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SKETCHPAD, A MAN-MACHINE GRAPHICAL COMMUHICATION SYSTEM
by
IVAN EDWARD SUTHERLAND
B.S«, Carnegie Institute of Teclinology
(1959)
M.S*, California Institute of Technology
(i960)
SUMITTED IN PARTIAL FDLFIIXMEHT OF THE
REQUIREMENTS FOR THE DEGREE OF
DOCTOR OF PHILOSOPHY
at the
MASSACHUSETTS INSTITUTE OF TECHNOLOGY
January, I963
^xgnaoure ox nU'onor ••••«'••««••••*•••«•«••••••«*»*••*•••••••»•••*•••••••••
Department of Electrical Engineering, January 7^ 19^3
ueruXxxeo. oy* ••*«*«**«**«**«**«**»««*«»*««»»**»»««»*»«*«««**«*«**«««»t«**
Thesis Supervisor
Accepted by. •••••••••*•««#.«.«••.•»••••«••••...»*«.*...•.**«
Chairman, Departmental Committee on Graduate Students
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SKETCHPAD, A MAN-MACHINE GRAPHICAL COMMUNICATION SYSTEM
by
IVAN EDWAED SUTHERLAND
Submitted to the Department of Electrical Engineering on
January J, 19^3^ in partial fulfillment of the require-
ments for the degree of Doctor of Philosophy.
ABSTRACT
The Sketchpad system uses drawing as a novel communication
medium for a computer. The system contains input, output, ?ind
computation programs vhich enable it to interpret information drawn
directly on a computer display. It has been used to draw electrical,
mechanical, scientific, mathematical, and animated drawings; it is
a general puipose system. Sketchpad has shown the most usefulness
as an aid to the understanding of processes, such as the motion of
linkages, which can be described with pictures. Sketchpad also makes
it easy to draw highly repetitive or highly accurate drawings and to
change drawings previously drawn with it. The many drawings in this
thesis were all made with Sketchpad.
A Sketchpad user sketches directly on a computer display with a
"light pen." The light pen is used both to position parts of the
drawing on the display and to point to them to change them. A set of
push buttons controls the changes to be made such as "erase, " or
"move." Except for legends, no written language is used.
Information sketched can include straight line segments and
circle arcs. Arbitrary symbols may be defined from any collection of
line segments, circle arcs, and previously defined symbols. A user
may define and use as many symbols as he wishes. Any change in the
definition of a symbol is at once v seen wherever that symbol appears.
Sketchpad stores escplicit information about the topology of a
drawing. If the user moves one vertex of a polygon, both adjacent
sides will be moved. If the user moves a symbol, all lines attached
to that symbol will automatically move to stay attached to it. The
topological connections of the drawing are automatically indicated by
the user as he sketches. Since Sketchpad is able to accept topologi-
cal information from a human being in a picture language perfectly
natural to the human, it can be used as an ii^jut, progrsBii :for commutation
programs which require topological data, e.g., circuit simulators.
Sketchpad itself is able to move parts of the drawing around to
meet new conditions which the user may apply to them. The user
indicates conditions with the light pen and push buttons. For example,
to make two lines parallel, he successively points to the lines with
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the light pen and presses a "button. !I!he conditions themselves are
displayed on the drawing so that they may be erased or changed with
the light pen language. Any combination of conditions can be defined
as a composite condition and applied in one step.
It is easy to add entirely new types of conditions to Sketchpad's
vocabulary. Since the conditions can involve anything computable.
Sketchpad can be used for a very wide range of problems. For example,
Sketchpad has been used to find the distribution of forces in the
members of truss bridges drawn with it.
Sketchpad drawings are stored in the computer in a specially
designed "ring" structure. The ring structure features rapid pro-
cessing of topological information with no searching at all. The basic
operations used in Sketchpad for manipulating the ring structure are
described.
Thesis Supervisor: Claude E» Shannon
Title; I>Dnner Professor of Science
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ACKNOWLEDGEMENTS
I am indebted to Professors Claude E. Shannon and Marvin Minsky
for their help and advice throughout the course of this research.
Their helpful suggestions at several critical times gave Sketchpad
much of its present character.
Special thanks are due to Professor Steven :Ai..CdonS; of thfe;
Mechanical Engineering Department and to Douglas T. Ross of the
Electronic Systems Laboratory. Even though I was outside their
Computer Aided Design group, they provided at least as unstintingly
of their time and ideas as if I had been their only concern.
I ove a great debt to the MIT Lincoln Laboratory for the tre-
mendous support it afforded me. I wish to thank Wesley A. Clark and
Jack L. Mitchell for making the TX-2 computer available to me and
for providing help to make the special equipment I needed. I
appreciate the helpful suggestions and interest that they and all the
members of Group 51 provided. Special thanks are due Leonard M.
Hantman for the additions he made to Sketchpad.
The Research Laboratory of Electronics at MIT provided me with
office space and congenial office mates whose discussion and interest
I greatly appreciate.
Finally, I wish to thank Lawrence G. Roberts who was a constant
source of answers to specific questions I had both about the best
ways to program TX-2 and about the mathematics of difference equations
and matrix manipulations.
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TABLE OF CONTENTS
Abstract 2
Acknovledgements h
Talkie of Contents 5
List of Figures 6
Chapter I. Introduction 8
Chapter II. History of Sketchpad 2k
Chapter III. Ring Structure 3^
Chapter IV. Light Pen 5^
Chapter V. Display Generation 67
Chapter VI. Recursive Functions 87
Chapter VII. Building a Drawing, The Copy Function 102
Chapter VIII. Constraint Satisfaction , 110
Chapter IX. Examples and Conclusions 120
Appendix A. Constraint Descriptions 1^1
B. Push Button Controls l44
C. Structure of Storage Blocks 1^7
D. Ring Operation MACRO Instructions 152
E. Proposal for an Incremental Curve Drawing Display . . 15^1-
F. Mathematics of Least Mean Square Fit I6I
G. A Brief Description of TX-2 l6k
Glossary 170
Bibliography 175
Biogzaphical Note I76
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LIST OF FIGURES
Figure 1.1, Hexagonal Pattern 10
1.2. TX-2 Operating Area - Sketchpad in Use 11
1. 3« Plotter Used with Sketchpad 12
l.k. Line and Circle Drawing ik
1. 5« Illustrative Example 15
1.6. Four Positions of Linkage 20
1.7. ^and/-\ on Saae Lattice 20
Figure 3» !• N- Component Elements 36
3.2. Basic Ring Structure kl
3. 3» Line Segment and End Points k3
3« ^. Zero and One Member Rings , . , 43
3. 5« Fresh Point Block 46
3.6. Compacting the Ring Structure kj
3»7» Instances Generic Block 5I
3.8. Generic Structure 52
Figure 4.1. Light Pen 56
k, 2. Construction of Light Pen 56
4. 3. Predictive Pen Tracking 58
4.4. Displays for Pen Tracking ........«*..... 58
4. 5» Address in Display Register 6I
4.6. Operation of Pseudo Pen Location 6I
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Figure 5«1. Tvinkled Display i • ^ . . . 69
5.2, Coordinate Systems ••.,..• 73
5. 3. Display of Constraints 84
3,k» Display of Scalar and Dibits 8^^
Figure 6.1. Applying Two Constraints Indirectly to Two Lines 9^
Figure 7.1. Definitions to Copy IO6
Figure 9.1. Zig - Zag for Delay Line 122
9.2. BCD Encoder for Clock ./i', . 122
9.3» Ttiree Bar Linkage .^ 125
9« k-. Conic Drawing Linkage 125
9« 5* Dimension Lines 128
9.6. Truss Under Load 128
9.7- Cantilever and Arch Bridges 131
9.8, Winking Girl and Components' , . . I33
9.9« Girl Traced from Photograph 134
9. 10. Girl with Features Changed 135
9.11, Circuit Diagrams ,. 137
Figure E.l. DDA for Drawing Lines • 155
E.2. DDA for Upright Conies • I57
E.3« DDA for the General Conic 159
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Chapter I
INTRODUCTION
The Sketchpad system makes it possihle for a man and a computer
to converse rapidly through the medium of line drawings. Heretofore,
most interaction between men and computers has "been slowed down by the
need to reduce all communication to written statements that can be typed;
in the past, we have been writing letters to rather than conferring with
our computers. For many types of communication, such as describing the
shape of a mechanical part or the connections of an electrical circuit,
typed statements can prove cumbersome. The Sketchpad system, by
eliminating typed statements (except for legends) in favor of line draw-
ings^ opens up a new area of man-machine communication.
The decision actually to implement a drawing system reflected our
feeling that knowledge of the facilities which would prove useful,
could only be obtained by actually trying them. The decision actually
to implement a drawing system did not mean, however, that brute force
techniques were to be used to computerize ordinary drafting tools; it
was implicit in the research nature of the work that simple new
facilities should be discovered which, when implemented, should be use-
ful in a wide range of applications, preferably including some unforseen
ones. It has turned out that the properties of a computer drawing are
entirely different from a paper drawing not only because of the accuracy,
ease of drawing, and speed of erasing provided by the computer, but also
primarily because of the ability to move drawing parts around on a computer
drawing without the need to erase them. Had a working system not been
developed, our thinking would have been too strongly influenced by a
lifetime of drawing on paper to discover many of the useful services
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that the computer can provide.
