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fifi 

o 

& 

i12 + 




Glover 


Master the Controls! 

~ Unleash the finest secrets! 
' Pulverise the bosses! 


Devious tips and handy advice 
for loads of other top N64 games 







> 


I 



Double Carne Cuide + 


F-Zero X 

and 

Glover 


F-Zero X guide written by Daniel Glenfieid 
Glover guide produced by Interactive Studios 



CREDITS 


N64A\ACAZINE'S DOUBLE ¿AME CUIPE +: 

F-ZERO X AND CLOVER 

Copyright © Future Publishing 1999 

All rights reserved. No part of this book may be duplicated, stored 
in a retrieval system or used as part of any other book, database, 
program or other commercial applications without the publisher's 
express permission. 


Written by Daniel Clenfieid & Interactive Studios 
Book design and production by Andrea Ball 
Cover design and artwork by Wil Overton 
Editor James Ashton 
Printed by Mackays of Chatham 
All trademarks are acknowledged 

This book is given away free with the January 1999 edition of N64 
Magazine on the condition that it will not, by way of trade or otherwise, 
be lent, soId, hired out or otherwise distributed without the publisher's 
prior consent, in any form, binding or cover, other than that in which it 
is published here. 


DOUBLE CAME CUIDE + 



CONTE NTS 


Contents 

introduction 6 

F-Zero X 7 

Glover 27 

Mission: Impossible 54 

Extreme G 2 55 

Bomberman Hero 56 

Deadly Arts 56 

NBA Courtside 57 

NHL Breakaway 58 

Dual Heroes 59 

Virtual Chess 59 

Silicon Valley 60 

ISS '98 60 

Chopper Attack 60 

NASCAR 99 61 

Twisted Edge 63 

Robotron 64 64 


l>OUBLE CAME CUIDE + 





PREFACE 


Welcome! 


W ith the stacks of top notch games that carne 
out over Chrimbo we've got a fulsome year 
planned for the DOUBLE CAME CUIDE +. But 
first, we'll start off with two N64 favourites. 

F-Zero X is, of course, the greatest racer in the worid. Ever. It's 
faster, harder, smoother, slicker, it's everything we wanted 
Nintendo to turn out and more. Which is why it deserves the 
best guide around. inside, then, are all the hints, tips and cheats 
you'd ever need to fumish your f-Zero-playing worid. 

Glover, on the other hand, never arrived in a blaze of publicity 
but it quickiy buffed itself up a place in the N64 Hall of Fame. 
Brilliantly original and infinitely enjoyable, Glover is, however, 
pretty tricky, especially when it comes to finding those secrets. 
So, herein, you'll find all those magical hidden moments. 

Enjoy it, eh? And here's to a hearty new year. 


l>OUtLI CAME CUIDE + 




F-Zero X 







F-ZERO X 


Ever since F-Zero X arríved in the N64 office, and showed the 
World exactly what our favouríte littie box of tricks could do 
when it carne to high speed racing games, we've been 
constantly amazed at how the boffins at Nintendo managed to 
keep it all going at an eye-popping 60 frames per second 
because, lets face it, the graphics aren't that plain are they? 

And it's by no means easy either. So, for those who've 
encountered problems with Nintendo's premier racing title, we've 
compiled a mighty game guide, packed full of hints and tips to Help you 
with every bit of the game, including the devilishiy difficult Master 
level. 

And, once again, N64.Magazine stuck with it right to the end in 
order to bring you, our loyal readers, the very best guide possible. 



POUBLE CAME CUIDE + 








F-ZERO X 


GENERAL 
TIPS 

F-Zero X doesn't have speed or 
death tactics like Rock n Rol! 

Racing - instead it requires the 
player to use both techniques 
to secure victory. The following 
tips will help you to catch up with the race leaders before 
obliterating them at your discretion. 

TURBO START 

Well, sort of. After extensiva testing 
we have deduced that Holding A just 
before the announcer says GO will 
give you a better start and, if used in 
conjunction with the shoulder slam, 
wiil allow you to take out another 
craft before they've gone vety far. 

BOOSTS 

When using these remember to keep 
an eye on your energy bar. Never 
allow it to run down completely - 
unless you're on the final stretch - 
because just the slightest knock will 
cause your vehícle to explode. Which 
is particularly annoying when you're 
just about to Win the King Cup on Master setting. AAARRRGGGHHHÜ! 
• ADDITIONAL 

Bear ín mind that boosting while driving 
through the shieid rejuvenation sector 
(more 
commonly 
known as The 
Pink Stuff) 
won't actually 

take any power from you, because it's 
replenished immediately. 







DOUBLi CAME CUIDE ■¥ 









F-ZERO X 



CORNERINA 

By pushing hard on the analogue stick you'll cause your F-Zero vehicle 
to lose its grip on the track - which itieans you’ll lose ground on the 
race leaders. When it comes to bends try to ease into them early with 
just a gentle push on the stick. (The comer after the two zippers on 
Mute City is a prime example.) 



lUMPS 

There are certain occasions in 
the game where you'll need to 
take to the skies in order to 
reach the next part of the 
course, and there's a knack to 
getting the most out of these 
long jumps. As you leave the 
track, the nose of your vehicle 
will point upwards, slowing 
you down. Adjust this by pushing forward on the stick to level it out 
and you'll fiy further than all the other racers. Mastery of this trick is 
imperativo for courses like Pire Fieid, when playing on Master level. 



SHIELP SPIN 

The spin is a useful way of 
damaging several cars at 
once so it's best employed 
in a crowded area (a 
narrow stretch or tight 
comer is ideal). 
Unfortunately, you will 
lose a littie speed, so if 
you're going to use it make 
sure someone gets hit. 


•m 


DOUBLE ¿AME CUIDE + 





F-ZERO X 



• ADDITIONAL 

We've aiso díscovered tfiat the 
shíeld spin has a hidden defensiva 
property that isn't used much but 
can be vital to your survival 
(especially in the multiplayer 
mode). 

Once your craft's energy falls 
below a certain level it begins to 
flash red, making it apparent to the other competitors that you are like a 
three legged antelope - helpless and 
vulnerable. Other racers will take this 
opportunity to attack you, especially 
from behind, but you can protect 
yourself by activating the shieid spin 
whenever the check sign appears at the 
bottom of the screen - you'll have to be 
quick about it, though! 


PUT YOUR BACK 
INTO IT 

We all know about the shoulder 
slam (double tap R or Z) but did 
you aiso know that you can 
increase its power tenfoid? If you 
push hard on the analogue stíck 
while you're energising you can, 
providing you get the timing right, 
totally destroy your opponent (or opponents - we've taken out five at 
once near the start of one race) with just one blow. Even if they do get 
away, their energy will be so 
low just a few hits from 
another competitor will finish 
them off. The downside is 
the amount of power and 
speed you'll lose if you miss 
and hit the side rail, so 
ensure that you make good 
contact by drawing level with 
your foe before initialising 
the risky manoeuvre. 




DOUBLE CAME CUIDE + 





F-ZERO X 



FILKl: 


MI CORNERINA 

The jump comer is best 
used when taking tums at 
high speeds - it's a 
brilliant technique that'll 
save you both time and 
energy. Before you hit the 
^ power 
shoulder slam to jump 
away from it - any other 

crafts trying to take the córner on the inside will aiso be severely 
damaged. This might lose you about 30km/h in speed but it'd be much 
worse if you had to brake or you crashed. 


RE6AIN 
CONTROL 

If your craft loses its grip 
on the track, release A 
momentarily. Your speed 
will drop but you'll 
regain control. 


THE RICHT 
MACHINE 

It's all down to personal preference really, 
but if you still haven't figured out which 
one suits you best, go with the Blue 
Falcon. It's the machine we used to 
finish the game on Master level. James 
still swears — 

by White 
Cat 

though. 


DOUBLE CAME £UIPE + 






F-ZERO X 


LEARN THE 
TRACKS 

Use the time trial mode 
to practice on the courses 
you're about to face. 

Without the distraction 
of the other drívers it's a 
lot easier to learn where 
those zippers are. 

I PON T 
THINKTHAT 
WAS A HED6EH06 MIRE... 

Certain parts of the track will, if 
you're going too fast, throw you 
into oblivion. Rainbow Road is 
the obvious one (use a boost as 
you cross the line) but there are 
many others including Silence 
and Big Blue. 



