Skip to main content

Full text of "Commodore C64 Manual: Ultimate Wizard (1985)(Electronic Arts)[Quick Reference Card]"

See other formats


COMMODORE 64/128 



ULTIMATE WIZARD 



GETTING STARTED 

Remove all cartridges and release ihe Caps Lock key. Now turn on your computer, monitor, and disk drive. Insert the 
Ultimate Wizard disk in the drive, close the disk drive door, type LOAD "EA",8,1 and press Return. After a few 
moments the introductory screens appear, and the main menu soon follows. You have approximately 10 seconds to choose 
DEMONSTRATION, PLAY THE GAME, or CONSTRUCTION from the main menu. To sec the game demo, choose 
DEMONSTRATION. To play Ultimate Wizard, choose PLAY THE GAME. To use the Ultimate Wizard Constrm lion 
Set, choose CONSTRUCTION. If the ten second counter reaches zero, the game demo starts automatically. 

LEARNING TO RE AN ULTIMATE WIZARD 

Ultimate Wizard is filled with many advanced features and challenges, and yet is still a simple game to learn. Choose 
PLAY THE GAME on the main menu and in a few moments you are presented with 6 game levels: 

1. BEGINNER 

2. INTERMEDIATE 

3. ADVANCED 

4. EXPERT 

5. CUSTOMIZED 

6. MYSTERY 

Pulling the joystick back moves the selection bar downward, pushing foward moves it up. The newcomer should definitely 
sclet the BEGINNER level. Press the Fire button to make your selection. Next select the number of players by pulling 
the joystick back to increase or pushing forward to decrease the players. Up to 6 people can play Ultimate Wizard but must 
share a single joystick plugged into port 2. Press Fire when you have made your selection. 

Controlling the Wizard 

You can set the speed you want to play at by holding -a number key (9 is the fastest, l is the slowest) and pressing lire to 
start the game. Not pressing any key results in an average speed. (Good for beginners.) Wail until the dungeon is fully 
created before taking your finger off Ihe number key. The Wi/.ard appears in a cloud of smoke after Ihe dungeon is fully 
drawn (a small purple figure with a little pointy hat). Your status is displayed at the bottom of the screen. 

The key symbols in the status panel show how many Wizards you have to work with. You can terminate a Wizard by 
pressing the 1 key. Player (only used if more than 1 player) indicates the player who is currently in the dungeon. 
SpelLs shows how many spells you currently hold, and the arrow next to it (controlled by the joystick) shows the 
direction the Wizard is facing. The direction the Wizard is facing is the direction for throwing spells. 



Directly below the spell COUnl is the spell type. If the Wizard has no spells, NONE appears below the spell count. 
Level shows what dungeon level you are on, and Speed shows the speed you set using a number key at the Start of the 
game. The last two items at the far right in the Status panel are the Score and the bonus bar. The score changes to 
show each player's score while they are in the dungeon. The bonus bar grows smaller the longer you stay in the dungeon, 
and represents the amount of bonus points you'll get when you exit the dungeon; the larger the bonus bar at the time you 
exit, the more bonus points you gel. 

Moving the Wizard 

Use a joystick plugged into joystick port 2 to control the Wizard's movement Pulling right moves right, pulling left 
moves led, etc. By pulling down, you can make the Wizard 'duck' into a crouch position, or climb down a ladder. Pressing 
the Fire button and simultaneously moving the joystick left, right, or up, makes the Wizard jump. (The Wizard cannot 
jump down.) 

The Wizard moves differently in different situations. When you are on a rope, for example, only up and down movement is 
possible. However, you can jump left or right off ropes and ladders. By experimenting, you will soon become familiar 
with Ultimate Wizard's responsive joystick control. For instance, jumping next to one of the poles of a ladder lets the 
Wizard slide down the ladder; a tricky move, but it can be done. 

Onscreen objects 

Certain objects on the screen arc harmful to the Wizard — such as burning fires, and skull & crossboncs — and must be 
avoided at all costs. When you move the Wizard into a magic portal, the Wizard is magically tclcportcd in the direction 
indicated by the arrow in the portal. 

Aqulring unci casting spells 

Spells arc acquired by taking keys you find in the dungeon. The status panel shows the type and number of spells acquired 

when a key is taken. 

Hold the Fire button and pull the joystick down, or press the Spacebar to cast spells. Certain spells arc cast in a 
direction, others arc used to produce an effect on the Wizard. For example, invisibity spells affect only the Wizard, while 
the fireball spell can be thrown at enemies lo the left, right, up, or down. Examine the arrow in your status panel to 
determine the direction for casting spells. 