As the work has progressed, several simple and very widely applicable
facilities have been discovered and implemented. They provide a sub -
picture "capability for including arbitrary symbols on a drawing, a con -
straint capability for relating the parts of a drawing in any computable
way, and a definition copying capability for building complex relation-
ships from combinations of simple atomic constraints.^ When combined
with the ability to point at picture parts given by the demonstrative
light pen language, the subpicture, constraint, and definition copying
capabilities produce a system of extraordinary power. As was hoped at
the outset, the system is useful in a wide range of applications, and un-
f or seen uses are turning up.
AN INTRODUCTORY EXAMPLE
To understand what is possible with the system at present let us
consider using it to draw the hexagonal pattern of Figure 1.1. We will
issue specific commands with a set of push buttons, turn functions on and
off with switches, indicate position information and point to existing
drawing parts with the light pen, rotate and magnify picture parts by
turning knobs, and observe the drawing on the display system. This
1
equipment as provided at Lincoln Laboratory's TX-2 computer is shown
in Figure 1.2. When our drawing is complete it may be inked on paper,
12
as were all the drawings in the thesis, by the plotter shown in
* Terms with specialized meanings are listed in the glossary at the
very end of this thesis.
.1.0-
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FIGURE 1.2. TX-2 OPERATING AREA - SKETCHPAD IN USE.
On the display can be seen part of a bridge
similar to that of Figure 9- 6. The Author is holding
the Light pen. The push buttons used to control
specific drawing functions are on the box in front
of the Author. Part of the bank of toggle switches
can be seen behind the Author. The size aind position
of the part of the total picture seen on the display
is obtained through the four black knobs Just above
the table.
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FIGUEE 1.3- PLOTTER USED WITH .SKETCHPAD
A digitaJ- and analog control system
makes the plotter draw straight lines and
circles either under direct control of
the TX-2 or off-line from pxinched paper
tape.
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Figure l.S- It is our intent vith this example to show vhat the computer
can do to help us draw while leaving the details of how it performs its
functions for the chapters which follow.
If we point the light pen at the display system and press a button
called "draw", the computer will construct a straight line segment*
which stretches like a rubber band from the initial to the present
location of the pen as shown in Figure lo4. Additional presses of the
button will produce additional lines until we have made six, enough for
a single hexagon. To close the figure we return the light pen to near
the end of the first line drawn where it will "lock on" to the end
exactly. A sudden flick of the pen terminates drawing, leaving the
closed irregular hexagon shown in Figure 1.5A.
To make the hexagon regiilar, we can inscribe it .in a circle. To
draw the circle we place the light pen where the center is to be and
press the button "circle center", leaving behind a center point. Now>
choosing a point on the circle (which fixes the radius,) we press the
button "draw" again, this time getting a circle arc* whose length only is
controlled by light pen position as shown in Figure 1.4.
Next we move the hexagon into the circle by pointing to a corner of
the hexagon and pressing the button "move" so that the corner follows
*The terms "circle" and "line" may be used in place of "circle arc" and
"line segment" respectively since a full circle in Sketchpad is a circle
arc of 360 or more degrees and no infinite line can be drawn.
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/
START DRAW
K
\
/pATH OF L
6HT PEN '
\
LINE SEGMENT DRAWN
/
TERM I NATE
iPATH OF LIGHT PEN
\
START DRAW
TERMINATE
X y
FIGURE 1.4.
LINE AND CIRCLE DRAWING
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A. SIX SIDED FIGURE B. TO BE INSCRIBED IN CIRCLE
C. BY MOVING EACH CORNER
D. ON TO CIRCLE
E. HAKE SIDES EQUAL
F. ERASE CIRCLE
6. CALL 1 HEXAGONS
H. JOIN CORNERS
FIGURE 1.5. ILLUSTRATIVE EXAMPLE
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the light pen, stretching tvo rubber band line segments behind it. By
pointing to the circle and giving the termination flick we indicate that
the corner is to lie on the circle. Each corner is in this way moved
onto the circle at rotoghly equal spacing around it as shown in Figure I.5D.
¥e have indicated that the .vertices of the hexagon are to lie on the
circle, and they will remain on the circle throughout our further
manipulations. If we also insist that the sides of the hexagon be of
equal length, a regular hexagon will be constructed. This we can do
by pointing to one side and pressing the '"copy" button, and then to
another side and giving the termination flick. !I!he button in this case
copies a definition of equal length lines and applies it to the lines
indicated. We have said, in effect, make this line equal in length to
that line. We indicate that all six lines are equal in length by five
such statements. The computer satisfies all existing conditions (if it
is possible) whenever we turn on a toggle switch. This done, we have a
complete regular hexagon inscribed^ in a circle. We can erase the entire
circle by pointing to any part of it and pressing the "delete" button.
The completed hexagon is shown in Figure 1.5F.
To make the hexagonal pattern of Figure 1.1 we wish to attach a
large number of hexagons together by their corners, and so we designate
the six corners of our hexagon as attachment points by pointing to each
and pressing a button. We now file away the basic hexagon and begin
work on a fresh "sheet of paper" by changing a switch setting. On the
new sheet we assemble, by pjressing a button to create each hexagon as
a subpicture, six hexagons around a central seventh in approximate
position as shown in Figure I.5G. Subpictures may be positioned, each
in its entirety, with the light pen, rotated or scaled with the knobs
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and fixed in position by the pen flick termination signal, "but their
internal shape is fixed. By pointing to the corner of one hexagon,
pressing a button, . and then pointing to the corner of another hexagon
we can fasten those corners together, because these corners have been
designated as attachment points . If we attachv two corners of each outer
hexagon to the appropriate corners of the inner hexagon, the seven are
uniquely related, and the computer will reposition them as shown in
Figure la5H. An entire group of hexagons, once assembled, can be
treated as a symbol. The entire group can be called up on another "sheet
of paper" as a subpicture and assembled with other groups or with single
hexagons to make a very large pattern. Using Figure 1.5H seven times
we get the pattern of Figure 1.1. Constructing the pattern of Figure
1.1 takes less than five minutes with the Sketchpad system.
INTERPRETATION OF INTRODUCTORY EXAMPLE
In the introductoiy example above we have seen how to draw lines
and circles and how to move existing parts of the drawing around. We
r
used the light pen both to position parts of the drawing and to point
to existing parts. For example, we pointed to the circle to erase it,
and while drawing the sixth line, we pointed to the end of the first
line drawn to close the hexagon. We also saw in action the very
general subpicture , constraint , and definition copying capabilities
of the system.
Subpicture:
The original hexagon might just as well have been anything
else: a picture of a transistor, a roller bearing, an air-
plane wing, a letter, or an entire figure for this report .
Any number of different symbols may be drawn, in terms of
other simpler symbols if desired, and any synibolmay be used
as often as desired.
Conatraint; -l8-
Vhen we asked that the vertices of the hexagon lie on the
circle we were making use of a basic relationship between
picture parts that is built into the system. Basic rela-
tionships (atomic constraints) to make lines vertical,
horizontal, parallel, or perpendicular; to make points
lie on lines or circles; to make symbols appear upright,
vertically above one another or be of equal size; and to
relate symbols to other drawing parts such as points and
lines have been included in the system. It is so easy to
program new constraint types that the set of atomic con-
straints was expanded from five to the seventeen listed
in Appendix A in a period of about two days; specialized
constraint types may be added as needed.
Definition Copyings
In the introductory example above we asked that the sides
of the hexagon be equal in length by pressing a button
while pointing to the side in question. Here we were using,
the definition copying capability of the system. Had we
defined a composite operation such as to make two lines
both parallel and equal in length, we could have applied
it just as easily. !Ehe number of operations which can be
defined from the basic constraints applied to various pic-
ture parts is almost unlimited. Useful new definitions
are drawn regularly; they are as simple as horizontal lines
and as complicated as dimension lines complete with arrow-
heads and a number which indicates the length of the line
correctly. The definition copying capability makes using
the constraint capability easy.
IMPLICATIONS OF mTRODUCTORY EXAMPLE
As we have seen in the introductory example, drawing with
the Sketchpad system is different from drawing with an ordinary pencil
and paper. Most important of all, the Sketchpad drawing itself is
entirely different from the trail of carbon left on a piece of paper.
Information about how the drawing is tied together is stored in the
computer as well as the information which gives ; the drawing its particular
appearance. Since the drawing is tied together, it will keep a useful
appearance even when parts of it are moved. For example, when we moved
the corners of the hexagon onto the circle, the lines next to each comer
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were automatically moved so that the closed topology of the hexagon was
preserved. Again, since we indicated that the corners of the hexagon
were to lie on the circle they remained on the circle throughout our
further manipulations.