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SURVIVE /AA5TER MOPE 

We won't tell you what to do for 
every track (that’d make things too 
easy), but we will give you a few vital 
pointers that 
should help 

you beat this extremely difficult 
setting. 

• The Acceleration/Top Speed gauge must 
be set correctiy. We recommend positioning 
it just one or two marks from the end. 


OLUe rALCOAT 

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■■■ 


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DOUBLE CAME CUIDE * 










F-ZERO X 


This'll gíve you acceptable acceleration and a high top speed that 
should guarantee you a place in the top six. 

• Tty your best for a turbo start - ¡t'll 
take you to your top speed just that 
little bit faster. 

• Keep your craft under control at all 
times. 

• Make no mislakes - there is hardiy 
any room for error on this very unforgiving difficulty level. 

• Comering - Keep tight to the comers 
and leam how to take each one. Mute 
City, for example, has a bend after the 
energy refill which needs to be taken 
on the inside despite the zipper in the 
centre. It's far better to avoid the zipper 
and keep control. 

• Use whatever means necessaty to decimate 
your main rivals (the top three), as you've little 
chance of beating them in a fair race. Catch 
them early before they disappear into the 
distance. 


• Don't use up all your energy with boosts - 
the CPU crafts love to give you a little nudge 
just as you're nearing the end of the race. 

• Hit every single zipper - except on the rare 
occasions when it is better to avoid them (see the point above). 

• Watch the other cars as they speed around 
the track - you may be able to pick up a few 
tips. 

• Perseverance is the key to beating Master 
Mode so stick with it, okay? 







POUBLE CAME CUIDE * 





F-ZERO X 


EXTRAS 

As wíth all N64 games nowadays F-Zero X aiso has its fair 
share of secrets. 




JOKERCUP 

Easily uncovered by completing the other 
cups on standard mode. 


XCUP 

It's a challenge to get there but well worth 
it when you do. Once all four cups are 
completed on the Expert difficulty setting the X cup becomes available. 
Each track is randomly generated, 
making it great for multiplayer 
batties where no one knows what's 
Corning next. Unfortunately, most of 
the courses appear to be very basic, 
lacking the certain something that 
the other tracks have but, hey, - it's 
still an achievement Nintendo should 
be proud of. 



WACKY RACERS 

On the machine select screen hold 
down L, R, and all four C-buttons 
to get super-deformed vehícles. 
Crazy man! 



MASTER 

DIFFICULTY 

LEVEL 

Finísh each Cup on all 
three difficulty settings and 
then test yourself to the 
limit on the Master level. 

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EACMiisiuer 

m*t r 

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-í* -'5' 

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1 » mi o,.<i íffcc., j 


DOUBLE ¿AME CUIDE + 







F-ZERO X 



PAINTIOB 

On the Acceleration/Top Speed 
screen press R or Z to cycle 
through the four different 
colour schemes available for 
your craft. 

EXAMINE 5HIP 

To see what your craft looks 
like in its new colours use the 


C buttons on the same screen for a closer look. 


EXAMINE TRACK 

When the rotating map comes on screen, use the Top and Bottom-C 
buttons to tilt it. Useless, really, but we thought you ought to know it. 


TIMER 

Press the L button during 
a race to see exactly how 
far off the lead (or how 
far in front) you are. This 
is useful as a replacement 
for the rear view button 
(Top-C) but remember to 
swítch it on at the start 
of the race because it's a 
bit tricky to get to when 
you’re travelling at more 
than 1000km/h. 




EXTRA LIVES 




To gain an extra life you need 
to take out a mínimum of five 
opponents on one track. 

NEWTITLE SCREEN 

A great idea importad over 
from Lyiat Wats. Finish the 
game on Expert to be presentad 
with a cartoon strip-style title 
screen. 


DOUBLE CAME CUIDE -f 







F-ZERO X 


ANOTHERNEW 
TITLE SCREEN 

Complete the game on Master 
setting to see a cut-away of 
Captain Falcon's ship as your 
new title screen. 

5ECRET IDENTITY 

Come first on any of the cups 
on Master level to see 
Captain Falcon's face (for the 
first time ever?). Take a look at 



his helmet - spooky eh? 



PIFFERENT 

ENDINC 

Make sure your 
energy is 

precariously low as 
you approach the 
hnish. Now aim for 
the side rail as you 
cross the line and 
you should be 
treated to a cióse 
up of your demise. 


SUPERCODE 

To gain access to all the extra tracks and vehicles, without even having 
to play the game, input this code on the game select screen: L, Z, R, 
Top-C, Bottom-C, Left-C, Right-C, Start. 


A CHALLENGE... 

Here's a littie game for you to 
try if you get tired of all the 
racing (perish the thought). 
Select Jack Cup (any difficulty) 
and kill as many opponents as 
you can. The catch is that you 
need to come first in EVERY 
race. The current record for this 
is 38 kills. Good luck! 



[H>UBLE CAME CUIDE * 






F-ZERO X 



DEATH 

RACE 


A nice inclusión from 
Nintendo, the death race 
involves - you guessed it - 
killing eveiyone else on the 
track (displaying a side to 
the Big N that we've never seen before). We'we put together a 
few tips as well as a time to beat (which we’re sure you'll have 
cracked in no time) so there's something for eveiy blood- 
thirsty boy racer here! 



* BOOSTINC 

Remember, if you're 
desperate to catch up it's 
possible to use the ship's 
boost power right from the 
start of the race. Just be 
careful to conserve some of 
your shieid energy; it might 
be an easy track but 
accidents do happen, 
especíally when you’re trying 
to shoutder slam someone into oblivion. 


* WHICH CAR? 

Big heavy vehicles, such as the Fire Stingray and the Black Bull, are 

great for the Death Race. The 
slightest touch on another 
craft inflicts considerable 
damage, and their lack of 
power in the acceleration 
department isn't a probiem 
since the boosters are 
operational right from the 
start. Use their weight to 
your advantage and you'll 
soon be King of Carnage! 



DOUBLE 6AME CUIDE ^ 






F-ZERO X 


^SHOULDER 

$LAA\MINC 

Draw level with another 
craft, wait until your 
ship's nose gets ahead 
of theirs and then use a 
full power slam to take 
out their entire energy 
bar at once! The best 
way to guarantee a kill, 
for surel 


*$HIELD 
SPINNIN6 

The shieid spin is a 
weaker attack but, 
conversely, won't 
deplete your energy as 
tnuch if you hit the side 
rail. It is idealiy used 
when you encounter a 
large group of 
opponents and want to 
wreck havoc big time. It 
also iasts longer than the 

» WORKINC YOUR WAY TO THE TOP 

In order to save valuable time at the end, it's best to take out each 

opponent as you 
encounter them on 
the track. If there's 
stragglers 
remaining that 
escaped 

annihilation the 
first time round, 
you often have to 
wait ages for them 
to get to where 
you are. 





[>OUBLE CAME CUIDE 









F-ZERO X 


* ACCELERATION / 
TOPSPEED CAUCE 

In our experience it doesn't make a 
huge dífference how you set these; 
the boosts will get you up with the 
race leaders in no time at all. We 
tend to position it far right and then 
rely on the boosts to get to top 
speed quickiy. Simple that. 

* NICELY DONE! 

On the shieid rejuvenation stretch there aren't any side rails to save you 
or your rivals from falling to your doom. Take advantage of this with a 
shieid spin or a low power shoulder slam which'll send your toes 
plummeting to their doom. It's probably best not to use a full strength 
slam just in case you end up falling off yourself! 

* DEATH RACE 
TACTIC 

Using a heavy vehicle catch up 
with the race leaders all 
huddied together in a group 
and pulí up alongside them. 

Use the spin attack to plough 
sideways into them and then hit 
the brakes before activating the 
spin once again to catch the 
second group of racers behind you. There'll still be a few crafts 
remaining and, if they stick cióse to each other, you can use the spin 
once again for an incredibly quick time. 

Thanks to Leo (via e-mail) for this cunning típ. Don't be afraid to 

come up with your own though, 
because there could be an even 
better technique for conquering 
the Death Race hidden away 
somewhere (if you find it 
remember to send it to Tips Extra 
at the usual address). 

DEATH RACE TIME TO BEAT: 
02 ' 00 " 





DOUBLE CAME CUIDE * 






F-ZERO X 


TIME TRIAL 

Basically... 

