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MAGESOFT 


LICENSED BY SEGA ENTERPRISES, LTD. 
FOR PLAY ON THE SEGA CD'" SYSTEM. 


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AGES 6+ 





HANDLING YOUR S7GA CD DISC 



The Sega CD Disc is intended for use exclusively with the 
Sega CD™ System. 

Do not bend it f crush it, or submerge it in liquids. 

Do not leave it in direct sunlight or near a radiator or 
other source of heat. 

Be sure to take an occasional recess during extended 
play, to rest yourself and the Sega CD Disc. 

KEEP YOUR SEGA CD DISC CLEAN. Always hold by the 
edges, and keep it in its case when not in use. Clean 
with a lint-free, soft dry cloth— wiping in straight 
lines from center to edge. Never use solvents 
or abrasive cleaners. 



WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM. 
A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns or 
backgrounds on a television screen or while playing video games may induce an 
epileptic seizure in these individuals. Certain conditions may induce previously unde- 
tected epileptic symptoms even in persons who have no history of prior seizures or 
epilepsy. It you, or anyone in your family has an epileptic condition, consult your physi- 
cian prior to playing. If you experience any of the following symptoms while playing a 
video game— dizziness, altered vision, eye or muscle twitches, loss of awareness, dis- 
orientation, any involuntary movement or convulsions— IMMEDIATELY discontinue 
use and consult your physician before resuming play. 



This product has been rated by the Entertainment Software Rating Board. For 
information about the ESRB rating, or to comment about the appropriateness of 
the rating, please contact the ESRB at 1-800-771-3772. 

SONY 




OfPOAL. 



IMAGESOFT 

3 Ninjas Kickback'" is disiribulGd by Sony Imagesofl. 
2400 Broadway Avenue. Suite 550. Santa Monica, 
CA 90404, Sony is a registered trademark of Sony 
Corporation. Imagesofl is a trademark of Sony 
Electronic Publishing Company & 1994 Sony 
Electronic Publishing Company. All rights reserved. 3 
Ninjas Kick Back is a trademark owned by 3 Ninjas 
Japan, Inc. and used by Sony Electronic Publishing 
Company under authorization. 



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5E*l OF j 

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1 






This official seal is your assurance that 
this product meets the highest quality 

standards ol SEGA"'. Buy games and 
accessories with this seal to be sure 
that they are compatible with the 

SEGA TU CD™ SYSTEM. 



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i. For one-player 3 Ninjas Kick Back, plug the Genesis 
Control Pad into the "Control 1" port on your Sega 
Genesis. Plug a second Control Pad into the "Control 2" 
port for two-player 3 Ninjas Kickback. 

2. Make sure that there's no game cartridge in your Sega 
Genesis System and follow all Sega CD System directions 
to activate your Sega CD System. 

3. If your system is already on, follow all Sega CD System 
directions to activate your Sega CD System. 

4. If your Sega Genesis System is turned off, place the 3 
Ninjas Kick Back game disc in the CD System with the 
label facing up, close the door, and turn on your Sega 
Genesis System. 

5. At the OPTIONS screen, you may select to have music 
and sound on or off. After making your selections, high- 
light EXIT and press the START button. 



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Warning to owners of projection televisions: Still pictures or images may 
cause permanent picture-tube damage or mark the phosphor of the CRT. 
Avoid repeated or extended use of video games on large-screen projec- 
tion televisions. 



INTRODUCTION 




Welcome, my grandsons, to the 
realm of the ninja. I Mori, will 
train you in the arts of Ninjitsu. 
You must be prepared for the 
amazing journey you are about to 
take. Never forget ... a ninja is 
heart, body, mind and spirit. 
When the four work together as 
one ... a ninja cannot be beaten! 

As Rocky, you must be the strength of the team. Use your gifts well 
to overcome great adversity. As Colt, you must be the speed of the 
team. Control your temper and use the inner energy as a powerful 
weapon. As Turn Turn, you are the stealth of the team. Use your 
small size as an advantage against those who do not know your 
fury. (Oh, Turn Turn, cut down on the snacks!) 