It is this ability to store information relating the parts of a
drawing to each other that makes Sketchpad most useful. For example, the
linkage shown in Figure 1.6 was drawn with Sketchpad in just a few
minutes. Constraints were applied to the linkage to keep the length of
its various members constant. Rotation of the short central link is
supposed to move the left end of the dotted line vertically. Since
exact information about the properties of the linkage has been stored in
Sketchpad, it is possible to observe the motion of the entire linkage
when the short central link is rotated. The value of the number in
Figure 1.6 was constrained to indicate the length of the dotted line,
comparing the actual motion with the vertical line at the ri^ht of the
linkage. One can observe that for all positions of the linkage the
length of the dotted line is constant, demonstrating that this is indeed
a straight line linkage. Other examples of moving drawings made with
Sketchpad may be found in the final chapter.
As well as storing how the various parts of the drawing are related.
Sketchpad stores the structure of the subpicture used. For example, the
storage for the hexagonal pattern of Figure 1.1 indicates that this
pattern is made of smaller patterns which are in turn made of smaller
patterns which are composed of single hexagons. If the master hexagon
is changed, the entire appearance of the hexagonal pattern will be
changed. The structure of the pattern will, of course, be the same. For
example, if we change the basic hexagon into a semicircle, the fish
scale pattern shown in Figure l.J instantly results.
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1067
1087
1"DB7
1087
FIGURE 1.6.
FOUR POSITIONS OF LINKAGE
NUMBER SHOWS LENGTH OF DOTTED LINE
FIGURE 1.7.
/^AND/^ON SAME LATTICE
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Since Sketchpad stores the structure of a drawing, a Sketchpad
drawing explicitly indicates similarity of symbols. In an electrical
drawing, for example, all transistor symbols are created from a single
master transistor drawing. If seme change to the basic transistor symbol
is made, this change appears at once in all transistor symbols without
further effort. Most important of all, the computer "knows" that a
"transistor" is intended at that place in the circuit. It has no need
to interpret the collection of lines which we would easily recognize as
a transistor symbol. Since Sketchpad stores the topology of the draw-
ing as we saw in closing the hexagon, one indicates both what a circuit
looks like and its electrical connections when one draws it with
Sketchpad. One can see that the circuit connections are stored because
moving a component automatically moves any wiring on that component
to maintain the correct connections. Sketchpad circuit drawings will soon
be used. as inputs for a circuit simulator. Having drawn a circuit one will
find out its electrical properties.
SKETCHPAD AM) THE DESIGN PROCESS
Ccaistruction of a drawing with Sketchpad is itself a model of
the design process. The locations of the points and lines of the draw-
ing model the variables of a design, and the goemetric constraints applied
to the points and lines of the drawing model the design constraints
which limit the values of design variables. The ability of Sketchpad
to satisfy the geometric constraints applied to the parts . of a drawing
models the ability of a good designer to satisfy all the design conditions
imposed by the limitations of his material^, cost, etc. In fact, since
designers in many fields produce nothing themselves but a drawing of a
part, design conditions may well be thought of as applying to ..the
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drawing of a part rather than to the part itself. If such design con-
ditions were added to Sketchpad's vocabulary of constraints the com-
puter could assist a user not only in arriving at a nice looking draw-
ing, but also in arriving at a sound design.
PRESENT USEFULNESS
At the outset of the research no one had ever drawn engineering
drawings directly on a computer disijlay with nearly the facility now
possible, and consequently no one knew what it would be like. We have
now accumulated about a hundred hours of experience actually making
drawings with a working system. As is shown in the final chapter,
application of computer drawing techniques to a variety of problems has
been made. As more and more applications have been made it has become
clear that the properties of Sketchpad drawings make them most useful
in four broad areas:
For Making Small Changes to Existing Drawings:
Each time a drawing is made, a description of that drawing
is stored in the computer in a form that is readily trans-
ferred to magnetic tape. Thus, as time passes, a library
of drawings will develop, parts of which may be used in other
drawings at only a fraction of the investment of time that
was put into the original drawing. Since a drawing stored
in the computer may contain explicit representation of design
conditions in its constraints, manual change of a critical
part will automatically result in appropriate changes to
related parts.
For Gaining Scientific or Engineering Understanding of Operations That
Can Be Described Graphically:
The description of a drawing stored in the Sketchpad system
is more than a collection of static drawing parts, lines and
curves, etc. A drawing in the Sketchpad system may contain
explicit statements about the relations between its parts
so that as one part is changed the Implications of this
change become evident throughout the drawing. It is possible,
as we saw in Figure 1.6,: to give the property Of flx^d' length
to lines so as to study mechanical linkages, observing the
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path of some parts when others are moved.
As we saw in Figure I.7 any change made in the definition
of a subpicture is at once reflected in the appearance of
that subpicture wherever it may occur. By making such
changes, understanding of the relationships of complex
sets of subpictures can be gained. For example, one can
study how a change in the basic element of a crystal
structure is reflected throughout the crystal.
As a Topological Input Device for Circuit Simulators, etc.:
Since the ring structure storage of Sketchpad reflects
the topology of any circuit or diagram, it can serve
as an input for many network or circuit simulating
programs. The additional effort required to draw a
circuit completely from scratch with the Sketchpad system
may well be recompensed if the properties of the circuit
are obtainable through simulation of the circuit drawn.
For Highly Repetitive Drawings;
The ability of the computer to reproduce any drawn
symbol anywhere at the press of a button, and to
recursively include subpictures within subpictures
makes it easy to produce drawings which are composed of
huge numbers of parts all similar in shape. Great interest
in doing this comes from people in such fields as memory
development and micro logic where vast numbers of elements
are to be generated at once through photographic processes.
Master drawings of the repetitive patterns necessary can be
easily drawn. Here again, the ability to change the
individual element of the repetitive structure and have
the change at once brought into all sub-elements makes
it possible to change the elements of an array without
redrawing the entire array.
Those readers who are primarily interested in the application
of Sketchpad are invited to turn next to Chapter IX, page 120 for
aditional examples and conclusions.
.2li-
Chapter II
HISTORY OF SKETCHPAD
When at the end of the summer of i960 Jack I. Raff el told me that
there was considerable interest at Lincoln Laboratory in making a com-
puter "more approachable" through advanced use of displays, I paid
little heed, but a seed had been -planted. As work on TX-0 computer at
MIT during the winter of I960-61 brought me some familiarity with using
display and light pen, the idea began to grow in my mind that applica-
tion of computers to making line drawings would be exciting and might
prove fruitful. Late in April, I96I, following up Mr. Raff el's earlier
suggestion, I approached Wesley A. Clark, then in charge of computer
applications in Group 5I of Lincoln Laboratory, with the proposal that
I use TX-2 in an investigation of computer drawing techniques. I owe a
great deal to Mr. Clark's initial enthusiasm and, though I didn't imow
it at the time, to the many design features he had incorporated into
TX-2 seemingly with just such a project in mind.
During the summer of I96O, Herschel H. Loomis had done some preli-
minary drawing work on TX-2 which he was kind enough to demonstrate for
me in May, I96I, as my first contact with TX-2. During the summer of
1961 I devised a curve tracing program and some of the first notions
about interlaced and twinkled display. Late in the summer of I961 a
project to connect an ink- line- on-paper plotting system to TX-2 was re-
12
vived. An EAI plotter, painted bright red, had been at Lincoln Labo-
ratory for two or three years before, but interest in the project had
faded for lack of a user. Throughout the Sketchpad effort I have
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maintained a collateral interest in the hardware development necessary
to get the plotter working.. The plotting system has been incorporated
as a part of the overall Sketchpad system, but of course its development
is only incidental to the research embodied in the thesis.
From the earliest stages of the project development I had had the
closest contact with Professor Claude E. Shannon whose penetrating
questions have served as the measuring stick by which I could Judge my
progress. He agreed to supervise the drawing effort as a thesis project
in the fall of I96I. In the process of contacting faculty members to
form a thesis committee I became aware that my effort was not unique and
that I weis not alone in my interest and enthusiasm for graphical com-
puter input emd output. The availability of computer controlled display
systems and particularly of light pen devices for manual input made it
almost inevitable that computers would one day be involved in engineer-
ing drawing. People at MIT had long talked of such an application.
Computer application to geometric problems was not new. The APT
(Automatically Programmed Tool ) development through which a computer is
able to control a milling machine to produce a complex metal part had
evolved many useful geometric manipulation techniques. I made contact
with the Computer Aided Design group at MIT which was composed partly of
the people of the MIT Electronic Systems Laboratory (foimerly called the
Servomechanisms Laboratory) who developed APT and partly of people in
the Mechanical Engineering Department who brought a knowledge of the
problems faced by designers to the project.