TT on F-Zero X is all about grip - anything below a B rating 
tends to cause problems when taking even the easiest of 
comers at high speeds. If you can learn to keep your grip on 
the track all the time (which is hard) then you can reap the 
benefits of those vehicles with a higher boost rating, but it 
must be said that crafts like the Blue Falcon and White Cat can 
still gain respectable time trial records as long as you know the 
traclü inside out. 

So here's a TT guide for eight of the best time trial tracks in 
F-Zero X. There aren't any shortcuts like Mario Kart 64 so 
you'll have to rely on puré driving skill. We've aiso inciuded a 
list of basic tips that every time-trialer should know. Have fun! 

TTTIPS 

• Set the gauge to just one or two 
sectors below máximum top speed. 
This results in a high top speed and 
better acceleration than you'd 
expect. 

• Always get a turbo start. It's not 
much but every littie bit helps, 

• Hug the bends to get around them 
as quickiy as possible. 

• Use jump comering instead of braking. 

• Keep straight to increase your speed. 

• Always hit every zipper, except in the rare situations when it's better 
not to. 

• Don't use your boost power 
on tight corners; you’ll either 
crash, or lose your grip on the 
track. 

• Always boost on hills, 
straights, and when topping 
up your shieid energy because 
then it doesn't drain any at all. 

• Level out for jumps to get 
the furthest. 




DOUBLE ¿AME CUIDE * 






F-ZERO X 



• Use the ghosts to 
experiment with different 
racing Unes for the best times. 
If you can get the racing line 
EXACTLY right then you can, 
so we're toid, shave 
milliseconds off your time. 
Finding and sticking to the 
line perfectly is a task and a 
half though. 


mUTE 

CITY 

This beginner's track 
shouldn't tax you very much 
so make sure you keep your 
foot on the gas. 



• Gently ease into the tunnel by turning eariy. Your ship should make an 
are motion, resulting in oniy minimal speed loss. 

• Once onto the straight stay on the left and hug the easy bend tightiy, 
avoiding the zipper (it's quicker this way - trust us). 

• As you come out of the long bend, get to the centre and straighten up. 
Hit the zipper and away you go! 

TIME TO BEAT: 01'25"628 



# DOUBLE CAME «UIDE > 







F-ZERO X 


SILENCE 

Very straight and very fast are 
the words to sum up this 
track, but make sure to hit 
every single zipper to 
maximise your speed. 

• The zippers on this long, long 
straight go in this order; Centre, Left, Centre, Left, Centre, Right, Left, 
Centre. The last few are tricky so tum easy and turn early to hit them 
and yes, you do need to hit them ALL. 

• Keep straight for this long stretch but more importantly stay on the 
left hand side of the track, as it's not uncommon to be flung off It when 
travelling at high speeds. 

• On the second and third laps use the boost between the first two 
zippers because of the distance that lies between them. 

TIME TO BEAT: 01'20"829 




RED 

CANYON 

This narrow course requires a 
lot of jump corneríng so 
watch out! 


• Many of the corners on this track require the use of jump cornering. 
ItTI give you far better lap times. 

• For the first bend hit the zip before using the shoulder slam to keep 


away from the wall. 

• All the zips on this course are located in the middle of the track, so 
keep to that part whenever possible. 

• It Is recommended that the nose of your craft should be dipped 
slightiy when in the air to get the best time trial records. 

• On the first lap ignore the energy refill sections and go for the zippers 
but bypass them on the later laps and stick to boosting. 

TIME TO BEAT 01'43"102 


DOUBLE CAME CUIDE + 





F-ZERO X 


WHITE 
UAND 

A long windy tunnel is this 
level's main feature. 

• Be careful of using your boost 
power in the tunnel as it often 
results in hitting the walls. 

• As you exit the tunnel, get in the middle of the track to avoid the grit 
by the side rails; it’ll slow you down to a snail's pace in mere seconds. 

• Use your ship's boosters as you go uphill. 

• On the section of the course before the jump bars use jump cornering 
to navigate the tricky bend. 

• As soon as you hit the last of the jump bars dip the nose a littie. 
This'll bring you back to land earlier on the energy refill part of the 
track. 

TIME TO BEAT: 01'54"322 



SECTOR B 

The first course in our l'm the Best challenge to inelude the 
threat of mines. Orive carefully! 

• Take the first comer tight but watch the grit by the sides immediately 
afterwards. 

• Use boost power as you go uphill to keep your speed up. 

• Get into the centre for the treacherous tunnel; it'll keep your speed up. 

• To avoid the mines, keep to the centre of the track and then head left 
a littie. You should shoot straight past them all onto the pink stretch, 
without having to weave. 

TIME TO BEAT: 02'02"113 



•m 


DOUBLE CAME CUIDE + 





F-ZERO X 


iUIUTE 
CITY 3 

A most enjoyable course with 
easily navigated corners. 

• Jump bars - There are two 
schools of thought on these. Some 
prefer to use them to cut out the corners while others claim it's best to 
avoid them. Personally we prefer the latter approach but experiment to 
see which suits you best. 

• To hit the zipper in front of the jump bar without going miles into the 
air, push the stick gently to the right just as you hit it. You'll go past it 
without losing your grip on the track (which is useful, no?). 

• Some of the corners on Mute City 3 look easy but they still require a 
shoulder slam to keep you from hitting the sides as you leave them. 

• The very last bend of the lap requires the use of jump cornering and 
watch out - it's a tough one! 

Tíme to BEAT: 02'06"096 




RAINBOW 
ROAD 

Now where have we seen this 
before? Hmmmmmmm... 

• Rainbow Road has mostly easy 
bends which should be taken as 
closely as possible to achieve a fast time. 

• The part of the track with no side railing has a tiny bend, but nothing 
that poses a problem. You can go in a straight 
line over this part to avoid any speed loss. 

• The third comer is very tight and will require 
about three shoulder slams to avoid hitting the 
sides. Imagine the amount of speed you'd lose 
using conventional cornering methods... 

• Remember to boost when you go uphill. 



DOUBLE CAME CUIDE 







F-ZERO X 


• The mines can be tricky but as long as you aim for the energy refills 
you'll be alright. 

• Straighten up for the final stretch and hit B to activate your boosters 
as you cross the line; you should fiy right across the dip. 

TIME TO BEAT: 02'40"342 



DOUBLE CAME CUIDE ■* 







Glover 


DOUBLE CAME CUIDE + 



CLOVER 


W hilst Glover was never likely to challenge Zelda in the 
anticipation stakes, it was, neveitheless, a perfectly 
pleasant surprise. Like winning the lottery. Or finding 
out that you're actually married to lovely popstar Billie. 

But, it was a tricky oíd game. The ball/glove combo made for some 
meddiesome fun and, whilst you might have found yourself giving the 
main game a good oíd run for its money, finding its mass of secrets was 
an altogether more complicated experience. Which is where we come in. 

Here, you'll find a complete secrets guide to Glover - and all from 
the pens of developers Interactive Studios themselves! Now that's what 
you cali Service... 





✓ 

1 


DOUBLE CAME CUIDE * 





CLOVER 


PRACTKE COURSE 

cióse to where you start in the hub you'll find a well. Jump inside it and 
you'll find the practíce course. Follow Mr. Tips' instructions and you'll 
learn the moves you need for the game. 

HUB 

The hub contains the six portáis 
that'll take you to the other 
worids in the Crystal Kingdom. 
Once a ball from a world has 
been retumed, a portal will open, 
giving you access to a new world, 
and another ball that needs 
saving. Beneath the central hub 
castie there's a cave containing the now solid Wizard and the fountain 
where the seven crystals must be returned to. Once this is done, you'll 
aiso replenish the lost magical energy of the hub, returning it to its 
former peaceful State. 

The first task is to collect the first ball, and return it to the cave 
to open the first world - Atlantis. At the beginning of the game, read 
the message, and then spin the camera round using the C buttons or 
hold down B to lócate the ball. Take this ball to the cave entrance 
beneath the castie (just next to where you start the game), and the 
wizard will transform it into a crystal, which will open the first world 
portal. 

Exit the cave, and head directly away from the cave entrance 
towards the Atlantis portal. You can aiso lócate the next open portal by 
holding down B. Enter the portal, and you will find yourself in the 
Atlantis wayroom. 

WAYROOMS 

From here you can see the five entrances to the leveis within the 
individual worids. Initially, oniy the first entrance will be open. 

