2_Making_Of_Video</link>
      <guid>http://www-tracey.archive.org/details/Halo_2_Making_Of_Video</guid>
      <pubDate>Fri, 14 Sep 2007 16:33:52 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Halo_2_Making_Of_Video/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Halo_2_Making_Of_Video/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Halo_2_Making_Of_Video/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, Bungie, Microsoft, Halo 2, Marty O'Donnell, Joseph Staten, Jason Jones, Jamie Griesemer, Marcus Lehto, Nathan Walpole, Robert McLees, Shi Kai Wang, Chris Butcher</media:keywords>
    </item>
    <item>
      <title>Ultima X: Odyssey Making Of Video</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Ultima_X_Odyssey-Making_Of_Video&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A "making of" video for Ultima X: Odyssey (by Origin Systems). The video was released September 26th 2003, notably important due to the game being cancelled, and Origin being disbanded by EA in Feburary 2004, and is thus an interesting look at the last game the company ever worked on, and what they ....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, QuickTime, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Ultima_X_Odyssey-Making_Of_Video</link>
      <guid>http://www-tracey.archive.org/details/Ultima_X_Odyssey-Making_Of_Video</guid>
      <pubDate>Fri, 14 Sep 2007 14:09:07 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Ultima_X_Odyssey-Making_Of_Video/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Ultima_X_Odyssey-Making_Of_Video/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Ultima_X_Odyssey-Making_Of_Video/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, Making of, Origin, Origin Systems, Ultima, Ultima X: Odyssey, Daniel Campbell, Rick Hall, Jonathan Hanna, Jonathan Lecraft, Andy Dombroski, Kevin Saffel</media:keywords>
    </item>
    <item>
      <title>Nokia N-Gage Monkeystone Interviews and Footage</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Nokia_N-Gage_Monkeysyone_Interviews_and_Footage&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A set of 4 promotional videos released on Feburary 5th, 2003. The main content is the Monkeystone interviews, and technical specifications of the N-Gage phones. Notably important since Monkeystone lost all the people in the interview Mid-2003 (when Stevie Case left) and October-2003 (when Tom Hall a....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, QuickTime, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Nokia_N-Gage_Monkeysyone_Interviews_and_Footage</link>
      <guid>http://www-tracey.archive.org/details/Nokia_N-Gage_Monkeysyone_Interviews_and_Footage</guid>
      <pubDate>Fri, 14 Sep 2007 13:37:20 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Nokia_N-Gage_Monkeysyone_Interviews_and_Footage/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Nokia_N-Gage_Monkeysyone_Interviews_and_Footage/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Nokia_N-Gage_Monkeysyone_Interviews_and_Footage/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, N-Gage, Nokia, Monkeystone, Stevie Case, John Romero, Tom Hall</media:keywords>
    </item>
    <item>
      <title>Everquest 2 Movie (John Blakely, Stuart Compton)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Everquest_2_Movie&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A 7 minute movie about Everquest 2 involving 2 interviews, and a lot of in-game footage. Fileshack reports this file is from Nov 20, 2002, 2 years before the game was released in November 2004. John Blakely (Senior Producer) describes the games level of detail and experience, and does comparisons wi....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Everquest_2_Movie</link>
      <guid>http://www-tracey.archive.org/details/Everquest_2_Movie</guid>
      <pubDate>Fri, 14 Sep 2007 11:38:00 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Everquest_2_Movie/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Everquest_2_Movie/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Everquest_2_Movie/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, John Blakely, Stuart Compton, Everquest 2, Sony Online Entertainment</media:keywords>
    </item>
    <item>
      <title>John Carmack QuakeCon 2002 Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=John_Carmack_QuakeCon_2002_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A lengthy interview with John Carmack, Technical Director and co-founder of Id Software. The interview is centred on Doom 3, and split into 4 parts (although can be viewed as a continuous video since they follow straight on from each other)....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, MPEG1, Metadata, Ogg Video, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/John_Carmack_QuakeCon_2002_Interview</link>
      <guid>http://www-tracey.archive.org/details/John_Carmack_QuakeCon_2002_Interview</guid>