Getting points and extra Wizards 

You must take treasures to score points. Treasure value depends upon the level, dungeon, and type of treasure, but treasures 
arc generally worth from 50 lo 750 points. Bonus points from 50 to 1200 points arc also awarded for quickly completing 
a dungeon. You receive a bonus Wizard for every 10,000 points you acquire. You also receive bonus wizards every time 
you complete ten consecutive levels. 



To finish a dungeon and move lo the next, find Ihc key and lake it 10 the keyhole for lhal dungeon. The more advanced 
dungeons on higher levels may have hidden or concealed keys and keyholes — taking certain treasures will make them 
appear. 

You may gel into the top ten score list If your score is high enough. There are ten titles for each of the high score entries 
ranging from Wizard to Apprentice. The highest score is displayed with the player's full name (up to 16 letters) at the top 
of the screen; all others arc displayed as 3 letter initials. Use the keyboard lo enter your name or initials when the 
program requests them. The scores are stored only in the computer, not on disk. 

Pausing the game or returning lo the Main Menu 

Press die RUN/STOP key lo pause a game in progress. Press Q to return to the Main Menu. 

ULTIMATE WIZARD CONSTRUCTION SET 

Select CONSTRUCTION from the main menu to load UWCS. Help screens are available in UWCS by pressing function 

keys Fl and F2. Function key F3 displays game crcdils, and F4 performs a disk directory. 

Editing screen commands 

+ /•: Scrolls dungeon objects right or 

lefl lo select for placement. 
Space: Places selected objects. M: 

Del: Deletes objects under the cursor. 

Ctrl- 1-4: Change color of bricks, ladders, 

ropes, and portals. 
* : Toggles safely on and off. 

P: Set monster start position. 

S: Select spell type and amount for the 

dungeon. 
B: Change bonus bar speed. 

C: Change character under cursor. 



T: 


Enters treasure matrix mode. 


/: 


Enters slide mode. 




Enters monster mode. 


Snirt-Clr: 


Erases dungeon drawing. 


W: 


Selects cursor's "walk" direction 


D: 


Displays defined monsters. 


Clrl-N: 


Erases level. 


Ctrl-L: 


laiads level. 


Ctrl-S: 


Saves level. 


Ctrl-W: 


Sel Wizard's start position. 


Clrl-X: 


Exit to main menu. 



Monster mode 

+/-: Switch between monster attributes. 

Space: Selects default monster values. 

M: Selects new monster to edit. 

Clr: Erases all monsters 

X: Exits monster mode. 



Treasure mode 

+/-: Scroll object list right and left. 

1-6: Selects object in matrix. 

Space: Drops selected object in matrix. 



" 






• 



Limited Warranty 












Electronic Arts warrants to the original purchaser of this computer software product that the recording 
medium on which the software programs are recorded will be free from defects in materials and 
workmanship for ninety days from the date of purchase. Defective media returned by the purchaser 
during that ninety day period will be replacod without charge, provided that the returned media have not 
been subjected to misuse, damage or excessive wear. 

Following the initial ninety day warranty period, defective media will be replaced for a replacement fee 
of $7.50. Defective media should be returned to: Electronic Arts, 390 Swift Avenue, South San 
Francisco, CA 94080. Enclose it in protective packaging, accompanied by (1) proof of purchase, (2) a 
brief statement describing the defect, (3) a $7.50 check (if beyond the initial ninety day warranty 
period), and (4) your return address. 

WHAT IS NOT COVERED BY THIS WARRANTY 

THIS WARRANTY DOES NOT APPLY TO THE SOFTWARE PROGRAMS THEMSELVES. THE 

PROGRAMS ARE PROVIDED "AS IS." 

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, 

EXPRESS OR IMPLIED. ANY IMPLIED WARRANTIES, INCLUDING IMPLIED WARRANTIES OF 

MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ARE LIMITED IN DURATION TO 

NINETY DAYS FROM THE DATE OF PURCHASE. ELECTRONIC ARTS SHALL NOT BE LIABLE FOR 

INCIDENTAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF ANY EXPRESS OR IMPLIED 

WARRANTY. 

Some states do not allow the exclusion or limitation of incidental or consequential damages or 

limitations on how long an implied warranty lasts, so the above limitation or exclusion may not apply to 

you. This warranty gives you specific legal rights, and you may also have other rights which vary from 

state to state. Address all correspondence to Electronic Arts, 1820 Gateway Drive. San Mateo, CA 

94404. Or call us at (415) 572-ARTS. 

Unless identified otherwise, all programs and documentation are ©1985 Electronic Arts. 






114808