The entrance with a ? sign above the door is a secret bonus level 
and it can oniy be unlocked by coliecting every single Garib on that 
world. 



DOUBLE CAME CUIDE + 



LLOVER 


ATLANTIS 

UVEL 1 

SECRETS 

• Ignore the ball that's on 
your left on the beach, and 
head along the edge of the 
water until you reach the cliff 
on the other side. Follow the 
cliff around to the left, and 
you'll find an extra-life. 

• Fist slamming or slappíng the bowling ball at the cracked stone 
blocks will reveal hidden Garibs. 

• Just before the last pool on the left, is a cracked column. Knock it 
over by jumping up and pushing towards the column from the edge of 
the pool, inside you'll find an extra life and more Garibs. 

• At the very end of the level, it is possible to double-jump up to the 
plinth above the exit door. hiere you’ll find an extra life. 

LEVEL 2 

SECRETS 

• Head left and fist- 
slam the pots 
General Wu's 
guarding to gain 
extra Garibs. There's 
aiso a pot next to 
the second 
checkpoint. 

• General Wu aiso 
guards a secret 

room. Look for the four white columns with cracked bricks. Slap the 
bowling ball towards the bricks to reveal a steep slope. Enter the secret 
room and you'll find a ring of extra Garibs. 




DOUBLE CAME CUIDE + 





6LOVER 


• Extra secret! 

Físt slam the pyramíd in the secret 
room you've just found, and you'll 
find an extra lite! 

• At the left of the start there's a 
pool of water. Tiptoe around the 
edge to the point where it meets 
the high Wall and you'll find a 
small ledge. Drop down onto it to 
collect the hidden Caríbs. 

• At the end of the level there's a plinth above two columns. Reach it 
by fist-siamming the ball and double jumping whilst in mid-air. Above 
the plinth you'll find more hidden Garibs. 

LEVEL 3 

SECRETS 

• Jump into the water on the right and make your way round to the 
archway where the water leaves the area. Go through the tunnel and 

head right at the end. Kill the 
patrolling Dibber and continué 
until you find a waterfall. 
Behind the waterfall you'll 
find some hidden Garibs and 
an extra life. There are more 
Garibs around the comer. 

• When you're about to jump 
onto the waterwheel, stand 
just to the right of it and you 
will notice a small platform 

that holds an extra life. From where you 
are standing, you can double jump onto 
the platform to get to this, and then slíde 
down the slope to another row of hidden 
Garibs. 

• As you drop down the last set of steps 
to confront General Wu at the end of the 
level, turn round and follow the cliff 





POUBLE CAME CUIDE + 





6LOVER 


edge around either to the left, or the right. On the left you'll find a large 
row of hidden Caribs. On the right you’ll find a gap that the hall must 
be thrown across. Shortiy after that, a ball switch will activate some 
ledges that give access to a secret cave. Inside you'll find some Caribs, 
Dibbers, and an extra life behind a mysterious biack object. 

* Extra secret! 

Jump into the biack object and you'll find yet another bonus room! 
Inside, a fist-switch allows you to uncover some extra lives, and a Sticky 
Fingers power-up will give Clover the ability to walk on the ceiling 
where he can collect some more hidden Caribs. 




The Atlantis Boss is 
actually three different 
characters that must be 
disposed of one at a time. 

Character 1 sits at the bottom 
and spits water at you. If you 
get too cióse he'll tiy to flatten 
you. Slap the ball at him three 
times to get rid of him. 


Character 2 is a crab who waiks sideways, snapping his pincers at you. 

If you get too cióse he will fire his pincers out directly at you. To kill the 
crab, first fist-slam him to tum him over onto his back, and then fist- 
slam him again to finish him off. 


Character 3 is a fiying fish who 
blows bubbles at you - fist-slam if 
you get trapped in one! When 
you've destroyed the crab, the fish'll 
start spinning in the air and hover 
before finally diving towards the 
ground. To kill him, jump over the 
blast ring as he hits the ground and 
fist slam the fish as he's attempting 
to take off. Bounce the ball onto the 
exit platform to end the level. 




POUBLE ¿AME CUIDE + 




6LOVER 


PIRATES 

LEVEL 1 

SECRETS 

• At the bay at the beginning 
of the level a pírate shipwreck 
hides some Garibs (between 
the cliff and the side of the 
boat). 

• In the second bay, there's an extra lite underneath the wooden ramp 
leading back up to the stone jetty. 

• On the cliff face, above the rising platform at the back of the second 
bay, is a ball target Throw the ball at it to actívate ít and a chest at the 
bottom of the water will open. There's an extra life ínside. 



• Smashíng the door of the líghthouse will reveal an extra life! 


• You can actualiy ride Swish and use him as a weapon! Jump onto his 
back, and press A to swipe his sword! Swish can kill enemies that 
Clover can't, such as Chester and the cannonballs. Swish can be thrown 
off the edge of a platform by waiking him towards the edge, and then 
jumping off and pressing Z just before he waiks over! 

• There are some hidden Garibs on a thin iedge behind the houses near 
the líghthouse. 


LEVEL 2 

SECRETS 

• Behind the hut, on the 
platform after the first lift, is a 
hidden extra life. 

• Another extra life is hidden 
behind the hut after the 
cutlass blades, on the platform 
where Chester is. 



DOUBLE ¿AME CUIDE + 



6LOVER 


• Another hidden 
extra lite can be 
found behind the hut 
next to the water 
pool. 

• To shortcut the 
conveyor beit and the 
tricky three platforms 
you can drop from 
the checkpoint 
above, straight into 
the pool of water 
below! 

LEVEL 3 

SECRETS 

• A couple of houses past the spinning barréis there's a lift that takes 
you down to a hidden cave entrance. In the cave you’ll find Chester 
guarding a Sticky-Fingers power-up. Use this to walk on the ceiling to 
collect some Garibs and an extra Ufe. 

• Just above the lift is a platform that holds an extra life. Fist-slam the 
ball and jump in mid air onto the platform. 

• On the córner, the house has a cracked wall. Tum the ball into the 
bowling ball and slap it at the cracks. It'll smash the wall revealing an 
extra life. 

• By the signpost near the 
cannonballs, drop down onto 
the platform on the ríght. Slide 
down the slope and hit the fist- 
switch. Mead towards the 
netting to pick up some Garibs 
(hold down jump to jump 
higher on the netting). Then 
head left and enter the cave 
entrance to teleport yourself 
back up to the house above. 




POUBLE CAME CUIDE ^ 





LLOVER 


• At the bottom of the second 
lift you'll see an extra life 
behind some bars. Turn the ball 
ínto the bowling ball and slap 
it at the bars to smash them 
open. 

• Above the ledge where the 
Hercules spell can be found it's 
possible to jump up onto the 
netting to collect extra Garibs. 




w 



• Just before the end of the level you'll find a green rock arch. Fist-slam 
the ball next to this and jump on top to get an extra life! 


BOSS 

The Pirate's boss level is on a 
small desert ísland. Cross- 
Stitch has conjurad up two 
baby monkeys and a large 
monkey guards a treasure 
chest. First you must avoid the 
baby monkeys who'll attempt 
to play with the ball. If they 
get it, hit 'em with a fist-slam 
to make them drop it. 

Position yourself in front of the big monkey, and bounce and 
throw the ball at his chest. If you're successful he'll fall to the ground 
and you can fist-slam his big 
belly. Occasionally, he'll drop 
down from his branch and try 
to knock you over - just keep 
out of his way. 

A good strategy is to 
stun the baby monkeys. Knock 
the big monkey from the tree, 
and then fist-slam him. If you 
do this three times, the chest 
will open, revealing the exit 
platform. 




DOUBLI CAMI CUIDE + 




LLOVER 



CARNIVAL 

LEVEL 1 


SECRETS 

• On the left of the small 
tent, next to the poles at the 
beginning of the level, you'll 
see a yellow ramp leading off 
to the left. After you've 
lowered the poles, head left 


onto the ramp and carefully walk to the top. You'll find an extra Ufe in 
an alcove at the top of the tower. If you take the ball up the ramp, you 
can fist-slam it in front of the alcove and jump onto the top of the tower 


to collect another extra life! 


• Speed cheat - when playing the level on time trial, ignore the section 
to the left of where you meet Chuck, and head off to the right. Where 
the back wall ends, you can slap the ball onto the glass case of the 
pachinko machine, and double jump onto it! 