Work well together young ones. Count on each other's strength to 
help you conquer all of your goals. Learn well and never fear the 
shadows, for they are like your brothers. 



TABLE OT CONTENTS 



Introduction 3 

A Tale of Ancient Gold 5 

Take Control! 6-8 

Road Trip! 9 

Air Ninja! 10 

Gear Up For The Guys! - 11 

The Game Screen ^^R!^^^k, 

Character Profile 13 

Special Moves and Objects 14 

Items and Collectibles 15-16 

The Bad Guys 17-18 

Battle Sites 19 

Survival Skills 20 

Ninja Credits 21 

Warranty Information 22 



A TALE OT ANCIENT COLD 




THERE URS fi LEGEfID 8E0UT THE 

DftCGEP. PttD ft SflnilRftI SWORD - 
THEV COULD OPEM THE DOOR TO 
fl CfiVE OF GOLD. LfiBEN UITH 
RICHES- 



The story unfolds as Grandpa Mori 
leads the 3 Ninjas (Rocky, the eldest 
brother, Colt, the middle brother, 
and Turn Turn, the youngest brother) 
in the final stages of his Ninjitsu 
training program. The elder Mori 
moves with the grace and speed of a 
warrior who has seen many battles. Although no one is hurt in 
these practice sessions, the young ninjas must complete these 
areas before they can move on! 

Once the training is complete, Mori tells the youngsters that he 

must return to his village in Japan to present a ceremonial dagger 

to the winner of a martial arts tournament. Legend has it that the 

dagger makes up part of the necessary "key" 

to unlock a mystical cave of 

gold. Mori never fell for the 

legend, but his rival of long 

ago does. Word has spread 

of Mori's return to his 

native land and evil 

plots have begun to 

rid Mori of his j 

coveted dagger. 

Can the 3 ninjas save 
their grandfather and 
deliver the dagger to 
the rightful owner? 





a 










TAKT CONTROL' 



Slart Bullon 



Directional Pad 




Buiion A 



Throughout the booklet, the buttons on the Control Pad will be 
referred to as follows-. 

Directional Pad (D-Pad) 

Start Button 

Button C 

Button B 

Button A 

Unless you configure the controls differently (in the 
sub-menu under Control), the button commands will 
be as follows: 

Directional Pad (D-Pad) 

Press D-Pad Up or Down to move the marker on the Options 

and Sub-menu screens. 

Press D-Pad Left or Right to walk left or right. 

Press D-Pad Up to climb up ropes/ladders and hide in 

recessed areas. 

Press D-Pad Down to climb down or crouch. 




TAKE CONTROLf 



Button A - Attack button 

Press this button to kick when jumping/use 
weapon/trigger traps. Sets or triggers traps 
if you are over one. 

Button B - Jump button 

Character jumps variable height and distance (depending 
on how long you press the button, how much room there 
is on screen). 

Button C - Bomb button 

Press to launch secondary weapons that 
character has collected. 

Start Button 

Press to make selections and to pause the game. 

Combined Actions 

• D-Pad Down + Button B Drop through a platform. 
On 'Jump-through' platform: If you are on a jump-through 

platform and you press 
Down and the jump button, 
you can drop down through 
and also grab on to a 
hang-on if there is a 
hang-on below. 

• D-Pad Up + Button A: Defensive Move. If you are 

blocking and press the attack 
button, then you do an over- 
head defensive slashing move. 



TART CONTROLf 



D-Pad Down + Left or Right: Crawl on hands and knees 



Button B + Button A: 



Flying Kick. 



• D-Pad Up * Button B: 
Grab Hang-ons. 

Hold D-Pad Up when jumping to 
catch on to overhangs. Push D-Pad 
Up and the jump button again to 
pull yourself up. 

• Button A + Button B: 
Special Move. 




Like Turn Turn's roll attack or Colt's somersault, these moves 
take away energy from the players. Use these moves wisely 
in panic situations. 