      <pubDate>Wed, 12 Sep 2007 22:25:59 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/John_Carmack_QuakeCon_2002_Interview/format=Thumbnail"/>
      <media:group>
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        <media:content url="http://www.archive.org/download/John_Carmack_QuakeCon_2002_Interview/format=MPEG1" type="video/mpeg" medium="video" expression="full"/>
      </media:group>
      <enclosure url="http://www.archive.org/download/John_Carmack_QuakeCon_2002_Interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, John Carmack, Id Software, QuakeCon, Doom 3</media:keywords>
    </item>
    <item>
      <title>Todd Hollenshead Interview (QuakeCon 2002)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Todd_Hollenshead_Interview_QuakeCon_2002&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Interview with Todd Hollenshead, CEO of Id Software, about QuakeCon 2002, and the showcased games Doom 3, and Return to Castle Wolfenstein on consoles. Includes gameplay, design and technical details of Doom 3, and how RTCW was progressing to put on consoles....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, QuickTime, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Todd_Hollenshead_Interview_QuakeCon_2002</link>
      <guid>http://www-tracey.archive.org/details/Todd_Hollenshead_Interview_QuakeCon_2002</guid>
      <pubDate>Tue, 11 Sep 2007 21:15:26 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Todd_Hollenshead_Interview_QuakeCon_2002/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Todd_Hollenshead_Interview_QuakeCon_2002/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Todd_Hollenshead_Interview_QuakeCon_2002/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, Todd Hollenshead, Id Software, QuakeCon, QuakeCon 2002</media:keywords>
    </item>
    <item>
      <title>The BGB Wire: Episode 3: Harmonix Hi-Jinx (3/3)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=The_BGB_Wire-Episode_3-Harmonix_Hi-Jinx_3&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;It’s the third and final part of our interview with Daniel and Helen from Harmonix, discussing things like music games in general, the best songs in Guitar Hero II and who really is the best at the company? BGB Wire is British Gaming Blog's on-camera interviews and reports..&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/The_BGB_Wire-Episode_3-Harmonix_Hi-Jinx_3</link>
      <guid>http://www-tracey.archive.org/details/The_BGB_Wire-Episode_3-Harmonix_Hi-Jinx_3</guid>
      <pubDate>Tue, 11 Sep 2007 15:53:58 GMT</pubDate>
      <category>movies/game_interviews</category>
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      <media:keywords>British Gaming Blog, BGB Wire, Interview, Harmonix, Guitar Hero, Guitar Hero II, Helen McWilliams, Daniel Sussman</media:keywords>
    </item>
    <item>
      <title>The BGB Wire: Episode 2: Harmonix Hi-Jinx (2/3)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=The_BGB_Wire-Episode_2-Harmonix_Hi-Jinx_2&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;We’re still in the balcony in Camden for our fantastic 3 part Guitar Hero II interview! Find out who the rocker chick really is (sorry, the wrong image pops up and Judy Nails is shown on screen) and we talk about the next gen consoles, the history of the game and a little bit more....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, MPEG4, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/The_BGB_Wire-Episode_2-Harmonix_Hi-Jinx_2</link>
      <guid>http://www-tracey.archive.org/details/The_BGB_Wire-Episode_2-Harmonix_Hi-Jinx_2</guid>
      <pubDate>Tue, 11 Sep 2007 15:33:13 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/The_BGB_Wire-Episode_2-Harmonix_Hi-Jinx_2/format=Thumbnail"/>
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      <enclosure url="http://www.archive.org/download/The_BGB_Wire-Episode_2-Harmonix_Hi-Jinx_2/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>British Gaming Blog, BGB Wire, Interview, Harmonix, Guitar Hero, Guitar Hero II, Helen McWilliams, Daniel Sussman</media:keywords>
    </item>
    <item>
      <title>The BGB Wire: Episode 1: Harmonix Hi-Jinx (1/3)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=The_BGB_Wire-Episode_1-Harmonix_Hi-Jinx_1&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;In the cold night in Camden Lock, Jonathan is on a very high up balcony with Helen and Daniel from Harmonix, the developers of the musical game Guitar Hero! In part one of three of this exclusive interview they talk about BAFTAs, amount of songs and how they are chosen and licensing....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, DivX, MPEG4, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/The_BGB_Wire-Episode_1-Harmonix_Hi-Jinx_1</link>
      <guid>http://www-tracey.archive.org/details/The_BGB_Wire-Episode_1-Harmonix_Hi-Jinx_1</guid>
      <pubDate>Tue, 11 Sep 2007 13:28:45 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/The_BGB_Wire-Episode_1-Harmonix_Hi-Jinx_1/format=Thumbnail"/>