I had been surprised that so little practical work had been done in
application of computers to line drawing, especially since display
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systems and light pens were relatively common when my work hegan. I can
see now, however, that I have had a unique opportunity to pursue my in-
terest. I was able to visit many separate laboratories for discussion
and ideas without becoming so attached to any one that I was forced into
its way of thinking. In particular, members of the Mechanical Engineer-
ing Department, notably Professor Steven: A. Coons;, who agreed to serve
on my thesis committee, suggested mechanical design problems euad appli-
cations. Members of the Electronic Systaas Laboratory, notably Douglas
Ross, provided help and advice on n- component elements. The Artificial
Intelligence group, notably Professor Marvin Minsky, another committee
member, gave advice and encouragement in the niceties of picture repre-
sentation and the kind of interest aimed more at a fundamental under-
standing of the processes developed than in their practical application.
Lincoln Laboratory provided not only advice but also technical support
including to date about 600 hours of time on the TX-2.'
Whatever success the Sketchpad effort has had can in no small
measure be traced to the use of TX-2.* TX-2's 70,000 word memory, 6k
index registers, flexible input- output control and liberal supply of
manual intervention facilities such as toggle switches, shaft encoder
knobs, and push buttons all contributed to the speed with which ideas
could be tried and accepted or rejected. Moreover, being an experi-
mental machine it was possible to make minor modifications to TX-2 to
match it better to the problem. For example, a push button register
was installed at my request. Now that we know what drawiiig on a com-
puter is like, much smaller machines can be used for practical applica-
tions .
* A brief description of TX-2 may be found in Appendix Q,
-2T«
RKSEARCH PROGRESS
Thus it was that in the fall of I96I work began in earnest on a
drawing system for TX-2. In the early fall I perfected my light pen
tracking programs and subroutines for displaying straight lines and pre-
senting a portion of the total picture on the display at increased magni-
fication. In early November I961, my first light pen controlled drawing
program was working. It is significant that at this time a notion of
"strong conditions" wa^ used to give geometric nicety to the drawing.
For example, lines could be drawn parallel or perpendicular to existing
lines but carried no peraianent trace of the relationship other than the
accident of their position. This early effort in effect provided the
T-square and triangle capabilities of conventional drafting. Somewhat
before my first effort was working, Weld en Clark of Bolt, Beraiiek-y and
5
Ke-vTiKan demonstrated a similar program to'^nie on the PDP-1 computer.
Early in December I961 Professor Shannon visited TX-2 to see the
work I had been doing. As a result of that visit the entire effort took
new form. First, Professor Shannon suggested point blank that I include
circle capability in the system. Second, I realized when he asked for
paper to sketch a drawing he intended to enter into the computer that
the strong conditions notion which simulated the conventional tools of
drafting was not adequate for computer drawing. As a result of includ-
ing circles into the Sketchpad system a richness of display experience
has been obtained without which the research might have been rather dry.
As a result of trying to improve upon conventional drafting tools the
full new capability of the computer-aided drafting sj/^tem has come into
being.
-28-
In December 1961, and during the first part of I962, then, I began
working on the problems of display generation for cirlces outlined in
Chapter V. The circle generating subroutine gave great difficulty espe-
cially in the details of edge detection and closure. At about this same
time I started work on the ring structure representation of the drawing
outlined in Chapter III; the preliminary drawing effort of November I961
had used conventional table storage. By the first of February I962, the
ring structure was in use, but without the generic blocks which give it
its present flexibility. Intersection programs for lines and circles
had been written and debugged, and the second generation drawing program
could be begun.
In making the second generation drawing program, explicit represen-
tation of constraints and automatic constraint satisfaction were -to be
included. I learned of the matrix method described in Appendix F for
finding the minimum mean square error solution to linear equations from
Lester D. Earnest of the MITRE Corporation and obtained a macro, SOLVE,
from Lawrence G. Roberts which did the arithmetic involved. Aimed with
the tools for representing and doing arithmetic f or? constraiirits Jl went
gaily ahead with programming.
In the first crack at representing constraints I made two basic
errors which have subsequently been corrected. First, I provided that
the constraints be tied not only to the variables constrained but also
to related nonvariables . For example, the horizontal constraint not
only referred (as it should) to the two end points of a line, but also
(as has been subsequently removed) to the line itself. It was Impos-
sible to make points have the same y coordinate without having a line
-29-
between them; deletion of the line deleted the constraint as well. In
more recent work constraints refer only to variables so that lines need
not be present to make points have the same y coordinate.
The second error in constraint representation was in the numerical
computation of the relationship represented by the constraint. At first
I insisted that for any constrained variable it be possible to compute
directly the linear equation of best fit to the constraint. That is,
for each constraint on a variable the equation of a line could be found
along which the constraint would be satisfied or nearly so. Not only
was it difficult to compute the equation of such a line, requiring a
special purpose program for each type of constraint, but also my lack
of regard for the niceties of the scale factor of the computed equation
resulted in instabilities in the constraint satisfaction proce&s.
Whereas for the relsixation procedure to operate properly it is neces-
sary to remove "energy" from the system at each stage, iny computations
for certain cases added energy. It was early summer of I962 before
definition of the mathematical properties of constraint types in tenns of
a subroutine for computing directly the error introduced by a cbn-
stiraint not only cured the instability troubles but also made it easy to
add new constraint types.
Along with the new capabilities of the constraint satisfaction pro-
grams and the extensive use to be made of constraints, the second genera-
tion drawing program included for the first time the recursive instance
expansion which made possible instances within instances. The trials of
getting systems to work are many; one which stands out in my mind was
that instances within instances rotated in the wrong direction when the
-30-
outer instance was rotated. Neither: i were the things I tried to do
always correct. For example, the initial instance expansion routine
forced each instance of a picture to be smaller than the master drawing
for that instance. I have since come to appreciate the value of having
some normalizing factor in products so that all fixed point niimbers can
he treated as signed fractions in the range, -1 ^x ^1, representing
the fraction of full scale deflection on the coordinate system in ques-
tion.
In late March I962, I discovered that points could be related to
instances through the use of two linear equations relating the coordi-
nates of the point to the four components of the instsince position.
Aimed with this new information, the difficulties I had been having
with attachers on instances yielded to the same general fonnat used for
other constraints. It .became possible for a single instance to have as
many attachers as desired, each of which could serve as attachment point
for any number of instances.
The first actual programming of the maze- solving high-speed con-
straint satisfaction methods proposed much earlier began about March
1962. I had not had enough experience before that time with the ring
structure to face the extensive ring manipulations which would be re-
quired for this part of the work. The development of the ring manipula-
tion macros shown in Appendix D was started in connection with the maze
solving routines.
By Memorial Day I962, the second version of Sketchpad was consid-
ered working well enough that a motion picture was made showing the
various drawing manipulations possible. It was possible to draw line
-31-
s egments and circle arcs and^poiii't 't6(>theiiB t6 erase "^ilJ^ or ttksve .tlietG
points on which they depend. A limited number of constraints were
available which could make lines horizontal or vertical, force points
to lie on lines or circles, and relate instances to their attachment
points. Constraint satisfaction was primarily by relaxation, but for
certain simple cases the maze solving methods would give more rapid re-
sults. It was possible to see that sketching could indeed be done on
the computer.
Not yet available were display for points or constraints, or any
notion of digits, text, scalars and dummy variables. It was almost im-
possible to add new constraint types to the system, sind even had they
been added, the recursive merging and the definition copying capability
were not available to apply them easily to the object picture. Sketch-
pad at this stage was a nice demonstration and toy but as yet lacked the
richness of detail now available.
During the late spring of I962, then, enough experience had been
gained with computer drawings to realize that more capabilities were
needed. It was possible for me, armed with photographs of the latest
developments, to approach a great many people in an effort to get new
ideas to carry the work on to a successful conclusion. (Xit of these
discussions came the notions of copying definitions and of recursive
merging which are, to me, the most important contributions of the
Sketchpad systom. Also out of these talks came the conviction that a
generic structure would be necessary if the system were to be made easy
to expand. On June 9, I962 all this new information came to a head and
an entirely new system was begun which has grown with relatively little
-32-
change into the final version described here. Had I the work to do
again, I could start afresh with the sure knowledge that generic struc-
ture, separation of subroutines into general purpose ones applying to
all types of picture parts and ones specific to particular types of
picture parts, and unlimited applicability of functions (e.g. anything
should be moveable) would more than recompense the effort involved in
achieving than. I have great admiration for those people who were able
to tell me these things all along, but I, personally, had to follow the
stumbling trail described in this chapter to become convinced myself.
It is to be hoped that future workers can either grasp the power of
generality at once and strive for it or have the courage to stumble
along a trail like mine until they achieve it.
Towards the end of the summer of I962 the third and final version
of Sketchpad was beginning to show remarkable power. I had the good
fortune at this time to obtain the services of Leonard M. Hantman, a
Lincoln Laboratory Staff Programmer, who added innumerable service
functions, such as magnetic tape manipulation routines, to the system.