• Release the ball, and jump onto 
Dennis to ride him. On Dennis you 
can jump much higher, so he can be 
used to collect extra Garíbs. 

• Collect the following at the fruit 
machine: 

• frog spell: you can turn 
Dennis into a frog, and then ride 
him! 



• ???s: generate an enemy - Bowa! 


• Garibs: a ring of Garíbs 

• Crown: generates a Hercules power-up. Collect this and 

then play the Test of Strength game to get an extra life, and collect the 


row of Garíbs with the ball quickiy to gain lots more poínts! 


• High up on the Test of Strength game are a number of Garibs. Tum 
the ball into a ball bearing, and bounce it on top of the hammer before 
you slam the switch. The ball will then collect the Garíbs! 


DOUBLE CAME CUIDE + 





CLOVER 


LEVEL2 

SECRETS 

• An extra life floats above the 
hut on the left of where Clover 
starts. There's a garib hidden 
behind the hut at the start too. 


• On the rotating flower, slap the 
ball carefully over the hole in the 
míddie onto the petal on the 
other side for an extra life. Alternatively, double jump, timing your 
second jump just before you touch the extra life. 


• If you bounce the ball and destroy all of the teeth on this level you'll 
reveal some hidden Garibs, and an extra life! 

LEVEL 3 

SECRETS 

• Hidden behind the starting 
point is a secret platform. Use 
Dennis to jump over to it and 
you'll get three extra lives and 
some Garibs! Fist-slam him to 
stun him, giving you time to 
collect all the bonuses! 

• To the left of the gate at the 
start of the level there's a tent. On top of it you'll find a number of 
Garibs and an extra life. Collect these using Dennis. 

• At the end of the crooked stairs you'll 
see a small shadow. Place the ball here, 
fist-slam it and then jump up to coilect a 
sticky fingers potion. This'll enable you 
to collect two extra lives that are at the 
top of the spinning tubes. 

• To get the final extra life, throw the 
ball into the tent door at the end. 




DOUBLE CAME CUIDE + 





6LOVER 



The Camival 
boss is a mad 
clown. He'll 
spin the floor 
of the tent and 
throw custard 
pies at you! To 
defeat him, 
head around 
the edge of the 
tent and throw 
the hall at the 
first ball-target 
you see - this should drop a bomb on the 
clown. Go round to the other side of the 
tent and hit the other ball-target and the 
clown will take another hit! 

The big clown's nose above 
one of the tent's doors will begin to 
flash. Hit this with the ball 
(youTI have to bounce and throw it) 
to deliver the final blow! Bounce the 
ball onto the exit platform and you've 
done ib 


DOUBLE ¿AME CUIDE + 




CLOVER 


PREHISTORIC 


LEVEl 1 

SECRETS 

• Smash all of the icicles at 
the beginning of the level 
to gain an extra life. 

9 Fist-slam the ice in the 
lake and collect the Caribs 
below! 

• At the top of the first 
slope head straíght ahead 
until you come to a cave 

entrance blocked by a sheet of ice. Bounce the snow off the bail and 
tum it into the bowiing ball. Slap the ball at the ice sheet and it'll 
shatter revealing an extra life and hídden Caribs. 

• At the end of the level, just to the left of the first ice sheet, you'll 
notice a cliff of snow that's slightiy cracked. Use the bowiing ball to 
crumble it and you'll discover a secret room with hidden Caribs and an 
extra life. Knock the snow off the ball and place it in the centre of the 
room. Then fist-slam and jump on the ball to collect another extra life 
that's floating in míd-air! 

LEVEL 2 

SECRETS 

• Speed cheat! From the 
very beginning of the 
level, roll the ball 
straight off the ledge, 
pulling down and left on 
the stick. You'll land on 
the sandy area below, 
having jumped the lava 
flow, and skipped part of 
the level! 




DOUBLE CAMC CUIDE + 




6LOVER 


• To get the Garibs by the 
first T-Rex, roll the ball right 
up to the bottom of the 
ledge that he's standing on. 
He'll dive down to get you, 
and then you can go round 
to the right and bounce up 
onto the ledge to collect the 
Garibs unhindered. 

• At the point where you 
must bounce and slap the 

ball over a ravine at the beginning of the level, there are some hidden 
Garibs. Simply go round the high rock to find them at the bottom of the 
ravine. 

• At the top of the slope, after the ravine, there's a section of cliff that 
is cracked and darker. Double jump against this to knock it over. It'll 
form a bridge over to a tall pinnacle of rock, where you'll find some 
hidden Garibs and an extra life. 

• On the moving ledge in the middie of the level an extra life floats in 
mid air. Double-jump up to get it before you fist-slam the switch to 
move it! 

• A Garib is hidden behind the massive skuli on the beach where the 
two Traceys run towards you. 

• As well as the extra life in the middie of the boulder cascade there is 
aiso another higher up the cliff. 

Leave the ball, and approach 
the run right next to the bottom 
of the higher cliff face. 

Continué double-jumping up to 
the extra life. If you manage to 
get it, jump straight back down 
again! 

• An extra life is hidden in the 
alcove next to the exit 
teleporter! 




IK>UBU CAME CUIDE + 






6LOVER 



The Prehistoric Boss is a fiery 
/ dinosaur that the evil glove Cross- 
Stitch has set free to hinder you. He will 
fire fiaming fíreballs at you. 

Dodge the fire balls and 
release the ball down 
the slope. It will pick 
up snow and if it hits 

^ him, will cool him 

down a bit! Hit him three 
times and his fuel tank will explode leaving 
Just smoking shoes! Bounce onto the exit 
platform to finish the worid. 


DOU>U CAMI £UID[ + 




6LOVER 


FORTRESS 

LEVEL1 

SECRETS 

• At the start of the level there 
is a section of rock with two 
electrícal contacts in it. Just 
before this section of rock is a 
fíat section of wall. Place the 
ball on here and fist-slam it, 
jumping in mid air to get on top of the rock where the pipe is. You will 
find a hídden Carib, and an extra lite. 

• After the first wooden bridge, there's a secret hidden down on the 
right. Ignore the boomerang ball power-up and drop down to the left of 

the small ramp. You'll find 
some Caribs and another 
boomerang ball power-up. 
Collect the Garibs and the power 
up, and wait for the ball to float 
back to you. Fist slam the ball at 
the left hand end of the 
platform, and Jump up to the 
ramp above. Collect the 
boomerang ball power-up so the 
ball returns to you! 

there's a Rotor Blades power-up. 
Collect the power-up, and fiy directly above the bridge by holding down 
A. Above you will find a platform with some hidden Caribs, and two 
extra lives. Collect these, and then collect the other Rotor Blades spell 
and carefully float back down to the bridge. 

• After the bridge with Mike on it, you will see some garibs floating in 
mid air. Collect the Beachball power-up that is on a small ledge on the 
right, and throw the Beachball from the top of the ramp. It will collect 
all the garibs, and land in the area below. 

• On the right of the network of metal pipes there is a pipe going into 


► After the coffins on the stone bridge 


T 

( 

• 

It 


DOUBLE CAME CUIDE + 




6LOVER 


a small buildíng. Carefully jump over the wall and walk around the edge 
of the building. You'll discover two hidden Caribs and an extra lite. 

LEVEL2 

SECRETS 

• At the beglnning, you 
wíll see some Caribs on 
a raised area above a 
column. Fist-slam the 
ball and double-jump 
onto this raised area to 
coilect them. 

• Do the above step, 
and then jump onto the 

top of the wall, carefully jumping over the large crack. Follow the wall 
round, tiptoeing until the end where you will discover an extra life! 

• It's possible to push the bookcase at the beglnning of the level to the 
right, blocking the exit. However, you will uncover a ball-switch that 
will drop a line of Caribs and an extra life! Return the bookcase to its 
original position by pushing on the other side. 

• At the far right hand córner of the room with the falling tiles, you’ll 
find an extra life. To reach it, you must find a route that involves 
passing over each tile only once. That way the floor will fall away 
behind you. 

• After the bridge 
with the spikes you’ll 
notice part of the 
wall that is not 
connected to the rest 
- there’s a subtie 
arrow engraved on 
one of the bricks. 

Push this towards the 
rest of the wall and 
you’ll uncover an 
extra life. 





