70
70
Oct 9, 2015
10/15
by
Allan Campbell
audio
eye 70
favorite 0
comment 0
This episode of KOOP Radio's People United features writer and organizer Bill Fletcher, Jr., on the prospect of unity among the left in the United States. He spoke at the Texas State Employees Union in Austin on July 15, 2015.
Topics: People United, 91.7 FM, KOOP Radio, Austin TX, community radio, Bill Fletcher, Jr, Draft for an...
32
32
Oct 19, 2018
10/18
by
Allan Campbell
audio
eye 32
favorite 0
comment 0
This episode of KOOP Radio's People United features writer Elizabeth H. Clare on her book The Austin Dam Disaster of 1900 . She spoke at BookWoman in Austin, Texas, on March 4, 2018.
Topics: People United, 91.7 FM, KOOP Radio, community radio, Austin, Texas, Elizabeth Clare, Elizabeth H...
48
48
Apr 19, 2015
04/15
by
Allan Campbell
audio
eye 48
favorite 0
comment 0
This episode of KOOP Radio's People United features an interview with Susana Almanza of PODER (People Organized in Defense of the Earth and her Resources), Jere Locke of the Texas Drought Project, and Kaiba White of Public Citizen's Texas Office about their opposition to a proposed gas plant on the east side of Austin, Texas. They spoke at the radio station on April 13, 2015.
Topics: People United, 91.7 FM, KOOP Radio, Austin TX, community radio, Susana Almanza, PODER, People...
863
863
Mar 3, 2018
03/18
by
Benjami Yendall with David Pickering and Kristine Chester
audio
eye 863
favorite 0
comment 0
We've all had players missing a game or having to leave the game, Kristine and Ben talk about how to make the blow softer and strategies to make it more fun for you and your group.
Topics: adventure, adventure planning, AP, Campaign, Characters, Fantasy Flight Games, FFG, Game Design,...
996
996
Apr 7, 2018
04/18
by
Benjamin Yendall with David Pickering
audio
eye 996
favorite 0
comment 0
Ben and David talk about preparation tools for GMs and players as well as communication and character creation.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
963
963
Mar 31, 2018
03/18
by
Benjamin Yendall with David Pickering
audio
eye 963
favorite 0
comment 0
Ben has guest Leslie on to talk about ways to use maps and things to consider when using maps in person and online for your players.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, Characters,...
841
841
Jan 27, 2018
01/18
by
Benjamin Yendall with David Pickering
audio
eye 841
favorite 0
comment 0
We talk about failure in your game and how to make it feel like that isn't the end of the action or the story. We show how there is always effects after an action even if they aren't the desired ones.
Topics: adventure, adventure planning, Advice, Campaign, Characters, Episode 8, Episode VIII, fail,...
920
920
Feb 3, 2018
02/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 920
favorite 0
comment 0
We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome.
Topics: adventure, adventure planning, Advice, Allied NPCs, Campaign, ending scenes, Fantasy Flight Games,...
934
934
Mar 24, 2018
03/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 934
favorite 0
comment 0
Kristine and Ben talk about what they do when the players surprise them and leave them wondering what to do next.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, Characters,...
1,008
1.0K
Feb 24, 2018
02/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 1,008
favorite 0
comment 0
Ben and Kristine discuss with David what we’ve taken away from the Genesys core book and some of the interesting tidbits we are looking forward to for the system.
Topics: adventure, adventure planning, AP, Campaign, Characters, Fantasy Flight Games, FFG, Game Design,...
904
904
Jan 20, 2018
01/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 904
favorite 0
comment 0
This week we talk about NPCs why some get elevated, how to deal with the mechanics for those that do get elevated, and why some people make full PCs for an NPC.
Topics: adventure, adventure planning, Advice, Allied NPCs, Campaign, ending scenes, Fantasy Flight Games,...