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      <enclosure url="http://www.archive.org/download/The_BGB_Wire-Episode_1-Harmonix_Hi-Jinx_1/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>British Gaming Blog, BGB Wire, Interview, Harmonix, Guitar Hero, BAFTA, Helen McWilliams, Daniel Sussman</media:keywords>
    </item>
    <item>
      <title>QuakeCon 2002 Doom 3 Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=QuakeCon_2002_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Sam Parker interviews Todd Hollenshead (CEO, Id Software), Christian Antkow (Designer, Id Software), about Doom 3. Includes early information about the game (gameplay, story, sound, lighting, multiplayer), concept designs, and some in-game test footage....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, QuickTime, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/QuakeCon_2002_Interview</link>
      <guid>http://www-tracey.archive.org/details/QuakeCon_2002_Interview</guid>
      <pubDate>Mon, 10 Sep 2007 20:36:22 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/QuakeCon_2002_Interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/QuakeCon_2002_Interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/QuakeCon_2002_Interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Interview, QuakeCon, QuakeCon 2002, Id Software, Sam Parker, Todd Hollenshead, Christian Antkow</media:keywords>
    </item>
    <item>
      <title>CliffyB Video Interview on UT 2003</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=CliffyB_Video_Interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Shacknews video interview with Cliff Bleszinski, Lead Designer of Epic Games, released July 8th, 2002. Covers Unreal Tournament 2003 game features and differences to the original Unreal Tournament, and some reasons for some of the features....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, MPEG1, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/CliffyB_Video_Interview</link>
      <guid>http://www-tracey.archive.org/details/CliffyB_Video_Interview</guid>
      <pubDate>Mon, 10 Sep 2007 13:44:16 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/CliffyB_Video_Interview/format=Thumbnail"/>
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      <media:keywords>Shacknews, Cliff Bleszinski, Epic Games, Unreal Tournament 2003, Unreal 2</media:keywords>
    </item>
    <item>
      <title>Dungeon Siege: Behind The Scenes Movie</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=Dungeon_Siege-Behind_The_Scenes_Movie&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A brief "behind the scenes" of Dungeon Siege, released in 2002 as promotional material. Interviews with some of the production team: Level Designer Sarah Boulian, Producer Jake McMahon, and Project Leader Chris Taylor....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/Dungeon_Siege-Behind_The_Scenes_Movie</link>
      <guid>http://www-tracey.archive.org/details/Dungeon_Siege-Behind_The_Scenes_Movie</guid>
      <pubDate>Sun, 09 Sep 2007 22:07:40 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/Dungeon_Siege-Behind_The_Scenes_Movie/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/Dungeon_Siege-Behind_The_Scenes_Movie/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/Dungeon_Siege-Behind_The_Scenes_Movie/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Dungeon Siege, Gas Powered Games, Sarah Boulian, Jake McMahon, Chris Taylor</media:keywords>
    </item>
    <item>
      <title>Kunoichi / Nightshade Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=kunoichi-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Interview with Masahiro Kumono of SEGA WOW Inc., about Kunoichi (Japanese release name, roughly: "Female Ninja") / Nightshade (English release name), from October 2003. Questions are all about the game, and its design....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/kunoichi-interview</link>
      <guid>http://www-tracey.archive.org/details/kunoichi-interview</guid>
      <pubDate>Sun, 29 Aug 2004 20:16:22 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/kunoichi-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/kunoichi-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/kunoichi-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Masahiro Kumono, Ninja, Kunoichi, Nightshade, SEGA</media:keywords>
    </item>
    <item>
      <title>Kaz Yamauchi Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=kaz-yamauchi-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Interview with Kazunori Yamauchi (President, Polyphony Digital) from June 2003. The questions are about the Gran Turismo series (which he produces) and Gran Turismo 4 especially, including how the series was started and influences, damage of cars, online specifics, real-world applications of the gam....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/kaz-yamauchi-interview</link>
      <guid>http://www-tracey.archive.org/details/kaz-yamauchi-interview</guid>