He also cleaned up some of the messy programming left over from my
rushed efforts at getting things working. For example, he shortened
and improved my original ring manipulation macros. Also, towards the
end of the summer the plotting system began to be able to give useable
output. Hantman added plotting programs to Sketchpad through which the
figures in this paper were made.
Computer time began to be spent less and less on program debugging
and more and more on applications of the system. It was possible to
provide preliminary services to other people, and so a user group was
-33-
fonned and informal instruction weis given in the use of Sketchpad. A
library tape was obtained and has ever since been collecting pictures
for possible future use. The user group experience showed that rela-
tively new users with no progrararning knowledge could produce simple
drawings with the system if a skilled user (myself) prepared the build-
ing blocks necessary. For example, a secretary designed ajnd drew an
alphabet with the aid of a 10 x 10 raster of points to use as end points.
Both the raster and the alphabet are now a part of the library.
Even now, however, there are possibilities for application of the
system not yet even dreamed of. The richness of the possibilities of
the definition copying function, and the new types of Constraints idiich
might easily be added to the system for special purposes suggest that
further application will bring about a new body of knowledge of system
application. For example, the bridge design examples shown at the end
of this paper were not anticipated.
There are, of course, limitations to the system. In the last chap-
ter are suggested the improvements, some just minor changes, but some
major additions which would change the entire character of the system.
It is to be hoped that future work will far surpeiss my effort.
-31^-
Chapter III
RING STRUCTURE
The Sketchpad system stores infonnation about drawings in two sepa-
rate forms. One is a table of display spot coordinates designed to make
display as rapid as; possible; the other is a file designed to contain
the topology of the drawing. The topological file is set up in a spe-
cially designed ring structure which will form the major subject of this
chapter. The ring structure was designed to permit rearrangement of the
data storage structure for editing pictures with a minimum of file
searching, and to permit rapid constraint satisfaction and display file
generation. The ring structure was not intended to pack the required
infoimation into the smallest possible storage space. We felt that we
could write faster running programs in less time by including some re-
dundancy in the ring structure. This was considered more importsuit than
the ability to store huge drawings , Moreover, the: large storstge capaci-
ty of the TX-2 did not force storage conservation. The particular form
of the ring structure chosen has led to some of the most interesting
features of the system simply because the changes required to keep the
ring structure consistent led to useful facilities such as recursive
merging discussed in Chapter VI.
N- COMPONENT ELEMENTS
In the drawings made by the Sketchpad system there are large popu-
lations of relatively few types of entities with very little variation
in format between entities of each type. For example, an entire
-35-
drawing may be composed of line segments and end points, each line seg-
ment connecting exactly two end points, and each point having exactly
two coordinates. Because of this uniformity within each given type of
entity, it is possible to set up a standard storage format for each
type of entity with standardized locations for information about the
various properties which entities of that particular type usually have.
Each entity, therefore, is represented in the computer as an n-component
element, that is, by a block of n consecutive registers in storage each
of which contains a specific kind of infoimation about that element.
For example, the coordinates of a point are always stored in the i
and j registers of its n-component element or block. Similarly, the
n and m registers of a line block always contain the addresses of
the start and end point blocks for that line as Figure 3*1 shows. Par-
ticular numerical locations for various pieces of information are shown
in Appendix C.
MNEMONICS AND CONVENTIONS
In using n-component elements it has been found useful to give
symbolic names to the various registers of each element so that the
actual numerical locations of various kinds of information need not be
remembered. Olius, for example, the coordinates of a point are stored
th st
in the PVAL and PVALfl (for Point VALue) registers of its n-compo-
nent element. Since all programming for Sketchpad is done in a symbolic
programming language in terms of mnemonics, it is easy to rearrange the
internal format of any kind of n-component element by changing the nu-
merical values assigned to the mnemonic symbols used within that kind
of element. In the figures in this thesis, symbolic locations of
-36-
L NE
POINT A
POINT B
L5P
LEP
POINT A
POINT
X COORDINATE
Y COORDINATE
POINT B
PVAL
POINT
X COORDINATE
Y COORDINATE
PVAL
FIGURE 3.1. N-COMPONENT ELEMENTS
-37-
pieces of data within n- component elements are shown to the right of the
data. Actual register addresses are shown to the left of the data. The
position of particular pieces of data may change from figure to figure
as it becomes necessary to more fully illustrate the structure, but the
mnemonic address will indicate whichdata are being shown.
Although the use of mnemonics gives complete flexibility to the for-
mat of n- component elements, certain conventions were followed in imple-
menting Sketchpad and in the figures of this thesis.
1. "Eie location of an n- component element is the address of ;
its first (lowest numbered) register;
2. The first component of the element (the contents of its
first register) is used to indicate the type of element;
and
3. All numerical information such as vsuLues of coordinates
is located at the end (highest numbered locations) of
the element.
In the figures, higher numbered registers run down the page, making
the location of an element the address of its top register. Such element
locations are indicated by symbolic names to the left of the n- component
element or contained within components of other elements which make ref-
erence to them.
Most of the components of the n- component elements in the Sketchpad
system are pointers containing addresses of other elements. Such point-
ers indicate topological information such as the end points of a line
segment. If an n- component element is to be relocated in storage, that
is, if the information it contained is to be stored in some other regis-
ters to compact the storage structure prior to saving it on magnetic
tape, the contents of any topological component referring to the element
which is to be relocated must be changed to refer to the new location.
-38-
However, relocation of an element in storage should not change the ap-
pearance of the picture represented, and so numerical information such
as the coordinates of points or the size of suhpictures must not be
changed. Segregation of numerical infonnation at the end of the n- com-
ponent element facilitates the relocation of elements .
Gross transfers of the entire storage structure can be accomplished
by treating all topological pointers as relative to some basic address.
In Sketchpad, for example, a topological pointer to an n- component ele-
ment contains not the absolute computer address of that element, but the
location of the n- component element relative to the first address of the
storage structure area, LIST. At various times it has been necessary to
chahge the location of the storage area, giving LIST a different value.
The use of relative pointers proves useful for inter-machine communica-
tion also, making it possible to store a given data structure anywhere
in memory. In the illustrations, however, the relative pointing is sup-
pressed, as if LIST = 0.
REVERSE INDEXING
Suppose that index register a contains the relative location of the
n- component element for a line segment and that it is desired to know
the coordinates of that line's start point (1ST). The address of the
start point block may be found in the LSP entry of the line block as
shown in Figure 3'1« We can pick up this address using reverse indexing
by the instruction:
m „ ISP + usT
load the accimulator from the ISP entry of the block pointed to by
-39-
index register a. LIST enters in because pointers are relative. Now if
we transfer the contents of the accumulator to index register p and per-
form the instruction:
LDA - PVAL + LIST
P
the X coordinate of the start point of the line will be placed in the
accumulator.
Note that in these instructions we used the index register to indi-
cate which n- component element is being considered and the address por-
tion of the instructions to indicate the specific component selected.
This is called "reverse indexing" to distinguish it from "noimal" index-
ing in which the index register indicates the i entry of the table
referred to in the address portion of the instruction. The only normal
thing about "normal" indexing, however, is the widespread inclusion in
computers of an instruction which increments an index register and trans-
fers control to a specified location if the index register has not yet
reached some specified value, usually 0. The 709 's TIX instruction is
typical.
A real value of the TX-2 for implementing the Sketchpad system
turned out to be its ability to reset an index register from a register
indicated by the contents of another index register (or even the prior
contents of the index register to be reset.'). TX-2's accumulator is not
used in this index register processing. A special symbolism was built
into the compiler to make it easy to use double index instructions; the
instruction:
RSX -I LSP + LIST
puts into p the address of the start point of the line pointed to by
index register a. The Sketchpad program consists in large part of such
instructions .
RING STRUCTURE
The basic n- component element structure described above has been
somewhat expanded in the implementation of Sketchpad so that all refer-
ences made to a particular n- component element or block are collected
together by a string of pointers which originates within that block.
For example, all the line segments which terminate on a particular point
may be found by following a string of pointers which starts within the
point block. This string of pointers closes on itself; the last pointer
points back to the first. Moreover, the string points both ways to make
it easy to find both the next and the previous member of the string in
case some change must be made to them.
The ring structure, then, assigns two registers to each component
in the n-conponent element. One is used for the direct reference shown
in Figure 3*1; the other register is used to string similar references
together. The basic ring consists of two kinds of register pairs, the
"hen" and "chicken." The hen pair is contained within a block which
will be referred to, for example, in a point block, while the chicken
pair is contained in a block making reference to another, for example,
a line block making reference to the point. The chickens which belong
to a particular hen constitute all the references made to the block con-
taining the hen. Figure 3.2 shows a typical ring; the inserting opera-
tion and ordering shown will be explained below. Appendix C shows how
the hen and chicken blocks are arranged in different kinds of elements.
TOP OF ELEMENT
AAAA
CHICKEN
BBBB
DDDD
TQPOFELBCNT
AAAA
KEY OR HEN
0000
f BBBB
CCCCv
^
FORWARD DIRECTION
CCCC
CHICKEN
AAAA
TOPOFaOCKT
DDDD.