DOUBLE CAME CUIDE + 






6LOVER 


• Jump up onto 
the block above, 
and jump along 
the Wall. You'll 
discover some 
more Caribs and 
an extra life. 

LEVEL 3 

SECRETS 

• In the middie of 
the sliding spiky 
blocks near tfie 
end of the level 

there is a hidden extra Ufe. After the first sliding block go to the left 
Wall and double-jump on the ball. The extra life is on top of the left 
hand wall. 

• At the very end of the level there are two high walls on either side. 
Place the ball next to the wall, and fist slam it. Then double jump whilst 
in mid-air to get on top of the battiements. On each side you’ll find two 
extra livesü 



»trv 

/ . 

J i ' !• 



■ii:< 

•' * 


r 1 », 




The Fortress of Fear 
boss is Frankie. To 
defeat him, you 
must escape from 
his dungeon by 
reversing the 
position of the 
brass platforms so 
that you can reach a 
switch at the top of 
the level. Each 
platform is linked to 
its opposite platform, so when you fist-slam a platform to lower it, the 
opposite one will rise. 


DOUBLE CAME CUIDE + 



¿LOVER 



Frankíe will first 
attempt to kick 
you off the 
platforms. He will 
aiso electrify a 
platform íf he's 
electrically 
charged and you 
won't be able to 
jump onto it. 

First ieave the 
ball in a safe 
córner between 
two platforms. 
Then jump onto 


the lowest platform, and jump around to the highest platform directly 
opposite. Fist slam this three times. Whenever you lower a platform, a 
bolt of electricity will hit Frankie and will stun him for a spiit second. 
Jump onto each of the platforms on either side of the platform you've 
just lowered, and lower them twice each. Then jump back onto the 


platform in the middle and lower it twice so it's 
on its lowest position of one rung. ^ 

If at any point you lower a platform too M 
far, simply work your way round to lower 
the opposite platform, or if this is not 
possible, simply fist-slam the reset 
switch on the floor of the ^ 

Now jump down, avoiding 
Frankie and collect the ball. Bounce 
and throw it onto the lowest platform, 
and then bounce and throw the ball onto 
the next platform. Double jump onto the 
next platform, and repeat the process until 
you get to the highest platform. If you are 
having trouble, you can avoid being shaken by ^ 
Frankie's kicks if you float in mid air mid-throw, 
and then cancel the throw move! 

At the top, throw the ball at the switch. 

This will lower the exit platform, and Frankie will go 


to pieces. 


POUBLE CAME CUIDE + 




6LOVER 


SPACE 

LEVEL 1 

SECRETS 
• On the left of 
your start position 
you'll find a large 
red space rocket 
that has cr<ished 
into the cliff. Use 
the hall to jump 
onto this from the 
green rocky area 
beneath, and you'll 



find an extra life. 


• If you follow the green walkway at the top of the level to the end, on 
the right hand side of the level, you'll see a lighter patch of cliff on the 
ieft Slap the bowling bail at this to open up a secret room. Here you 
must fist slam a iarge biock to actívate some iarge stone platforms. 
Double jump from platform to platform before they coilapse under 
Glover's weight. At the top you'll find an extra life. 

• At the bottom of the siope, near the first fist swítch is a neón arrow 
sign. Behind this you'll find a hidden Garib. 


SECRETS 

• At the beginníng of the 
levei, turn round and 
follow the icy track up the 
valley into a small ravíne. 
Here you wíll find some 
hidden Garibs. 

• When you find the 
second bail switch that 
activates the first piece of 
machinery, jump up the 


LEVEL 2 



DOUBLE CAMC CUIDE + 



6LOVER 


cliff behind it until you 
come to a green ledge. 
Head to the right along 
the ledge and you'll find 
a speed-up spell. Before 
gettíng the spell look 
over the valley to the 
right. 

On the floor next to 
you is a hidden pressure 
pad, and a row of Caribs 
over a thin bridge. 

• Collect the spell and run over the pressure pad along the bridge. You 
will see a large section of cliff open up on the opposite side - you must 
get into that doorway before it closes. To do this, double-jump over the 
comer where the bridge meets the far cliff, and jump through the cliff 
doorway as it closes upwards. 

• Once inside, dodge the littie UFO and the Cymon, until you get to a 
blue pyramid. Mysteriously the blue pyramid will open up to reveal an 
extra lifel Once 
collected, head back 
to the cliff doorway, 
and it will open 
allowing you back 
into the level! 

At the third ball 
switch, look to the 
right over the valley. 

You will see a row of 
hidden Garibs that 
can be collected by 
leaving the ball on 
the switch, and 
jumping over onto 
the rocky bridge that crosses over the valley. 

• Head back along the walkway from the third ball switch, and you’ll 
see a blue walkway going up the right hand side of the valley wall. Roll 
onto it, and up the ramp, leaving the ball at the top where it gets fíat. 


» 



DOUBLE CAME CUIDE ^ 




6LOVER 


Proceed along the walkway and you'll find a number of Garibs hidden 
between pieces of machinery covered in spikes! Look to the left after 
these bits of machinery and you will see a line of hidden Garibs on a 
rocky bridge going across the vailey. From the space between the two 
bits of machinery, you can jump onto the bridge, and carefully walk up 
it to get the Garibs. 

• Missing a Garib? Look at the end of the very last bridge above the 
exit ramp, on the right hand side. There’s a Garib on a steep slope that 
takes some patience to get. Try double-jumping off the top of the bridge 
to get it! 

LEVEL 3 

SECRETS 

• When you reach the fan, leave the ball and head back up the other 
set of conveyor belts. Jump from each conveyor to the other - being 
careful not to get caught underneath. From the third conveyor you can 

jump onto a platform on 
the left where there are 
three Garibs. 

• From the fourth 
conveyor beit heading 
back, there is a platform 
where you can drop down 
and hit a glove switch. 

This switch lowers a large 
advert at the start of the 
conveyor area. Jump back 
on the conveyors heading 
back to the start, and from the last one drop down onto the ramp below. 
Jump over the rotating platform, and collect the Garibs on the other 
side, and an extra life. To get back, double-jump over the rotating 
platform, and then take a long spaced out double-jump back onto the 
lower set of conveyor belts. 

• Leave the ball just before the round section before the last 
checkpoint. To the right you will see some glass pyramids. Double- 
jump up between these, and you find a small platform adomed with 
hidden Garibs. 



DOUBLE CAME CUIDE + 



LLOVER 


BOSS 

The final boss of the 
game has two main 
stages. 

1) On the first you discover 
that Cross-Stitch has created 
a huge robot to trample on 
you, and lay bombs in your 
path. As you roll towards 
him, you will see that there is a door on the inside of one of his feet. If 
he drops a bomb, run away as quickiy as possible! The best method is 
to approach the robot from behind. When he drops a bomb he'll shuffie 
backwards, allowing you to roll over the spikes from his feet and into 
the door. Beware of his huge feet or you'll get squashed! 

2} Once inside, you 
discover the control 
room, but where is 
Cross Stitch? it turns out 
that he has escaped 
outside, and has a far 
more powerful robot just 
to fight you. 

Using the 

targeting system you 
must aim to shoot both 
of Cross-Stitch's robots 
arms, and then make a 
direct hit with the panel on the front of his body. However, this isn't 
easy. The bad robot fires láser bolts at you, and missiles. Shoot the 
missiles with your balls, and use the shieid (Z button) to deflect the 
láser fire. 

The bad robot will then fiy up into the air and drop three robot 
spiders onto the floor. These will crawl towards you, so you must shoot 
them twice each. 

Continué fighting the bad robot until you make the final hit on 
his chest-panel. He will then explode taking Cross-stitch with himi 

Retum the final ciystal to the hub cave to see the ending! 




DOUBLi CAME £UIPE + 





CLOVER 



ACTIVATE A CHEAT 

1 . Enter a level and pause the game. 

2. Enter cheat by deííberately and slowly pressing the yellow camera 
keys. 

3. After the cheat has been entered, confirmation of the cheat will 
appear and the game will continué 

(Please note: These cheats are not intended for normal game play, so 
you may experience graphical, progression, or play problems if you use 
a cheat or combination of cheats.) 