      <pubDate>Sun, 29 Aug 2004 20:11:43 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/kaz-yamauchi-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/kaz-yamauchi-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/kaz-yamauchi-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Kaz Yamauchi, Polyphony Digital, Gran Turismo, Gran Turismo 4</media:keywords>
    </item>
    <item>
      <title>Jason Rubin Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=jason-rubin-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;June 2003 interview with Jason Rubin, then President of Naughty Dog (from 2001 onwards a subsidiary of Sony), which he then later left in 2004. The time of the interview was before the Jak II release date....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/jason-rubin-interview</link>
      <guid>http://www-tracey.archive.org/details/jason-rubin-interview</guid>
      <pubDate>Sun, 29 Aug 2004 20:09:25 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/jason-rubin-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/jason-rubin-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/jason-rubin-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Jason Rubin, Naughty Dog, Sony, Jak, Jak and Daxter, Jak II, Crash Bandicoot, Hirokazu Yasuhara</media:keywords>
    </item>
    <item>
      <title>Ilkka Raiskinen Interview (N-gage)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=ilkka-raiskinen-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;June 2003 interview with Ilkka Raiskinen, Senior VP of Entertainment for Nokia. Platform discussed is generally the N-Gage (Released October 2003) and Nokia, since it was announced very close to the interview time....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/ilkka-raiskinen-interview</link>
      <guid>http://www-tracey.archive.org/details/ilkka-raiskinen-interview</guid>
      <pubDate>Sun, 29 Aug 2004 20:05:42 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/ilkka-raiskinen-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/ilkka-raiskinen-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/ilkka-raiskinen-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Ilkka Raiskinen, Nokia, N-Gage</media:keywords>
    </item>
    <item>
      <title>Fable Video Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=fable-video-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Fable: The Big Feature. A 40 minute interview and look at Fable with different people from Lionhead and Big Blue Box, from August 2004. Fable was released September 2004. This piece solely centres on Fable, and includes major questions on gameplay, design, how the teams were working on it, the story....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/fable-video-interview</link>
      <guid>http://www-tracey.archive.org/details/fable-video-interview</guid>
      <pubDate>Sun, 29 Aug 2004 19:50:41 GMT</pubDate>
      <category>movies/game_interviews</category>
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      <media:content url="http://www.archive.org/download/fable-video-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/fable-video-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Fable, Lionhead, Big Blue Box, Peter Molyneux, Simon Carter, Dene Carter, James Leach, Kareem Ettouney, Andy Robson, Nathan Smethurst, Sam van Tilburgh</media:keywords>
    </item>
    <item>
      <title>Shigeru Miyamoto Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=shigeru-miyamoto-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;October 2002 Interview with Shigeru Miyamoto, game footage includes Zelda: The Wind Walker, Metroid Prime and Animal Crossing. Questions asked about if his family and children influences his design, about how now he oversees games and if that takes away from the more hands on role he had previously....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, MPEG1, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/shigeru-miyamoto-interview</link>
      <guid>http://www-tracey.archive.org/details/shigeru-miyamoto-interview</guid>
      <pubDate>Sun, 29 Aug 2004 19:38:24 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/shigeru-miyamoto-interview/format=Thumbnail"/>
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      <media:keywords>Kikizo, Shigeru Miyamoto, Interview, Nintendo, Zelda, The Wind Walker, Metriod, Animal Crossing, Game Cube</media:keywords>
    </item>
    <item>
      <title>Rare Interview (Microsoft Aquisition)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=rare-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;A September 2002 interview with the brothers Tim Stamper (Creative Director) and Chris Stamper (Director) of Rare (then: Rareware Ltd.), and Ed Fries of Microsoft, about the acquisition of Rare by Microsoft....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, MPEG1, Metadata, Ogg Video, Thumbnail&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/rare-interview</link>
