In this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the belivability of a characters shattered? With a lengthy reading list of Batman Arkham Asylum, Half Life, Uncharted, Singularity and many more hopefully you'll be both informed and entertained -- of course the real goal is to get you talking amongst yourselves about the mechanics that make videogames work.
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In Gaming By Design podcast 2, Colin and Richard look at the believability of characters. Gaming by Design is a podcast aimed at studying game mechanics in detail and finding out what makes good games work and bad games fall down.