The following are cheats, which are really useful for beginners: 

OPEN PORTAIS 

UP, RICHT, RIGHT, DOWN, LEFT, DOWN, UP, RIGHT 

ALL CHEATS OFF 

DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN 

LOCATE CARIBS 

LEFT, UP, RIGHT, DOWN, LEFT, UP, LEFT, LEFT 

INFINITE UVES 

UP, UP, UP, UP, UP, RIGHT, DOWN, RIGHT 

INFINITE ENERCY 

RIGHT, RIGHT, DOWN, RIGHT, RIGHT, RIGHT, UP, LEFT 

The following are not so much cheats, as novelty features, 
which can be installed into the game: 

POWERBALL 

UP, DOWN, UP, DOWN, UP, DOWN, LEFT, UP 


POUBLE CAME CUIDE + 


LLOVER 


CONTROL BALL 

LEFT, RIGHT, LEFT, RICHT, UP, DOWN, RIGHT, RIGHT 

ENEMY BALL 

LEFT, DOWN, UP, RIGHT, LEFT, LEFT, DOWN, DOWN 

LOWCRAVITY 

LEFT, LEFT. UP, LEFT, RIGHT, UP. UP, UP 

BIC BALL 

DOWN, DOWN, UP, DOWN, DOWN, LEFT, RIGHT, DOWN 

FISH EYE 

LEFT, RIGHT, LEFT, RIGHT, LEFT, RIGHT. LEFT, RIGHT 

CAMERA ROTATE - R 

LEFT, RIGHT, UP, UP, DOWN, RIGHT, DOWN, RIGHT 

CAMERA ROTATE - L 

RIGHT, DOWN, RIGHT, DOWN, UP, UP, RIGHT, LEFT 

A\AP CARIBS 

DOWN, RIGHT, DOWN, UP, LEFT, DOWN, LEFT, UP 

FROC SPELL 

DOWN, LEFT. DOWN. DOWN, LEFT, DOWN, UP, LEFT 

HERCULES 

DOWN, DOWN, DOWN, LEFT, LEFT, DOWN, RIGHT. LEFT 

SPEED-UP 

LEFT, LEFT, RIGHT, UP, RIGHT, LEFT, DOWN, DOWN 

BOOMERANC BALL 

RIGHT, UP, UP, UP, UP, LEFT, LEFT, DOWN 

FROCCY 

UP, RIGHT, DOWN, RIGHT, UP, LEFT, LEFT, UP 


POUBLE GAMC CUIDE + 




PLUS 



DOUBLE CAMC CUIDE + 



MISSION: IMPOSSIBLE 


MISSION: IMPOSSIBLE 

Here's a list of cheats for the PAL versión. Simply enter them 
at the level select screen. You'll hear a voice saying "Ah, that's 
better", if you're correct. 

SILENCEDCUN 

Top-C, Left, Right-C, Left-C, Bottom-C 


ROCKET LAUNCHER 

Top-C, Left, Left-C, Right-C, Bottom-C 

BOXER 

Bottom-C, Right, Right-C, Top-C, Left 

BIOFOOT 

Bottom-C, Right, Z, Right-C, Right 

VERY BlC HEAD 

Bottom-C, Left, Top-C, Right-C, Z 

CARTOON 

Bottom-C, Bottom-C, Z, Top-C, Left 

UNLIMITED AA\MO 

Top-C, Z, Left-C, Z, Left-C 

UNLIMITED HEALTH 

Right, Z, Bottom-C, Right, Right 

SMALL DWARF 

Bottom-C, Z, Right, Right, Top-C 

BlC DWARF 

Bottom-C, Top-C, R, Left-C, Z 

BENNY HILLMODE 

Top-C, Z, Top-C, Z, Top-C 

BlC HEAD 

Bottom-C, Right, Top-C, Right, Left-C 




[>OUBLE CAME CUIDE + 




EXTREME C 2 


EXTREME G 2 

SPIRAUINfi «CREEN 

If the speed of XG2 isn't enough lo 
induce motion sickness, how about 
makíng the screen turn constantly while 
you race? Simply enter your ñame as 
SPIRAL at the bike options screen. 




SPYEYE (OVERHEAD 
VI EW) 

Enter your ñame as SPYEYE at the 
ñame entry screen (NOT the 
password screen) which can be 
reached from the bike selection 
screen in Contest mode, and you will 
be able to play XG2 Micro 
Machines-sty\e. 


VENOM BIKE 

If you want to race as Hotra Toxic with her super-fast Venom Bike, come 
in first on the Atomic Contest - or, if you're too lazy, enter the following 
password: 868QCMH3H9HT 


WASP5UPERBIKE 

Looking for the second superbike? Finish the Contest Mode on Critical 
Mass difficulty, and you'll be able to drive the Wasp. You can aiso enter 
the following password: 55Hz1MH3H9H1 





«1 

1 

*1 



sea 



DOUBLC CAME CUIDE + 







BOMBERMAN HERO & DEADLY ARTS 



60SSICK WORLD: 

Get all 24 Other-Dimension Bombs and a 5 on every stage (Bombar Star 
through Caraden Star). 

SLIDERRACE: 

To get the first ??? on the optíons screen, get all 5s on all the stages 
(Bomber Star through Garaden Star). In the Slider Race, you race a 
snowman on your Bomber Slider with the best time recordad. 

MOLDEN BOMBER: 

To get the second ??? on the options screen, get 5s on all the stages 
(Bomber Star through Garaden Star) and beat Gossick. In this mode a 
gold card will tum Bomberman into Gold Bomberman. The best score 
from three stages will be recordad. 

MI LLIAN'STRE ASURE HUNT: 

To get the third ??? on the options screen, get 5s on every stage 
(Bomber Star through Gossick). in this mode, a ship retuming from 
Garaden Star filiad with treasures blows up and scatters 24 treasures 
around all six stars. Your goal is to find all of them. 

DEADLY ARTS 

FICHTAS60URIKI: 

Press Up (2), Down (2), Left, Right, Lefl, Right, B, A at the title screen. 

FI^HTAS REIII: 

Press A, B, Right, Left, Right, Left, Down (2), Up (2) at the title screen. 

ALTERNATE COSTUMES: 

Hold L and press Left or Right at the character selection screen. The 
character portrait will change colours to confirm correct code entry. 

Then, select a character while L ís still held. 


SPECIAL STACl: 

Break down all ten buildings in a single stage. Retum to the stage 
selection screen and press Start. 


DOUBLE 6AME CUIDE + 





NBACOURTSIDE 



BONUS TEAMS: 

Highiight the "Pre-Season" option from the main menú. Then, hold L 
and press A. Press Right to access the Nintendo Gamers, Nintendo 
Plumbers, and Left Fieid Lefties teams. 

DISCO MODE: 

Pause gameplay and press A, Top-C, Down, Up, Bottom-C, R, R, B, 
Right-C, Right-C, Z. 

BIC HEADS: 

Pause gameplay and press Right (2), Left, R, Z, Start, A, Start, A, Start, Z. 

ALIEN HEADS: 

Press Top-C, Bottom-C, Left-C, Right-C, Start (2), A, B, A, R, Z at the 
main menú. Press B to return to the main menú. Then, enabie the 
"Bonus teams" code and select the “Left Fieid" team. 

SA\ALL PLAYERS: 

Press Right-C (2), B, R, R, Bottom-C, Up, Down, Top-C, A, Z at the main 
menú. 


VI EW REPLAY: 

Pause gameplay and enter the preferences menú. Set the “Special 
cameras" option to "Replays". Resume the game and press B + Z after 
scoring to view the replay of the basket. 


ALTERNATE REPLAY ANCLE: 

Hold B during a replay. 

CREATE MICHAEL 
JORDAN: 

Select "Create-a-Player" and ñame 
the new player "A/lichael Jordán". 

Enter 6' 6" as a height, 38 years oíd 
as an age, all attributes 99% and 
make him pro for 8 years. The newly 
created player should have a Bulls 
uniform on when viewed. 



DOUBLE CAME CUIDE + 






NHL BREAKAWAY 


NHL BREAKAWAY 

CHEATMODE; 

Press Left-C, Right-C, Left-C, 
Right-C, R (2) at the main menú. 

VIEWALL INIURED 
PLAYERS: 

Enable the "Cheat mode" code. 
Press L at the season menú to 
enter the trainers room option. 
Then, press Left-C (2), Right-C 
(2) at the trainers room. A sound 
will confirm corred code entry. Press Left or Right to view players on 
another team. 

EXTRA POINT5: 

Press Left-C (2), Right-C 
(2), Left-C (2), Right-C (2), 

R at the main screen under 
season mode. This code 
may be repeated as 
needed. 