952
952
Feb 10, 2018
02/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 952
favorite 0
comment 0
We talk about space combat and a few issues that can come up as well as a few unintended consequences of putting mechanics before narrative.
Topics: adventure, adventure planning, Advice, deadly star fighter, Fantasy Flight Games, FFG, GM, GMing,...
913
913
Mar 17, 2018
03/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 913
favorite 0
comment 0
We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, Characters,...
917
917
Feb 17, 2018
02/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 917
favorite 0
comment 0
Ben has Chris Ing from Silhouette Zero and Heroes on to talk about the force and some of the deeper things you can look at when using the force in your games. From what is light and dark, to the different force traditions we have ideas on how to make the force deeper in your games.
Topics: adventure, adventure planning, Advice, Campaign, Characters, Episode 8, Episode VIII, Fantasy...
901
901
Mar 10, 2018
03/18
by
Benjamin Yendall with David Pickering and Kristine Chester
audio
eye 901
favorite 0
comment 0
Ben and David talk about villains and how to present them to your players as fallible beings who can be defeated.
Topics: adventure, adventure planning, AP, Campaign, chaos, Characters, Fantasy Flight Games, FFG, Game...
1,040
1.0K
Jun 10, 2018
06/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 1,040
favorite 0
comment 0
We have a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, Characters, Chewbacca, Chewie,...
1,004
1.0K
Apr 21, 2018
04/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 1,004
favorite 0
comment 0
Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
973
973
May 19, 2018
05/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 973
favorite 0
comment 0
Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
984
984
Jun 2, 2018
06/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 984
favorite 0
comment 0
Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
926
926
Jun 16, 2018
06/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 926
favorite 0
comment 0
We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
936
936
Jul 7, 2018
07/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 936
favorite 0
comment 0
We started to talk about playing different species for your games and how to make it matter for your players. From how NPCs interact to how to set expectations at the table
Topics: adventure, adventure end, adventure planning, Advice, AP, background, Campaign, campaign end,...
969
969
May 26, 2018
05/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 969
favorite 0
comment 0
We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
944
944
Jun 30, 2018
06/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 944
favorite 0
comment 0
Episode 200, you'd think we'd talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we've seen and give some advice for GMs on how to make it satisfying.
Topics: adventure, adventure end, adventure planning, Advice, AP, background, Campaign, campaign end,...
905
905
May 12, 2018
05/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 905
favorite 0
comment 0
We created a steampunk setting in Genesys and look to different ideas that could come from the location we've created in Firemouth Outpost.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
966
966
May 5, 2018
05/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 966
favorite 0
comment 0
Ben Rissa and David talk about vehicles in Genesys and how they're different from Star Wars while trying to remember all the rules for both systems.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
905
905
Jun 23, 2018
06/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 905
favorite 0
comment 0
The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.
Topics: adventure, adventure planning, Advice, AP, background, Campaign, character background, character...
923
923
Jul 14, 2018
07/18
by
Benjamin Yendall with David Pickering and Rissa Dee
audio
eye 923
favorite 0
comment 0
A scenario that's always hard to setup is getting player characters captured. We talk about how to make it more intuitive for the characters to be captured, how to deal with a near total party kill, and how to make it so the players get the idea to be captured 'all on their own'
Topics: adventure, adventure end, adventure planning, Advice, AP, background, Campaign, campaign end,...
865
865
Oct 13, 2018
10/18
by
Benjamin Yendall with Kristine Chester and Leslie Trautman
audio
eye 865
favorite 0
comment 0
Ben is joined by Heroes Kristine and Leslie to talk about character backstory and motivations. From informing the characters actions to providing hooks for the Game Master to propel the story along we dive deep in these concepts.
Topics: adventure, adventure planning, Advice, astrogation, background, backstory, bounty, character...
896
896
Sep 15, 2018
09/18
by
Benjamin Yendall with Rissa Dee
audio
eye 896
favorite 0
comment 0
This week we start with a Minotaur stepping on the gas and it gets weirder from there. We talk about how you can plan for players being unpredictable and how you can recover from them doing something completely unexpected.
