These are the setup files for Creative Graphics Blaster Exxtreme series display
driver (Version 1.07) for Windows 95.
GAMES COMPATIBILITY ISSUE
Shiny's MDK -----------
For better visual effect experience, turn on "Use flat alpha for gouraud alpha blending" in the device manager applet for Graphics Blaster Exxtreme. Then set the game option "Texture upload fail on "on "Error only".
Psygnosis's Wipeout XL ----------------------
On 4MB boards, this game would not run. Try to turn on "Allocate more memory for textures" in the device manager applet for Graphics Blaster Exxtreme.
ID's GLQuake and Raven's GLHexen II -----------------------------------
Some versions of GLQuake and GLHexen II may show textures as white blocks of color on the Graphics Blaster Exxtreme. To remedy this, try the following.
(a) on GLQuake
(b) on GLHexen II
GLQuake and GLHexen II comes with an OPENGL32.DLL file that is not meant for the Graphics Blaster Exxtreme. Rename or delete this file in the game directory to run GLQuake or GLHexen II on the Graphics Blaster Exxtreme.
3. KNOWN PROBLEMS
If you encounter problem of black screen after soft reboot (Ctl-Alt-Del), try placing the Graphics Blaster Exxtreme into another PCI slot.
Windows 95 ----------
With the Virtual Desktop feature in BlasterControl turned on, running a full screen application may exhibit clipped effect. Turn off Virtual Desktop feature to avoid this problem.
Current VGA BIOS of Graphics Blaster Exxtreme fails the SciTech UniVBE test. Watch out for the updated SciTech UniVBE driver in our web site which will support additional VESA modes.
Disable the option "Allocate more memory for better performance" in the Performance setting menu when playing VideoCD or MPEG files.
4. GENERAL NOTES:
Certain motherboards lockup system when going into low-power standby mode. To go around this problem, disable the DPMS feature in the motherboard BIOS.
AGP version (The following is applicable to Graphics Blaster Exxtreme AGP version only)
a. AGP Aperture
The motherboard's BIOS setting for AGP Aperture should be 8MB or above. Otherwise the DirectDraw/Direct3D will fail to use hardware acceralation (HAL).
b. GART Vxd
The installation disk contains GART (Graphics Address Remap Table) Vxd for Intel chipset (LX440) only. For motherboard with other chipset type, please check the availability of similar Vxd from your motherboard/chipset manufacturer.
c. Allocate more memory for performance
The performance setting for the above (found in device properties) should be disabled for the AGP version. Otherwise the driver will not use the system memory for texture map.