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Maruchan Favorites
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Feb 5, 2015
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Maruchan Favorites
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Community Video
Nov 16, 2006 Marc Carson
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NOTE: This tutorial has been re-encoded for better performance, and is now hosted at: http://www.friendlyskies.net/aoiforum/viewtopic.php?id=938 Thanks to Harald Goetz for assistance with re-encoding. In this 40 minute video tutorial, you will learn how to use Art of Illusion's Polymesh Editor to perform basic subdivision modeling tasks like beveling a cubic shape and cutting holes into surfaces. Also gives a basic lead-in to modeling a shape like a pen. See http://www.artofillusion.org to...
( 1 reviews )
Topic: Art of Illusion, 3D, modeling, PME, polymesh, subdivision
Community Video
Aug 29, 2006 Marc Carson
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Global Illumination is a way of simulating realistic lighting by mimicking the way light is reflected between objects in real life. In this 20 minute video, I talk about the basics of Global Illumination and show different ways to get the realistic lighting results you want, using the free software package Art of Illusion. Once you understand the basic principles, using GI in Art of Illusion is incredibly easy. Topics: -Downloading a plugin using the Scripts and Plugins Manager -Using a basic...
Topic: art of illusion, rendering, global illumination, 3d
Community Video
Apr 25, 2006 Marc Carson
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A video tutorial demonstrating one technique used to give the illusion of water in the free/open source 3D artwork program Art of Illusion. The tutorial also demonstrates the use of Art of Illusion's powerful graphical procedural texture editor. This tutorial was created in Art of Illusion 2.3 EA 2 in Windows XP. For more tutorials, please visit: http://www.friendlyskies.net/aoiforum/ To learn more about Art of Illusion: http://en.wikipedia.org/wiki/Art_of_Illusion Thanks to Nik Trevallyn-Jones...
Topics: art of illusion, 3D, water, texturing, modeling, rendering, hdri, ambient occlusion