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ROAD TRIPf 



AIR NINJAf 




There is a special level in this game where you skim across the 
streets on a skateboard while taking on a few of the bad guys 
with a supply of shurikens. Your point of view is a close-up of 
what your character sees while he's streaking down the avenues! 
Aim your shots well, the opposition is gunning for you! 



Button A 
Button B 
Button C 


Fires shurikens 

Small jump 

Fires secondary weapon 


Start 


Pause 


D-Pad 

Left and Right 

Up 

Down 


Controls direction of movement 
Steer in those directions 
Accelerates 
Brakes 




There is another special level where you strap into a hang glider 
and take to the skies! The objective is to see how many targets 
you can fly through while taking out the host of ninja opponents 
waiting to knock you out of the sky! See how many you can dis- 
lodge from the posts and also shoot out of the skies! 



Button A 
Button C 

Start 

D-Pad 

Left and Right 

Up 

Down 



Fires shurikens/Punch 
Fires secondary weapon 

Pause 

Controls direction of movement 
Steer in those directions 
Nose points down and accelerates 
Nose points up and brakes (decelerates) 



fO 



CEAR UP TOR THE GUYS 



THE CAME SCREEN 




The top of the game screen shows character information. Since 
this is a 2 player game, the Time Clock separates the two players 
information bars. The information shown is: 



J 



3 Ninjas Kick Back is a i or 2 player game. The first screen that 
offers you options allows you to choose either 1 or 2 player 
mode as well as enter your own options for the game. 
The options include: 

Difficulty level: Easy, Normal, 
or Hard. 

Background Music 

Sound Effects 

Control: This takes you to a 

sub menu where you (and 

another player if in 2 player mode), decide which buttons are for 

attack, jump, and secondary weapon. 

Exit: Press the Start Button here to exit options and go back to 
the main screen to begin the game. 




Points Ener §Y Bar 




Lives 



" of Tokens 



j 



* of Secondary 
Weapons 





If 



n 



CHARACTER PROTII/E 



The 3 Ninjas have definite 
strengths, abilities and 
moves that are unique 
to each other. Listed 
below are the specifics 
regarding them: 




Rocky - Eldest brother 

Weapon of choice: 
Special Move-. 
Pick-up Weapon: 



Staff 

Spinning Kick 

Shurikens (Throwing Stars). Rocky 
launches out 6 shurikens in two volleys 
at any one time and they fan out as they 
travel away from him. The pattern of 
flight is i upwards diagonal, i straight 
ahead, and i downwards diagonal. 



Colt - Middle brother 

Weapon of choice: 
Special Move: 
Pick-up Weapon: 



Sword 

Spinning Blade 

Daggers. He can fire up to three daggers 

at any time. 



Turn Turn - Youngest brother 

Weapon of choice: Sai (Lunging, jabbing weapon) 

Special Move: Rolling Attack 

Pick-up Weapon-. Miniature Sais. He can fire up to three 

sais at any time. 



13 



SPECIAL MOVCS AND OBJECTS 




Each of the players interact with 
items, objects and the scenery in a 
special manner. They can literally 
grab on to various portions of the 
background to enable them to 
advance in a level. Listed below 
are some of these features: 



Trampolines: Not only can you jump on these items to 
gain higher ground, but you can move some of them to the best 
position for your character. Discover the proper button combina- 
tion to master the spring board technique and launch yourself to 
new heights. 

Recessed Areas: Alcoves in shadow conceal small ninjas well. 
Locate these precious areas and use them to your advantage to 
time an attack or temporarily retreat from a powerful foe! 

Deadly Objects: Discover which background items can be used 
against your foes and time the attack. 

Special Hand Holds: Grab on to a rope, a vine, a tree branch 
and propel yourself higher than a regular jump. Chain a series of 
these moves to cover near impossible grounds! 



Crawling: Not a cowardly move, 
but a manner in which a ninja moves 
with caution and stealth. Discover 
secret bonus areas and hidden rooms 
by moving close to the ground! 
Remember, you must first crouch 
before you can crawl. 



Using Secondary Weapon: Press the Secondary Weapon 
button to activate the special 'bombs' that you recover 
throughout the levels. These items pack a wallop and come 
in handy when facing a difficult foe! 