DDDD
CHICKEN
• CCCC
TflPOFaEMEWT
BBBBi
PUT\IN LAST
CHICKEN
F I GURE 3.2. BAS 1 C -R I NG STRUCTURE
Figure 3 '3 shows the complete structure for a line segment and two end
points with the appropriate rings shown.
The mnemonic for a component is taken to be the upper (lower num-
bered) of the register pair. The ring collecting ties, of course, are
relative to LIST hut this has been suppressed in the illustrations. The
part of the upper register not occupied by the chicken pointer contains
a number which indicates how far this particular element is from the top
of the n- component element. This is the small negative number showing
in Figure 3«3. It is used to find the top of a block when a component
of it has been found as a member of a ring.
HUMAN REPRESENTATION OF RING STRUCTURE
In representing ring structures the chickens should be thought of
as beside the hens, and perhaps slightly below them, but not directly
below them. The reason for this is that in the ring registers, regard-
less of whether in a hen or a chicken, the left half of one register
points to another register whose right half always points back. By
placing all such registers in a row, this feature is clearly displayed.
Moreover, the meaning of placing a new chicken "to the left of" an exist-
ing chicken or the hen is absolutely clear. The convention of going
"forward" around a ring by progressing to the right in such a representa-
tion is clear, as is the fact that putting in new chickens to the left
of the hen puts them "last," as shown in Figure 3.2. Uatil this repre-
sentation was settled on, no end of confusion prevailed because th^re
was no adequate understanding of "first," "last," "forward," "left of,"
or "before. "
-t^-^-
AAAA
FFFF
12 I 10
311
s
TgTNT
0000
X COORD JNATt
Y COORD JNATt
PLS
PVAl
10 1 10
LINE
-z 1
•^1
AAAA
WW
FFFF
■ LL
cccc
-6 1
tltk
-^
19
UBP
BBBB
EEEE
12 I 10
ffi
33
I
SHE
0000
ice:
PL5
COORDINATf
COORDINATE
PVAL
FIGURE 3.3.
LINE SEGMENT AND END POINTS
N RING STRUCTURE NOTATION
AAAA
KEY OR HEN
AAAA
0000
AAAA
TOP OF aEMENT
AAAA
KEY OR HEN
BBBB
0000
BBBB
BBBB
CHICKEN
AAAA
TOP OF aOlENT
AAAA
FIGURE 3.4.
2ER0 AND ONE MEMBER RINGS
BASIC OPERATIONS
The basic ring structure operations are:
1. Inserting a new chicken into a ring at some specified
location in it, usually first or last.
2. Removing a chicken from a ring.
3. Putting all the chickens of one ring, in order, into
another at some specified location in it, usually
first or last.
k, Perfonning some auxiliary operation on each member of
a ring in either forward or reverse order.
Ihese basic ring structure operations are implemented by short sections
of program defined as MACRO instructions in the compiler language. By
suitable treatment of zero and one member rings, that is of hens with
none or one chicken, as shown in Figure 3'^, the basic operation pro-
grams operate without making special cases. As stated in the macro lan-
guage, the basic operations become trivially easy to use. For example,
FUTL = LSP X a -»• PLS x 3
puts the LSP (Line Start Point) entry of the line block pointed to by
index register a into the ring whose hen is the PIS (Point LineS entry)
of the point indicated by index register ^, thus making p be the start
point of a. If "x" is read as "of" and "-►" is read as "into", the macro
statement almost makes sense in English. The format and function of all
the ring manipulation macro instructions used in Sketchpad can be found
in Appendix D.
GENERATION OF NEW ELEMENTS
Subroutines are used for setting up new n-component elements in
free spaces in the storage structure, "niese subroutines place the
.45-
distance-to-the-top numbers in alternate registers as required and
clear out the components so that each is an empty ring as shown in Fig-
ure 3«5« As parts of the drawing are deleted, the registers which were
used to represent them beccaae free, indicated by placing them in the
FREES ring. Data for new n- component elements could be put into these
free registers if sufficiently long continuous blocks of free storage
were available, but Sketchpad is not at present equipped to do this.
Rather, new components are set up at the end of the storage area,
lengthening it, while free blocks are allowed to accumulate. Garbage
collection periodically compacts the storage structure by removal of the
free blocks and relocation of the information above them (that is, infor-
mation in higher numbered registers illustrated lower on the page) as
shown in Figure 3»6. Storage of a drawing on magnetic tape can be done
much more compactly for having removed all internal free registers.
BOOBY TRAPS
Every system which is devised for programming on computers has lit-
tle problem areas which give humans more trouble than other parts; the
ring structure organization and operations are no exception. '■ As was
indicated above, the visualization of the ring as a row of elements aids
greatly in understanding of the basic operations. The use of relative
addressing, while giving great power for data communication, gave the
programmer considerable difficulty because the term LIST must often but
not always be added to or subtracted from the address portion of in-
structions. It took months before all the nuances of these problems
were learned.
-kS^
12 10
POINT
0000
-4
0000
PLS
-G
0000
PVAL
FIGURE 3.5. FRESH POINT BLOCK
-HT-
FIGURE 3.6.
COMPACTING THE RING STRUCTURE
By far the greatest difficulty concerned processes which change
the ring structure while other operations are taking place on it. For
example, there must be two versions of the "basic macro which permits aux-
iliary operations to be performed on all the members of a ring in turn.
One version, LGORR (Leonard's GO Round the ring to the Right), performs
the auxiliary operation on one ring member while remembering the next
ring member so that if the auxiliary operation deletes the current ring
member the next one has already been found. Another version of the basic
macro, LGORRI (LGORR Insertable), remembers which ring member the auxil-
iary operation is being performed on so that if the auxiliary operation
puts a brand new member into the ring next to the current one, the new
one will not be overlooked. Neither macro will function properly if both
the current and the next ring members are deleted simultaneously by the
auxiliary function.
Early in the research the multiple sequence nature of the TX-2 was
utilized to provide immediate updating of the ring structure when push
button commands were given by the user. Trouble arose if the display
generation program was working in the ring structure at the instant that
it changed. It is now clear that multiple sequencing and data channels
must be used only to transmit information into the computer and not to
process the ring structure, a job properly left to the main computation
stream. Mte,in ccanputation stream ringl manipulation has implications on
future machine design since most of the ring manipulations can be per-
formed with index arithmetic alone without tying up the main arithmetic
element which meanwhile could be of use to someone else. Perhaps several
machines could share a single powerful arithmetic element if they did the
bulk of their processing w:ith index arithmetic.
-14-9-
GENERIC STRUCTURE, HIERARCHIES
The organization of the elements of the drawing into types has fa-
cilitated the generalization of the programs which comprise the Sketch-
pad system. The effort toward generality came relatively late in the
research effort "because I did not at first appreciate the power that a
general approach could bring. Considerable reprograraming was done, how-
ever, to include as much generality as possible. Those subroutines
which had to do with a single kind of drawing part were collected to-
gether and specifically labeled, both in the coding sheets and block
diagrams, but most importantly in the mind, as belonging to that parti-
cular kind of entity. The remainder of the program was left completely
general .
The general part of the program will perform a few basic operations
on any drawing part, calling for help from routines specific to particu-
lar types of parts when that is necessary. For example the general pro-
gram can show any part on the display system by calling the appropriate
display subroutine. Similarly, the general program is able to relocate
objects on the display, making use of specific routines only to apply a
transformation to the various kinds of objects. Again, the general pro-
gram will satisfy any numerical constraints applied to the drawing by the
user, calling on specific subroutines only to compute the error intro-
duced into the system by a particular constraint.
The big power of the clear-cut separation of the general and the
specific is that it is easy to change the details of specific parts of
the program to get quite different results or to expand the system with-
out any need to change the general parts. This was most dramatically
-50-
brought out when generality was finally achieved in the constraint dis-
play and satisfaction routines and new types of constraints were con-
structed literally at fifteen minute intervals.
In the data storage structure the separation of general and specific
is accomplished by collecting all things of one type together as chickens
which belong to a "generic" hen. The generic hen contains all the infor-
mation which makes this type oT thing different from all other types of
things. Thus the data storage structure itself contains all the speci-
fic information, leaving only general programs for the rest of the system.
A typical generic block is shown in Figure 3.7«
The generic blocks are further gathered together under super-generic
or generic-generic blocks according to four categories: Variables, Topo-
logicals, Constraints, and Holders, as shown in Figure 3.8. All picture
parts which have numerical information are ultimately gathered together
under the VARIABLES block by way of their own generic blocks. Ideally
the VARIABLES block should in some way indicate that there was numierical
information, but the generality has not been carried as far as this yet.
Space for information about the number of components of a variable (which
is unnecessary for the topological entities) could be omitted from the
generic blocks for lines and circles. At present all generic blocks
still carry space for all the information in any of them simply because
of historical reasons. This accounts for the spaces seen in the Figure
3.7.
