KIDS TO ADULTS
W F CIAL
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3 Ninjas Kickback'" is disiribulGd by Sony Imagesofl.
2400 Broadway Avenue. Suite 550. Santa Monica,
CA 90404, Sony is a registered trademark of Sony
Corporation. Imagesofl is a trademark of Sony
Electronic Publishing Company & 1994 Sony
Electronic Publishing Company. All rights reserved. 3
Ninjas Kick Back is a trademark owned by 3 Ninjas
Japan, Inc. and used by Sony Electronic Publishing
Company under authorization.
5E*l OF j
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SEGA TU CD™ SYSTEM.
i. For one-player 3 Ninjas Kick Back, plug the Genesis
Control Pad into the "Control 1" port on your Sega
Genesis. Plug a second Control Pad into the "Control 2"
port for two-player 3 Ninjas Kickback.
2. Make sure that there's no game cartridge in your Sega
Genesis System and follow all Sega CD System directions
to activate your Sega CD System.
3. If your system is already on, follow all Sega CD System
directions to activate your Sega CD System.
4. If your Sega Genesis System is turned off, place the 3
Ninjas Kick Back game disc in the CD System with the
label facing up, close the door, and turn on your Sega
5. At the OPTIONS screen, you may select to have music
and sound on or off. After making your selections, high-
light EXIT and press the START button.
Warning to owners of projection televisions: Still pictures or images may
cause permanent picture-tube damage or mark the phosphor of the CRT.
Avoid repeated or extended use of video games on large-screen projec-
Welcome, my grandsons, to the
realm of the ninja. I Mori, will
train you in the arts of Ninjitsu.
You must be prepared for the
amazing journey you are about to
take. Never forget ... a ninja is
heart, body, mind and spirit.
When the four work together as
one ... a ninja cannot be beaten!
As Rocky, you must be the strength of the team. Use your gifts well
to overcome great adversity. As Colt, you must be the speed of the
team. Control your temper and use the inner energy as a powerful
weapon. As Turn Turn, you are the stealth of the team. Use your
small size as an advantage against those who do not know your
fury. (Oh, Turn Turn, cut down on the snacks!)
Work well together young ones. Count on each other's strength to
help you conquer all of your goals. Learn well and never fear the
shadows, for they are like your brothers.
TABLE OT CONTENTS
A Tale of Ancient Gold 5
Take Control! 6-8
Road Trip! 9
Air Ninja! 10
Gear Up For The Guys! - 11
The Game Screen ^^R!^^^k,
Character Profile 13
Special Moves and Objects 14
Items and Collectibles 15-16
The Bad Guys 17-18
Battle Sites 19
Survival Skills 20
Ninja Credits 21
Warranty Information 22
A TALE OT ANCIENT COLD
THERE URS fi LEGEfID 8E0UT THE
DftCGEP. PttD ft SflnilRftI SWORD -
THEV COULD OPEM THE DOOR TO
fl CfiVE OF GOLD. LfiBEN UITH
The story unfolds as Grandpa Mori
leads the 3 Ninjas (Rocky, the eldest
brother, Colt, the middle brother,
and Turn Turn, the youngest brother)
in the final stages of his Ninjitsu
training program. The elder Mori
moves with the grace and speed of a
warrior who has seen many battles. Although no one is hurt in
these practice sessions, the young ninjas must complete these
areas before they can move on!
Once the training is complete, Mori tells the youngsters that he
must return to his village in Japan to present a ceremonial dagger
to the winner of a martial arts tournament. Legend has it that the
dagger makes up part of the necessary "key"
to unlock a mystical cave of
gold. Mori never fell for the
legend, but his rival of long
ago does. Word has spread
of Mori's return to his
native land and evil
plots have begun to
rid Mori of his j
Can the 3 ninjas save
their grandfather and
deliver the dagger to
the rightful owner?
Throughout the booklet, the buttons on the Control Pad will be
referred to as follows-.
Directional Pad (D-Pad)
Unless you configure the controls differently (in the
sub-menu under Control), the button commands will
be as follows:
Directional Pad (D-Pad)
Press D-Pad Up or Down to move the marker on the Options
and Sub-menu screens.
Press D-Pad Left or Right to walk left or right.
Press D-Pad Up to climb up ropes/ladders and hide in
Press D-Pad Down to climb down or crouch.
Button A - Attack button
Press this button to kick when jumping/use
weapon/trigger traps. Sets or triggers traps
if you are over one.