Going Hand-Over-Hand: Sometimes you will need to suspend 
yourself over deadly ground. Hint: Move quickly! 




14 



IXtHS AND COLLECT! BITS 



Listed below are descriptions of the items that are obtained 
throughout the game and their respective values: 



Tokens: 



Food Items: 



Yin Yang Symbol 

Hourglass: 

Glass Orb: 

Gemstone: 

Red S Blue 
Flashing Orbs: 

Yellow Mask: 



Blue Mask: 



Green Mask: 



Blue Crystal Ball: 
Red Crystal Ball: 






For points and extra lives 
(per ioo gained). 

Replenish lost energy. 
(Turn Turn's favorite!) 

Refill energy to maximum. 

Extra time on the play clock. 

Gain 250 points. 

Gain 500 points. 



Gain 1000 points. 

Extra life for Turn Turn, 5000 points 
for collector. 

Extra life for Colt, 5000 points 
for collector. 

Extra life for Rocky, 5000 points 
for collector. 

Gain limited amount of special shots 

Destroys all enemies on screen. 



Yellow Crystal Ball: Gain strength boost for limited time. 



15 



ITEMS AND COLLECTIBLES 



Special Notes. 

After obtaining 100 Yen worth of tokens, your pockets split 
open and the change comes bouncing out. You also receive 
an extra life at this time. 

Extra lives are awarded at 10,000 - 25,000 - 50,000 - and 
100,000 points and then every 100,000 additional points. 

There are sub-games along the way where you can earn 
more points. 








16 



THE BAD GUYS 



So what kind of fun would a heroic game be without some 
tough bad guys to kick around? In view of this we have 
assembled some of the meanest baddies from here 
to Yokohama Bay for your heroic assaults. We 
hope you enjoy! 

The "other" Ninjas: They come 
in all shapes and sizes, but 
mostly they are either wear- 
ing Black, Red or Gold out- 
fits. The Gold ones are 
really tough! 

The Grundgers: Glam, 
Slam, and Vinnie always 
turn up when you least 
expect them. The least they 
could do is turn into a 
wisp of smoke and 
blow away, but no, 
they just keep coming 
back for more. 



Samurai: Once proud war- 
riors of the war lords, these 
opponents still wear their 
traditional armor and carry 
very sharp swords! 



THE BAD CUYS 




Sumo Wrestlers: Turn Turn's idols, these guys can put a dent in 
a concrete bench. Maybe not as fast as the 3 Ninjas, but they 
pack a terrific punch! 

Nurse Shibuyu: Mori wanted her listed here. 1 guess good hos- 
pital help is hard to find . . . 




■v. 




17 



iS 



BATTI/E SITES 




The Woods 

Mori completes your training in 
the peaceful surroundings of a 
heavily trapped area in the woods 
(This guy is on your side?) 

The Cabin 

Slap around a bunch of grundgers 
and let them know who is the 
boss around here! 



The Cave 

Subterranean location filled with treasures and danger! 

The Streets 

Take to the streets on a high-flying, ramp romping skateboard 

The Hospital 

Mori is in here trying to recuperate from an accident. 

The Skies 

A 3D ride in the sky on a cool hang glider waits for you 
on this level! 



Japanese Garden 

Serene beauty hides many 
deadly traps! 






— 

The Dojo 

This is where the conflict began 
fifty years ago . . . 



Castle Osaka 

Legend has it there is a cave of gold located here. If you only 
had the keys . . . 




19 



SURVIVAL SK1LIS 



Practice, practice, practice! Work on your jump and attack skills 
to perfect your timing. Mastering each character's moves will 
enable you to win! 

Learn to maneuver behind your enemies. Do not let them get a 
free shot at your back! That will always prove fatal! 

Watch your life meter and special weapons counter to make sure 
you know the risks before diving into a new attack! 

Fighting while hand-over-hand is tricky. Limit these encounters 
as best as you can. 

There are several hidden areas that can only be opened by a 
bomb blast. They hide valuable treasures . . . 