For the sake of completeness the four broad categories of things,
the generic-generic blocks, are brought together iinder the UNIVERSE
block, which, as a special case, is always located at the exact start of
-51-
24 4
VAR ABLES
TYPE
-2
0000
SPECB
TYPEWR TER CODE NAME
NAME
5UBR0UT NE ENTRY
D SPLAY
F T SCOPE AROUND T
HOWB G
APPLY TRAN5F0RMAT ON
MOV T
24.16..
S ZE
NORMAL P CTURE K ND
KIND
FOUR COMPONENTS
TUPLE
VALUE AT VAL
VARLOC
FIGURE 3.7.
INSTANCES GENERIC BLOCK'
VARIABLES
SCALAR5
POINTS
INSTANCES -
TEXTS -
DIGITS
DUMhlES
UN I VERSE
HOLDERS
FREES
DEADS
H0V1N6S
OJRPICS
FREEDOMS
FIXEDS
DESI6S
MERGERS
VORKS
SPARE
CONSTRAINTS
HGRV
PORP
ETC.
ETC.
T0P05
- LINES
- CIRCLES
^ PICTURES
FIGURE 3.8. GENERIC STRUCTURE
I
VJ1
W
I
-53-
the storage structure, relative address 1. The UNIVERSE block "belongs
to no higher block. I considered making it belong to itself so that con-
tinued upward searching through the generic structure would appear to
reach an unending string of UTIIVERSE blocks, but I could find no solid
reason for so doing. Further work may develop one, of course.
EXPANDING SKETCHPAD
Addition of new types of things to the Sketchpad system's vocabulary
of picture parts requires only the construction of a new generic block
(about 20 registers) and the writing of appropriate subroutines for that
thing. The subroutines might be easy to write, as they usually are for
new constraints, or difficult to write, as for adding ellipse capability,
but at least a finite, well-defined task faces one to add a: new ability
to the system. Before the generic structure was clarified, it was almost
impossible to add the instructions required to handle a new type of ele-
ment.
.5^^«
Chapter IV
LIGHT PEN
In Sketchpad the light pen is time shared "between the functions • of
coordinate input for positioning picture parts on the drawing and demon-
strative .input for pointing to existing picture parts to make changes.
Although almost any kind of coordinate input device could be used in-
stead of the light pen for positioning, the demonstrative input uses
the light pen optics as a sort of analog computer to remove from consid-
eration all hut a very few picture parts which happen to fall within its
field of view, saving considerable program time. Drawing systems using
storage display devices of the Memotron type may not be practical be-
cause of the loss of this analog computation feature.
CONSTRUCTION OF LIGHT PEN
The light pen is a hand held photocell which will report to the
computer whenever a spot on the display system falls within its small
field of view. The housing for the photocell is about the size of a
fountain pen and is manipulated much as a pen or pencil, hence the name.
Many different varieties of light pens have been built, including large
cumbersome ones in the days before miniaturization, to be replaced by
transistorized versions, and recently by fiber optic pens connected by
a flexible light pipe to a photocell mounted inside the computer frame.
The particular pen used for the Sketchpad system consists of a photo-
diode and transistor preamplifier mounted in the pen housing and con-
nected to the computer by a length of small coaxial cable, as shown in
-55-
the photograph of Figure k-,1, and in the drawing of Figure k,2. It is
used by Sketchpad primarily because its operation is relatively inde-
pendent of the distance it is held from the computer display, since it
has a cylindrical field of view.
Since spots on the display system are intensified one after another
in time sequence, whether or not each spot is seen by the pen is indi-
vidually reported just after intensification of that spot. The light
pen amplifier is designed so that the pen is sensitive only to the
bright blue flash of the first intensification of a display spot and
not to the dim yellow afterglow. The amplifier output is strobed only
when a display spot has been intensified to minimize rocan light pickup.
Although some computers require an interrogation of a pen flip-flop to
find out if a spot was seen, TX-2 uses the interruption of a sequence
-X-
change to indicate this fact. Thus if a series of points are displayed
on the scope by a set of data transfer instructions, and one of these
points falls under the field of view of the pen, subsequent instructions
will be performed in the light pen sequence rather than in the display
sequence until the light pen sequence is finished. Ihus it is unneces-
sary to interrogate the pen specifically for each display spot, the
interruption of sequence changing serving autcanatic notification that a
spot was seen. For pen tracking, where a program branch is made for
every spot displayed, interruption by the pen requires more program in-
structions than would a specific bit testing instruction, but for the
demonstrative use of the pen where any spot of the background display
may fall within the pen's field of view but is relatively unlikely to
do so, the interruption is a real advantage.
•^ TX-2's light pen is treated as an input device separate from its
display. See Appendix G.
-56-
FIGURE i+.l. LIGHT PEN.
Courtesy of MIT
Electronic Systems Laboratory.
[POWER DC COUPLED \ <- .^p ^.p.
[SIGNAL AC coupled; ^'^'^ ^'"
COAXIAL CABLE
FOR SMALLER FIELD-OF-VIEW,
ROTATE BARREL TO MOVE DtODE
BACK FROM LENS
SPLIT SHELL FOR
REMOVAL OF PEN
CAP FROM CABLE
TRANSISTOR
PREAMPLIFIER
FIGURE k.2, CONSTRUCTION OF LIC2fT PEN.
Drawing courtesy of Electronic Systems
Laboratory. This drawing was made by
conventional methods.
-57-
PEN TRACKING
The light pen and its connecting cable report to the computer im-
mediately after any display spot has been shown which lies within the
pen^s view. By displaying a cross-like pattern and noticing which
spots fall within the light pen's view, the computer can follow the
motions of the light pen around the screen. In order to follow normal
motions of a hand held light pen I have found it necessary to redisplay
the tracking cross about 100 times per second, taking 1 millisecond per
display. When the cross is being "dragged" across the screen at the
maximum speed I have achieved, successive crosses are displayed about
0.2 inches apart and the maximum pen speed is thus 20 inches per second
which has proven quite enough for the experiments conducted. If the
light pen is moved faster than that, the tracking cross will fall en-
tirely outside of its field of view and tracking will be lost. I use
the loss of tracking as the so-called termination signal for all pen
tracking operations.
Early in the system development some effort was spent trying to
reduce the computer time spent in pen tracking. It was attempted to
have the computer predict the location of the pen based on its past
locations so that a longer time might elapse between display of track-
ing crosses. The assumptions of constant velocity,
and constant acceleration,
X, = 3(X^.i - X^.2) + X^_3 Y^ = 3(Y^.i - Y^.g) + Y^.3^ (1.-2)
where successive pen positions are denoted by subscripts, were tried.
A pictorial representation of these assumptions is shown in Figure k,3'
-58-
CONSTANT VELOCITY
CONSTANT ACCELERATION
T-2
T
O
O
T-1
T
t-3
FIGURE 4.3.
PREDICTIVE PEN TRACKING
o o o ^
O O Q o «
O
OqqO ooo» «doo OOOft
O O O O o
O ^
RANDOM POINTS
% I
«
OOQOOO oooooo o«o«o«
o e
o o
o
«
FIGURE 4,4.
DISPLAYS FOR PEN TRACKING
-59-
An a-ttcmpt was made to comlDine various types of prediction according to
the speed of motion of the pen, but all such efforts met with difficult
stability problems and were interfering with more important parts of the
research. Therefore, I decided to accept, the ten , per cent of time lost
to tracking in order to proceed to more interesting things. Other
workers, notably Holland Silvers formerly of Bolt, Beranek and Newman,
report better success with predictive tracking giving numbers like 3^
loss .
Different methods of establishing the exact location of the light
pen have been tried using many different shapes of display. For example^
the displays shown in Figure ^4-.^^ all seem to be about the same as far as
time taken to establish pen position and accuracy. As far as I know, no
one has taken into account the motion of the pen during the tracking
display period. I use the logarithmic scan with four arms.
To initially establish pen tracking the Sketchpad user must inform
the computer of an initial pen location. This has come to be known as
"inking-up" and is done by "touching" any existing line or spot on the
display whereupon the tracking cross appears. If no picture has yet
been drawn, the letters INK are always displayed for this purpose.
DEMONSTRATIVE USE OF PEN
During the remaining 90^ of the time that the light pen and display
system are free from the tracking chore, spots are very rapidly dis-
played to exhibit the drawing being built, and thus the lines and
circles of the drawing appear. The light pen is sensitive to these
spots and reports any which fall within its field of view by the
-60"
interruption of a sequence change before another spot can "be shown.
The table within the computer memory which holds the coordinates of the
spots also contains a tag on each one as shown in Figure 4.5 so that
the picture part to which this spot belongs may be identified if the
spot should be seen by the pen.
A table of all such picture parts which fall within the light pen's
field of view is assembled during one complete display cycle. At the
end of a display cycle this table contains all the picture parts that
could even remotely be considered as being "aimed at." During the next
display cycle a new table is assembled which at the end of that cycle
will replace the one then in use. Thus, two storage spaces are provided,
one for assembling a complete table of display parts seen, the other for
holding the complete table from the last display cycle so that the aim-
ing computation described below in the sections on dononstrative lan-
guage and pseudo pen location may avoid using a partially complete table.