Button B - Jump button
Character jumps variable height and distance (depending
on how long you press the button, how much room there
is on screen).
Button C - Bomb button
Press to launch secondary weapons that
character has collected.
Press to make selections and to pause the game.
• D-Pad Down + Button B Drop through a platform.
On 'Jump-through' platform: If you are on a jump-through
platform and you press
Down and the jump button,
you can drop down through
and also grab on to a
hang-on if there is a
• D-Pad Up + Button A: Defensive Move. If you are
blocking and press the attack
button, then you do an over-
head defensive slashing move.
D-Pad Down + Left or Right: Crawl on hands and knees
Button B + Button A:
• D-Pad Up * Button B:
Hold D-Pad Up when jumping to
catch on to overhangs. Push D-Pad
Up and the jump button again to
pull yourself up.
• Button A + Button B:
Like Turn Turn's roll attack or Colt's somersault, these moves
take away energy from the players. Use these moves wisely
in panic situations.
1 I H
; ".-# y
There is a special level in this game where you skim across the
streets on a skateboard while taking on a few of the bad guys
with a supply of shurikens. Your point of view is a close-up of
what your character sees while he's streaking down the avenues!
Aim your shots well, the opposition is gunning for you!
Fires secondary weapon
Left and Right
Controls direction of movement
Steer in those directions
There is another special level where you strap into a hang glider
and take to the skies! The objective is to see how many targets
you can fly through while taking out the host of ninja opponents
waiting to knock you out of the sky! See how many you can dis-
lodge from the posts and also shoot out of the skies!
Left and Right
Fires secondary weapon
Controls direction of movement
Steer in those directions
Nose points down and accelerates
Nose points up and brakes (decelerates)
CEAR UP TOR THE GUYS
THE CAME SCREEN
The top of the game screen shows character information. Since
this is a 2 player game, the Time Clock separates the two players
information bars. The information shown is:
3 Ninjas Kick Back is a i or 2 player game. The first screen that
offers you options allows you to choose either 1 or 2 player
mode as well as enter your own options for the game.
The options include:
Difficulty level: Easy, Normal,
Control: This takes you to a
sub menu where you (and
another player if in 2 player mode), decide which buttons are for
attack, jump, and secondary weapon.
Exit: Press the Start Button here to exit options and go back to
the main screen to begin the game.
Points Ener §Y Bar
" of Tokens
* of Secondary
The 3 Ninjas have definite
strengths, abilities and
moves that are unique
to each other. Listed
below are the specifics
Rocky - Eldest brother
Weapon of choice:
Shurikens (Throwing Stars). Rocky
launches out 6 shurikens in two volleys
at any one time and they fan out as they
travel away from him. The pattern of
flight is i upwards diagonal, i straight
ahead, and i downwards diagonal.
Colt - Middle brother
Weapon of choice:
Daggers. He can fire up to three daggers
at any time.
Turn Turn - Youngest brother
Weapon of choice: Sai (Lunging, jabbing weapon)
Special Move: Rolling Attack
Pick-up Weapon-. Miniature Sais. He can fire up to three
sais at any time.
SPECIAL MOVCS AND OBJECTS
Each of the players interact with
items, objects and the scenery in a
special manner. They can literally
grab on to various portions of the
background to enable them to
advance in a level. Listed below
are some of these features:
Trampolines: Not only can you jump on these items to
gain higher ground, but you can move some of them to the best
position for your character. Discover the proper button combina-
tion to master the spring board technique and launch yourself to
Recessed Areas: Alcoves in shadow conceal small ninjas well.
Locate these precious areas and use them to your advantage to
time an attack or temporarily retreat from a powerful foe!
Deadly Objects: Discover which background items can be used
against your foes and time the attack.
Special Hand Holds: Grab on to a rope, a vine, a tree branch
and propel yourself higher than a regular jump. Chain a series of
these moves to cover near impossible grounds!
Crawling: Not a cowardly move,
but a manner in which a ninja moves
with caution and stealth. Discover
secret bonus areas and hidden rooms
by moving close to the ground!
Remember, you must first crouch
before you can crawl.
Using Secondary Weapon: Press the Secondary Weapon
button to activate the special 'bombs' that you recover
throughout the levels. These items pack a wallop and come
in handy when facing a difficult foe!
Going Hand-Over-Hand: Sometimes you will need to suspend
yourself over deadly ground. Hint: Move quickly!