EXTRA TEAMS: 

Quickiy press Top-C, L, 

Left-C at the team 
seledion screen. A sound 
will confirm corred code entry. Three additionai teams will be selectable 
between the Controller Pak and Anaheim teams. 

RANDOM TEAM SELECT: 

Press L + R at the team seledion screen. 

PLAYER INSPECTION: 

Press Top-C, Bottom-C, Left-C, or Right-C at the player creation screen 
to rotate the displayed player in any diredion. 

FULL PLAYER ATTRIBUTES: 

Enter Jim Jung as a case-sensitive ñame on the player creation screen. 




l>OUBLE CAME CUIDE + 





EXTREME C2& DUAL HEROES 


POWERFUL 
PLAYER: 

Enter grEEn jeLLo as a case- 
sensitive name on the player 
creation screen. 

REMOVE 
OPPONENT 
COALIE: 

Press Start to pause the game 
and enter the game settings menú. Select the “Controller Select" option 
and switch to the other team. Then, select the "Pulí Goalie" option 
under "Team Options". Use "Controller Select" to switch back to the 
original team and resume gameplay. 

DUAL 
HEROES 

FI0HTAS6YN; 

Enter the options screen and set 
the dífficulty to normal, and 
choose two round mode. Then, 
successfully complete story 
now be selected in any mode 


VIRTUAL 

CHESS 

ALTERNATE 

BOARD: 

Press Left-C or Right-C 
during game play in 
tutorial or 2D mode. 




mode using any cheu-acter. GYN may 
except for story mode. 



DOUBLE CAME CUIDE + 







SILICON VALLEY 


SILICON VALLEY 

To open the bonus leveis, without having to collect all the 
souvenirs, press the following buttons in sequence at the Level 
Select screen (the bit with the spacestation in it): 

Down, Up, Z, Left shoulder, Down, Left, Z and Down 


INTERNATIONAL 
SUPERSTAR SOCCER '98 

BONUS TEAMS; 

Win the league championship under any difticulty level. Then, play and 
defeat the World Stars team. Five bonus teams may now be selected. 


CHOPPER ATTACK 

LEVEl SELECT: 

Press Top-C (7) when "Press Stait" appears on the opening screen. 

DEBUC MODE: 

Hold Z and press Right, Left, Up, Down, A, B, Start when "Press Start" 
appears on the opening screen. 

SHOOT DOWN THE PRESIDENT: 

Press Z + Top-C + Bottom-C during play, then tire a homíng cluster at 
an enemy plañe. 

CHOPPER PREVI EW: 

Highiight a chopper on the chopper selection screen. Press L to display 
the statistics screen. Press the analogue to control the rotating model of 
the chopper. 

ALIEN DISRUPTERWEAPON; 

Complete level 7 under the Expert difticulty level. 


DOUBLE CAME CUIDE + 





NASCAR 99 



NASCAR 

'99 


RACE AS BOBBY 
ALLISON: 

• Set the controller configuratíon 
to "3". 

• Select the Charlotte track, 
highiight the "Select Car" option, 

and enter the following code in under four seconds: 

Top-C, Left-C, Bottom-C, Right-C, L, R, L, R, Z (2). 

A sound will confirm correct code entry. 



RACE AS DAVEY 
ALLISON: 

• Set the controller configuratíon 
to "3". 

• Select the Talladega track, 
highiight the "Select Car" option, 
and enter the following code in 
under four seconds: 

Press Top-C, Left-C, Bottom-C, 

Right-C, L, R, L, R, L, R. 

A sound will confirm correct code entry. 


RACE AS ALAN KULWICKI: 

• Set the controller configuratíon to "3". • Select the Bristol track, 
highiight the "Select Car" option, and enter the following code in under 
four seconds: 

Press Z (8), R (2). A sound will confirm correct code entry. 



RACE AS BENNY 
PARSONS: 

• Set the controller configuratíon to 
"3". • Select the Richmond track, 
highiight the "Select Car" option, and 
enter the following code in under four 
seconds: 

Press Top-C, Right-C, Bottom-C, Left-C, 


DOUBU CAME CUIDE + 







NASCAR 99 


Z (3), L, Z (2). A sound will 
confirm correct code entry. 

RACE AS CALE 
YARBOROUCH: 

• Set the controller 
configuratíon to "3". • Select 
the Darlington track, highiíght 
the "Select Car" option, and 
enter the following code in 
under four seconds: 

Press L, R, L (3), R (2), Z. A sound will confirm correct code entry. 

RACE AS RICHARD PETTY: 

• Set the controller configuratíon to “3". 

• Select the Martinsville track, highiight the “Select Car" option, and 
enter the following code in under four seconds: 

Press Top-C (2), Bottom-C (2), Left-C, Right-C, Left-C, Right-C, L, R. 

A sound will confirm correct code entry. 




DOUBLC ¿AME CUIDE 




TWISTED EDCE 


TWISTED EDGE 

EXTREAAE SNOWBOARDING 

HIDDEN 
BOARDERS: 

Attain an overall first place 
ranking in each difficulty level 
under competition mode to 
unlock Ben, Nieno, Tok, and 
Boreth. 

BONUS BOARDS: 

Finish in first place in the 
various races to unlock the 
XXX6, Top Cear Rally, and Midway boards. Complete stunt challenge 
mode to unlock the Bucky board. 

RUSH 2 

SECRETCAR5 

By collecting hidden keys, you actívate Rush 2's secret cars for 
each track. Every four keys you collect, you will actívate one 
car. The vehicles ínclude: 

Taxi 

Hot Rod 
Formula 1 
Prototype 

Mountain Dew Racer 

You need all 12 keys to unlock the Prototype. Collect all four Mountain 
Dew cans and you'll unlock the Mountain Dew Racer. 

SECRET MIDWAY TRACK AND ROCKET CAR 

To get the Rocket Car, place first overall in the Circuit Mode. In addition 
to the car, you will aiso find a secret track, letting you drive through 
Midway's gaming studios. 



POUBLE CAME CUIDE + 






ROBOTRON 64 


ROBOTRON 64 

POWER-UPS: 

Quickiy press one of the following default controller actions during 
game play to make the corresponding power-up appear next to your 
character. Note; Each power-up may oniy be enabled five times per 
level. 

Shield; Press Down, Left, Left-C, Right-C. 

Turbo: Press Left (2), Right (2), Top-C. 

Two-way shot: Press Up, Top-C, Up, Top-C. 

Three-way shot: Press Right (2), Left-C, Bottom-C. 

Four-way shot: Press Down (2), Up, Right-C. 

Pulse wave: Press Up, Down, Right-C, Left-C. 

Fíame thrower: Press Down, Right, Down, Right, Right-C. 

LEVEL SE LECT: 

Press Down, Up, Left-C, Down, Left-C, Right-C, Down, Right-C at the 
Setup screen. 

FIFTY LIVES: 

Press Up (2), Down (2), Left, Right, Left, Right, Left-C, Right-C, Left-C, 
Right-C at the setup screen. 

MONOCHROME MODE: 

Press Up, Down, Right, Left-C, Down, Up, Left, Right-C, Up, Down at 
the Setup screen. 

CPU CONTROL: 

Quickiy press Left, Right, Up, Down, Left-C, Right-C, Left-C, Right-C 
three times at the setup screen. 

EXTRA LIVES: 

Enter one of the following passwords to start the game with 
110 extra lives at the corresponding difficulty level. 

Easy difficulty level: Enter BSBBBBTJBB as a password. 

Normal difficulty level; Enter BCBBLBTJBB as a password. 

Insane difficulty level: Enter BFBBBCTJBB as a password. 

Final level: Enter BBBBNBFFBR as a password to begin game play 
immediately befare the final level. ^ 

% DOUBLE 6AME CUIDE * 









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> 


I 




DOUBLE GAME CUIDE + 


C¡ve F^Zéirff 
and Glover a 
good goihg ovei 
with óüjr two 
éssential guides 


Glover 


DOUBLE GAME GUIDE + 


Rumbnhg'with 
thé'biggést, 
best áfid latest 
tips and cheats, 
the tweifth 
DOUBLE GAME 
CUIDE + is an 
intergalactic 
ball! Er, sorry. 


Presented free-witli' ‘ 
N64 Magazine issue;24 
Not tq be.sold separately