Topics: adventure, adventure planning, Advice, background, bounty, character background, character...
885
885
Oct 27, 2018
10/18
by
Benjamin Yendall with Rissa Dee
audio
eye 885
favorite 0
comment 0
Ben has players that through paying attention to all the little throw away ideas he had have found enough parts to go into business for themselves as an arms manufacturer. This boggled his mind, so he asked Rissa for advice. Also there are tales of a wookiee rescue and commune.
Topics: adventure, adventure planning, Advice, analysis paralysis, astrogation, background, backstory,...
841
841
Aug 11, 2018
08/18
by
Benjamin Yendall with Rissa Dee
audio
eye 841
favorite 0
comment 0
Ben, Risa, and Leslie were talking about the absolute cheese that is in Star Wars and related products, how it's baked into the essence of it, and discuss many ways to add it in and vectors to add some tension breaking levity to your adventures
Topics: adventure, adventure planning, Advice, background, bounty, bounty hunting, character background,...
885
885
Aug 18, 2018
08/18
by
Benjamin Yendall with Rissa Dee
audio
eye 885
favorite 0
comment 0
We talk about finding the stories that specializations want to tell and learning to find the ones that are there and not always forcing our own onto the career and specializations.
Topics: adventure, adventure planning, Advice, background, bounty, character background, character...
970
970
Nov 24, 2018
11/18
by
Benjamin Yendall with Rissa Dee
audio
eye 970
favorite 0
comment 0
We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.
Topics: adapting a plot, adventure, adventure planning, Advice, astrogation, background, backstory, Big...
936
936
Jul 21, 2018
07/18
by
Benjamin Yendall with Rissa Dee
audio
eye 936
favorite 0
comment 0
This week we're excited to welcome James D'amato from the One Shot Network to talk about improvisation and some strategies to make it easier at the game table when players throw you for a loop.
Topics: adventure, adventure end, adventure planning, Advice, AP, background, Campaign, campaign end,...
920
920
Jul 28, 2018
07/18
by
Benjamin Yendall with Rissa Dee
audio
eye 920
favorite 0
comment 0
Ben is getting ready to run Mask of the Pirate Queen, Rissa runs a bunch of investigation and mysteries for her players. Rissa gives insights from her many adventures and what has worked and what hasn't.
Topics: adventure, adventure planning, Advice, background, bounty, bounty hunting, character background,...
840
840
Aug 25, 2018
08/18
by
Benjamin Yendall with Rissa Dee
audio
eye 840
favorite 0
comment 0
We start talking about the different sorts of force traditions there are from the Gand Findsmen to the Dathomiri Witches and try to come up with ways to make it matter in your game.
Topics: adventure, adventure planning, Advice, background, bounty, character background, character...
912
912
Oct 6, 2018
10/18
by
Benjamin Yendall with Rissa Dee
audio
eye 912
favorite 0
comment 0
We talk about challenges we've had as GMs to get players engaged with the stories we're trying to tell and some of the solutions we've had for when the players actively try to derail your plot.
Topics: adventure, adventure planning, Advice, astrogation, background, bounty, character background,...
933
933
Sep 29, 2018
09/18
by
Benjamin Yendall with Rissa Dee
audio
eye 933
favorite 0
comment 0
Rissa and Ben set out to talk a little about making careers in Genesys, that idea was a red herring apparently as they fall into the trap of making a whole murder mystery one shot for you to use.
Topics: adventure, adventure planning, Advice, astrogation, background, bounty, character background,...
920
920
Sep 1, 2018
09/18
by
Benjamin Yendall with Rissa Dee
audio
eye 920
favorite 0
comment 0
Ben and Rissa talk about the differences in approach that character driven and plot driven campaigns can take and are generated for your players.