      <guid>http://www-tracey.archive.org/details/rare-interview</guid>
      <pubDate>Sun, 29 Aug 2004 19:33:01 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/rare-interview/format=Thumbnail"/>
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      <media:keywords>Kikizo, Rare, Rareware, Microsoft, Tim Stamper, Chris Stamper, Ed Fries, Nintendo, Kameo, Xbox, EA</media:keywords>
    </item>
    <item>
      <title>Tetsuya Mizuguchi Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=tetsuya-mizuguchi-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;In this lengthy interview from April 2004, Tetsuya Mizuguchi (Founder, Q Entertainment, formerly President, Sega UGA) answers a wide range of questions, and covers quite a bit of ground, such as his unique catalogue of games (which includes Rez and Sega Rally), the future of technology and how it wi....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/tetsuya-mizuguchi-interview</link>
      <guid>http://www-tracey.archive.org/details/tetsuya-mizuguchi-interview</guid>
      <pubDate>Sun, 29 Aug 2004 17:21:43 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/tetsuya-mizuguchi-interview/format=Thumbnail"/>
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      <media:keywords>Kikizo, Interview, Tetsuya Mizuguchi, Sega, Q Entertainment, Sega Rally, Rez</media:keywords>
    </item>
    <item>
      <title>Sudeki Video Interview (with Thomas Pirenen)</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=sudeki-video-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;An interview with Thomas Pirenen (of Climax Studios) the lead designer of Sudeki, described at the start of the video as the first RPG for the Xbox. Includes various production details, concept art and in game footage set to music....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/sudeki-video-interview</link>
      <guid>http://www-tracey.archive.org/details/sudeki-video-interview</guid>
      <pubDate>Sun, 29 Aug 2004 17:17:56 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/sudeki-video-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/sudeki-video-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/sudeki-video-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Thomas Pirenen, Climax Studios, Sudeki, Interview</media:keywords>
    </item>
    <item>
      <title>Satoru Iwata Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=satoru-iwata-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Interview with Satoru Iwata president of Nintendo Co. Ltd. from May 2004 (likely done at E3). In-game footage centres around a The Legend of Zelda: Twilight Princess game (annouced at the show), and the hardware the Nintendo DS (of which there are prototype shots included in the interview)....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/satoru-iwata-interview</link>
      <guid>http://www-tracey.archive.org/details/satoru-iwata-interview</guid>
      <pubDate>Sun, 29 Aug 2004 16:53:53 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/satoru-iwata-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/satoru-iwata-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/satoru-iwata-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Interview, Satoru Iwata, Nintendo, Nintendo DS, DS, Zelda, Reggie Fils-Aime, Hiroshi Yamauchi, Shigeru Miyamoto</media:keywords>
    </item>
    <item>
      <title>Yuji Naka Interview</title>
      <description>&lt;img width="160" style="padding-right:3px;float:left;" src="http://www-tracey.archive.org/services/get-item-image.php?identifier=yuji-naka-interview&amp;mediatype=movies&amp;collection=game_interviews"/&gt;&lt;p&gt;Interview with Yuji Naka, President of the Sonic Team, from June 2003. He speaks about Sonic Heroes, Billy Hatcher, racing games, Sony PSP and Nokia's N-Gage (Footage from most of these are shown throughout), as well as general topics about himself....&lt;/p&gt;&lt;p&gt;This item belongs to: movies/game_interviews.&lt;/p&gt;&lt;p&gt;This item has files of the following types: 512Kb MPEG4, Animated GIF, Metadata, Ogg Video, Thumbnail, Windows Media&lt;/p&gt;</description>
      <link>http://www-tracey.archive.org/details/yuji-naka-interview</link>
      <guid>http://www-tracey.archive.org/details/yuji-naka-interview</guid>
      <pubDate>Sun, 29 Aug 2004 13:58:52 GMT</pubDate>
      <category>movies/game_interviews</category>
      <media:thumbnail url="http://www.archive.org/download/yuji-naka-interview/format=Thumbnail"/>
      <media:content url="http://www.archive.org/download/yuji-naka-interview/format=512Kb+MPEG4" type="video/mp4" medium="video" expression="full" isDefault="true" bitrate="512"/>
      <enclosure url="http://www.archive.org/download/yuji-naka-interview/format=512Kb+MPEG4" type="video/mp4" length="111111"/>
      <media:keywords>Kikizo, Yuji Naka, Sonic, Sonic Team, Sonic Heroes, Billy Hatcher, Sony PSP, N-Gage</media:keywords>
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