ZO 



NINJA CREDITS 



Executive Producer 

Rich Robinson 

Producer 

Nathan Rose 

Assistant Producer 

Mark Smith 

Game Testers 

Bruce Cochrane, Jose Cruz, Jody Kelsey, Andre Leighton, Seth Luisi, 
Kurt Schwengel, C.J. Connoyjobin Russell 

Malibu Interactive Staff 



Game Design 

Terry Lioyd 

Based on an Original Idea by 

Mike Giam, David Jaffe, Nathan Rose 

Programming 

Philip Watts.Tim Coupe 

Background Art and Map Design 

Terry Lloyd, Tom Higgins 

Sprite and Art Animation 

Dean Betton, Terry Lloyd, Lee Pullen 

Music and Sound Effects 

Richard Joseph, Jason Page 

Manager 

Ian McGee 

Story Artwork 

Dean Betton 

Game Testers 

Tony McCoIgan, Mick Thompson, Matthew Lloyd, Paul Colls, 
Jun Caliva r Bill McDonald, Kevin Molhall, Jason Uyeda 

Compression Software 

Rob Northern 



z\ 



WARRANTY INFORMATION 



LIMITED WARRANTY 

SONY IMAGESOFT WARRANTY 

Sony Imagesoft warrants to the original purchaser of this Sony 
Imagesoft product that this CD is free from defects in material and 
workmanship for a period of ninety (90) days from the date of pur- 
chase. This Sony Imagesoft product is sold "as is," without 
expressed or implied warranty of any kind, and Sony Imagesoft is 
not liable for any losses or damages of any kind resulting from the 
use of this product. Sony Imagesoft agrees for a period of ninety 
(90) days to either repair or replace, at its option, free of charge, 
the Sony Imagesoft product. Send product postage paid, along with 
dated proof of purchase, to the address shown below. 

This warranty shall not be applicable and shall be void if the 
defect in the Sony Imagesoft product has arisen through abuse, 
unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN 
LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS 
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE 
SONY IMAGESOFT. ANY IMPLIED WARRANTIES APPLICABLE TO THIS 
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILI- 
TY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE 
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL 
SONY IMAGESOFT BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL 
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF 
THE SONY IMAGESOFT SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied 
warranty lasts and/or exclusions of liability may not apply to you. 
This warranty gives you specific legal rights, and you may also 
have other rights which vary from state to state. 

Sony Imagesoft, 2400 Broadway, Suite 550, Santa Monica, CA 90404 
Customer Service (310) 449-2393 



Patents: U.SJ's 4,442,486/4.454.594/4.462.076; Europe # 80244; Canada #'s 1,183,276/1 .082.351; 
Hong Kong * 88-4302; Germany # 2,609,826; Singapore # 88-155; U.K. # 1,535.999: France # 
1 ,607,029; Japan # 1 ,632,396. 



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Look for these other great 
Sony Imagesoft titles for the 



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Sega CD 



• Isometric and side view fighting modes 
deliver real arcade action 

• Characters rendered by rotoscoping real 
actors for highly realistic fighting action 

• Ultra-detailed 3-D backgrounds heighten 
realism 




Two game play views — isometric and 
forced isometric — offer enhanced 3-D 
environment 

Digitized scenes from the movie 

Six huge levels of action, from the cholera- 
infested streets of Ingolstadt to the 
freezing ice fields of 
the Arctic 

Fantastic assortment 
of bosses including out- 
laws, landlords and 
wolves 







LICENSED BY SEGA ENTERPRISES, LTD. FOR PLAY ON THE SEGA CD™ SYSTEM. 

TEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTP 

ALL RIGHTS RESERVED. 

injas Kick Back™ Is distributed by Sony Imagesoft, 2400 Broadway, Suite 550, Santa 
■ica CA 90404. Sony is a registered trademark of Sony Corporation. Imagesoft is a trade- 



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All rights reserved. 3 Ninjas Kick Back is a trademark owned by 3 Ninjas Japan, 
used by Sony Electronic Publishing Company under authorization. 



Manufactured in the U.S.A.