Operation Combat II: by Land, Sea and Air is the second game in the Operation Combat Series. Every aspect of the original Operation Combat has been enhanced to offer you, the strategy game player, a richer game playing experience.
The graphics, audio and battlefield maps are all new, and two additional ordnance types, infantry and gunboats, have been added. Computer play has also been improved so that even the most advanced strategy game players will be challenged to achieve higher levels of performance.
Operation Combat II lets you pit your military skills against those of the computer in a graphically animated, computer battle game. It also allows you to play against another human player, either on a single computer, or over the telephone with two computers equipped with modems.
Operation Combat II provides six perspectively viewed, battlefield terrain maps upon which the game may be played. Each offers different military problems to be solved by the strategy, tactics and intelligence of the player (or players).
The battlefield terrain maps included in Operation Combat II are European Hamlet, Desert Oasis, Riverbank Farms, Inland Lake, Tropical Jungle and Estuary Islands.
Six types of animated military attack ordnance are provided, as well as supply vehicles and air support. Game pieces will move, aim and fire on command. To select any ordnance unit, simply point the mouse pointer to any game piece visible on the battlefield map, or to one of the positions marked on the tactical grid, and press the mouse button. The chosen ordnance unit will now be marked by a surrounding bracket. To move the selected unit, point to any battlefield map location within range and press the mouse button.
To fire the selected unit, choose any firing angle from the directional cluster, then point to and click on the Fire control.
A player's turn lasts until each ordnance unit has either moved and fired at least once, or the turn timer runs to zero. Play can be passed to the other player at any time by clicking on the pass control once the player has made all the moves wished for that turn.
Each time an ordnance unit is hit by enemy fire, it sustains damage. If it receives too much damage, the piece is destroyed and removed from the battlefield.
As units run short of ammo or fuel, they can be resupplied, via the supply control cluster, from supply vehicles which are positioned adjacent to them, or at the headquarters. Supply vehicles can resupply only at headquarters.
If air support is activated, it may be called as long as less than five pieces have moved and less than five shots have been fired.
The goal of Operation Combat II is to destroy the enemy's headquarters before the enemy destroys your own headquarters. The computer opponent is no easy match, and will stress even the most advanced of players. It may take many hours of play be some time before you can beat the computer at Expert or Master levels.