Topics: adventure, adventure planning, Advice, background, bounty, character background, character...
877
877
Oct 20, 2018
10/18
by
Benjamin Yendall with Rissa Dee
audio
eye 877
favorite 0
comment 0
Sometimes players get analysis paralysis and it gets frustrating for both the GM and the players alike. We have a few strategies to lessen the effect of it at the start of a session when the last session seems so long ago
Topics: adventure, adventure planning, Advice, astrogation, background, backstory, bounty, character...
986
986
Dec 22, 2018
12/18
by
Benjamin Yendall with Rissa Dee
audio
eye 986
favorite 0
comment 0
We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.
Topics: adapting a plot, adventure, adventure planning, Advice, astrogation, background, backstory, Ben...
980
980
Sep 22, 2018
09/18
by
Benjamin Yendall with Rissa Dee
audio
eye 980
favorite 0
comment 0
From discipline to astrogation many skills are forgotten by the whole table. We talk about several ways to make them more valuable for you and your players.
Topics: adventure, adventure planning, Advice, astrogation, background, bounty, character background,...
941
941
Nov 10, 2018
11/18
by
Benjamin Yendall with Rissa Dee
audio
eye 941
favorite 0
comment 0
From policing what or why your character would act a certain way to figuring out ways to make sure your split party compartmentalizes we have ideas on how to get your players and characters to identify closer to each other. We talk about how to metagame with a much freer conscience and a few simple ways GMs can gently push their players forward from planning to action.
Topics: adapting a plot, adventure, adventure planning, Advice, analysis paralysis, astrogation,...
947
947
Nov 3, 2018
11/18
by
Benjamin Yendall with Rissa Dee
audio
eye 947
favorite 0
comment 0
Your players do weird things and will deal with situations out of the order in your head. We talk about some of our experiences with players going left when we'd have expected them to go right, and give a few ideas on how to deal with it otherwise.
Topics: adapting a plot, adventure, adventure planning, Advice, analysis paralysis, astrogation,...
891
891
Dec 15, 2018
12/18
by
Benjamin Yendall with Rissa Dee
audio
eye 891
favorite 0
comment 0
People aren't always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.
Topics: adapting a plot, adventure, adventure planning, Advice, astrogation, background, backstory, Big...
933
933
Jan 5, 2019
01/19
by
Benjamin Yendall with Rissa Dee
audio
eye 933
favorite 0
comment 0
Thinking about the one shots we've run, and how we've gone into preparing the adventures. We look at two vastly different styles of creating an experience for our players.
Topics: adapting a plot, adventure, adventure planning, Advice, astrogation, background, backstory, Ben...
911
911
Dec 8, 2018
12/18
by
Benjamin Yendall with Rissa Dee
audio
eye 911
favorite 0
comment 0
We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.
Topics: adapting a plot, adventure, adventure planning, Advice, astrogation, background, backstory, Big...
929
929
Dec 1, 2018
12/18
by
Benjamin Yendall with Rissa Dee
audio
eye 929
favorite 0
comment 0
Secret societies show up in more places than we'd normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.
Topics: adapting a plot, adventure, adventure planning, Advice, astrogation, background, backstory, Big...
963
963
Nov 17, 2018
11/18
by
Benjamin Yendall with Rissa Dee and Guest Kristine Chester
audio
eye 963
favorite 0
comment 0
We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn't go right.
Topics: adapting a plot, adventure, adventure planning, Advice, analysis paralysis, astrogation,...
871
871
Aug 4, 2018
08/18
by
Benjamin Yendall with Rissa Dee and Guest Leslie Trautman
audio
eye 871
favorite 0
comment 0
We talk about the players who shoot first and may remember to ask questions after they've looted the bodies. We get ideas on how to make the experience broader with them and how to try and how to make their actions matter to the stories you're telling.
Topics: adventure, adventure planning, Advice, background, bounty, bounty hunting, character background,...