IXtHS AND COLLECT! BITS
Listed below are descriptions of the items that are obtained
throughout the game and their respective values:
Yin Yang Symbol
Red S Blue
Blue Crystal Ball:
Red Crystal Ball:
For points and extra lives
(per ioo gained).
Replenish lost energy.
(Turn Turn's favorite!)
Refill energy to maximum.
Extra time on the play clock.
Gain 250 points.
Gain 500 points.
Gain 1000 points.
Extra life for Turn Turn, 5000 points
Extra life for Colt, 5000 points
Extra life for Rocky, 5000 points
Gain limited amount of special shots
Destroys all enemies on screen.
Yellow Crystal Ball: Gain strength boost for limited time.
ITEMS AND COLLECTIBLES
After obtaining 100 Yen worth of tokens, your pockets split
open and the change comes bouncing out. You also receive
an extra life at this time.
Extra lives are awarded at 10,000 - 25,000 - 50,000 - and
100,000 points and then every 100,000 additional points.
There are sub-games along the way where you can earn
THE BAD GUYS
So what kind of fun would a heroic game be without some
tough bad guys to kick around? In view of this we have
assembled some of the meanest baddies from here
to Yokohama Bay for your heroic assaults. We
hope you enjoy!
The "other" Ninjas: They come
in all shapes and sizes, but
mostly they are either wear-
ing Black, Red or Gold out-
fits. The Gold ones are
The Grundgers: Glam,
Slam, and Vinnie always
turn up when you least
expect them. The least they
could do is turn into a
wisp of smoke and
blow away, but no,
they just keep coming
back for more.
Samurai: Once proud war-
riors of the war lords, these
opponents still wear their
traditional armor and carry
very sharp swords!
THE BAD CUYS
Sumo Wrestlers: Turn Turn's idols, these guys can put a dent in
a concrete bench. Maybe not as fast as the 3 Ninjas, but they
pack a terrific punch!
Nurse Shibuyu: Mori wanted her listed here. 1 guess good hos-
pital help is hard to find . . .
Mori completes your training in
the peaceful surroundings of a
heavily trapped area in the woods
(This guy is on your side?)
Slap around a bunch of grundgers
and let them know who is the
boss around here!
Subterranean location filled with treasures and danger!
Take to the streets on a high-flying, ramp romping skateboard
Mori is in here trying to recuperate from an accident.
A 3D ride in the sky on a cool hang glider waits for you
on this level!
Serene beauty hides many
This is where the conflict began
fifty years ago . . .
Legend has it there is a cave of gold located here. If you only
had the keys . . .
Practice, practice, practice! Work on your jump and attack skills
to perfect your timing. Mastering each character's moves will
enable you to win!
Learn to maneuver behind your enemies. Do not let them get a
free shot at your back! That will always prove fatal!
Watch your life meter and special weapons counter to make sure
you know the risks before diving into a new attack!
Fighting while hand-over-hand is tricky. Limit these encounters
as best as you can.
There are several hidden areas that can only be opened by a
bomb blast. They hide valuable treasures . . .
Bruce Cochrane, Jose Cruz, Jody Kelsey, Andre Leighton, Seth Luisi,
Kurt Schwengel, C.J. Connoyjobin Russell
Malibu Interactive Staff
Based on an Original Idea by
Mike Giam, David Jaffe, Nathan Rose
Philip Watts.Tim Coupe
Background Art and Map Design
Terry Lloyd, Tom Higgins
Sprite and Art Animation
Dean Betton, Terry Lloyd, Lee Pullen
Music and Sound Effects
Richard Joseph, Jason Page
Tony McCoIgan, Mick Thompson, Matthew Lloyd, Paul Colls,
Jun Caliva r Bill McDonald, Kevin Molhall, Jason Uyeda
SONY IMAGESOFT WARRANTY
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the Sony Imagesoft product. Send product postage paid, along with
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LICENSED BY SEGA ENTERPRISES, LTD. FOR PLAY ON THE SEGA CD™ SYSTEM.
TEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTP
ALL RIGHTS RESERVED.
injas Kick Back™ Is distributed by Sony Imagesoft, 2400 Broadway, Suite 550, Santa
■ica CA 90404. Sony is a registered trademark of Sony Corporation. Imagesoft is a trade-
All rights reserved. 3 Ninjas Kick Back is a trademark owned by 3 Ninjas Japan,
used by Sony Electronic Publishing Company under authorization.
Manufactured in the U.S.A.