Note that since the display of the TX-2 is independent of the computa-
tions going on, the aiming computation may occur in the middle of a dis-
play cycle.
Due to the relatively long time that a complete display cycle for
a complicated drawing may take, the aiming computation, by using infor-
mation tram, the previous complete display cycle, took excessive time to
"become aware" of picture parts newly aimed at by the pen. Therefore, I
require that any display part seen by the light pen which is not yet in
the table being built for the current display cycle be put not only in
that table, but also in the table for the previous display cycle if not
already there. This speeds up the process of locking onto elements of
-61-
ADDRESS OF PART
FIGURE 4.5.
ADDRESS IN DISPLAY REGISTER
/ __N_
AT LINE
N
\
AT INTERSECTION
AT CIRCLE
-AT POINT
FIGURE 4.6.
OPERATION OF PSEUDO PEN LOCATION
.62-
the drawing. Similarly, the information from a previous display cycle
may contain many previously seen drawing parts which are not currently
within the light pen's field of view, especially if the light pen has
moved an appreciable distance since the last complete display cycle.
One might attempt to detect large pen displacements during a display
cycle and indicate that the old light pen information is too obsolete
to use if such displacements occur. However, I have often found it
handy to slide appreciable distances along a line or curve, "in which
case the light pen information is not made entirely obsolete. There-
fore, no such obsolescense-by-displacement routine has been incorporated
into the Sketchpad system.
DEMONSTRATIVE LANGUAGE
The table of picture parts falling within the field of view of the
light pen, assembled during a complete display cycle, contains all the
picture parts which might form the object of a statement of the type:
Q-PPly function F to .
e.g. erase this line (circle, etc.). Since the one half inch diameter
field of view of the light pen is relatively large with respect to the
precision with which it may be manipulated by the user and located "by
the computer, the Sketchpad system will reject any such possible demon-
strative object which is further from the center of the light pen than
some small minimum distance; about l/8 inch was found to be suitable.
Although it is easy to compute the distance from the center of the light
pen field to a line segment or circle arc, it is not possible to compute
-63-
the distance from the light pen field center to a piece of text or a
complicated symbol represented as an instance. For every kind of pic-
ture part some method must "be provided for computing its distance from
the light pen center or indicating that this computation cannot he made.
The distance from an object seen by the light pen to the center of
the light pen field is used to decrease the size of the light pen field
for aiming purposes. A light pen with two concentric fields of view, a
small inner one for demonstrative purposes, and a larger outer one for
tracking would make this computation unnecessary and would give better
discrimination between objects for which no distance computation exists.
Lack of this discrimination is now a problem. Design of such a pen is
easy, and consideration of its developnent for any future large scale
use of engineering drawing programs should be given serious considera-
tion.
After eliminating all possible demonstrative objects which lie
outside the smaller effective field of view, the Sketchpad syston con-
siders objects topologically related to the ones actually seen. End
points of lines and attachment points of instances are especially impor-
tant, but objects on which constraints operate, or the value of a number
as opposed to the digits which represent this value may also be consid-
ered. Such related objects may not specifically appear in the drawing
but it must be possible to reference them easily. If any such object
is sufficiently close to the center of the light pen field, it is added
to the table of possible demonstrative objects even though it may have
no display and, therefore, was not seen by the light pen.
As described above, the aiming or demonstrative program first elimi-
nates from further consideration objects which are too far from the
center of the light pen field to reduce the effective size of the field
for aiming purposes. Next it brings into consideration unseen objects
related to the objects actually seen. After these two procedures the
number of objects still under consideration determines the further
course of action. If no objects remain under consideration, nothing is
being aimed at. If one object, it is the demonstrative object and the
light pen is said to be "at" it, e.g., the pen is at a point, at (on) a
line, at (on) a circle, or "at" a symbol (instance). If two objects
remain, it may be possible to compute an intersection of them. If the
intersection is sufficiently close to the pen position, the pen is "at"
the intersection. With two or more objects remaining, the closest
object is chosen if such a choice is meaningful; or if not, no object is
pointed at, i.e., there is no demonstrative object.
The above consideration of the demonstrative program has been left
vague and general purposely to point out that the specific types of
objects being used in a drawing differ only in the details of how the
various computations are made. For example, although the Sketchpad
system is not now able to do anything with curves other than circle arcs
and line segments, the demonstrative program requirements to add conic
sections to the system, as it stands, involve only the addition of com-
putation procedures for the distance from the pen location to the conic,
routines for computing the intersection of conies with conies, lines,
and circles, and some indication of what topologically related objects,
e.g. foci, need be considered. Figure h.6 outlines the various regions
within which the pen must lie to be considered "at" a line segment, a
circle arc, their end points, or their intersection. The relative sizes
-65-
of the error tolerated in the "sufficiently close to" statements above
are indicated as well. The error tolerated is a fixed distance on the
display so that confusion because objects appear too close together can
usually be resolved by enlarging the drawing as described in Chapter V.
The organization of the demonstrative program in Sketchpad is in
the form of a set of special cases at present. That is, the program
itself tests to see whether it is dealing with a line or circle or
point or instance and uses different special subroutines accordingly.
This organization remains for historical reasons but is not to be con-
sidered ideal at all. A far better arrangement is to have within the
generic block for a type of picture part all subroutines necessary for
it.
PSEUDO PEN LOCATION
The demonstrative program computes for its pwn use the location on
a picture part seen by the light pen nearest the center of the pen's
field of view. It also computes the location of the intersection of
two picture parts. Thus when the demonstrative program decides which
object or intersection the light pen is at, an appropriate pseudo pen
location has also been computed. If no object has been named as demon-
strative object, the pseudo pen location is taken to be the actual pen
location. The statements "at a line," "at a circle," and "at a point"
take on true significance, for the pseudo pen location will indeed be
at these objects.
The pseudo pen location is displayed as a bright dot which locates
itself ordinarily at the center of the pen tracking cross. It is easy
to tell when the demonstrative object is a line^ circle, point, or
intersection, because this bright dot locks onto the picture part and
becomes temporarily independent of the exact pen location. The pseudo
pen location or bright dot is used as the point of the pencil in all
drawing operations; for example, if a point is being moved, it moves
with the pseudo pen location. As the light pen is moved into the areas
outlined in Figure h,S and the pen locks onto existing parts of the
drawing, any moving picture parts jiarap to their new locations as the
pseudo pen location moves to lie on the appropriate picture part. The
pseudo pen location at the instant that a new line or circle is created
is used as the coordinates of the fixed end of that line or circle.
With Just the basic drawing creation and manipulation functions of
draw, move, and delete and the power of the pseudo pen location and de-
monstrative language programs, it is possible to make fairly extensive
drawings . Most of the constructions normally provided by straight edge
and compass are available in highly accurate form. Most important, how-
ever, the pseudo pen location and demonstrative language give the means
for entering the topological properties of a drawing into the machine.
-67-
Chapter V
DISPLAY GENERATION
The display system,, or "scope," on the TX-2 is a ten bit per axis
electrostatic deflection system able to display spots at a maximum rate
of about 100,000 per second. A display instruction permits a single
spot to be shown on the display at any one of slightly more than a mil-
lion places, requiring 20 bits of infonnation to specify the position of
the spot. Due to the multiple sequence design of the TX-2 it is conven-
ient to permit the display system to operate at its own speed. The dis-
play will request memory cycles whenever they are required to transmit
more information to it, but the time actually taken in displaying a spot
will not be lost, for the rest of the TX-2 may be involved with other
operations meanwhile. It has been found useful, therefore, to store the
locations of all the spots of a drawing in a large table in memory and
to produce the drawing by displaying from this table. The display
system, then, sees the rest of Sketchpad as 32,000 words of core storage.
The rest of the Sketchpad is able to compute and store spot coordinates
in the display table without regard to the timing of the display system.
The display spot coordinates are stored one to a memory word. The
display subprogram displays each in turn, taking 20 microseconds each so
that some time will be left over for computation. If instead of display-
ing each spot successively, the display program displays every eighth in
a system of interlace, the flicker of the display is reduced greatly,
but lines appear to be composed of crawling dots. For large displays
made up mostly of lines such an interlace is useful. However, for
-68.
repetitive patterns of short lines, the effect may he that the entire
drawing seems to dance "because of synchronization between the interlace
and the repetitive nature of the pattern. The interlace may be turned
on or off under user control by means of a toggle switch.
Early display work with the display file led to the discovery by
the author and others that if the spots were displayed at random, a
twinkling picture resulted which is pleasing to the eye and avoids
flicker entirely (see Figure 5.1) • However, small detail is lost be-
cause of the eye*s inability to separate the pattern from the random
twinkle unless the pattern is gross. Twinkling, like interlace, is
under user control by a toggle switch. Twinkling is accomplished hy
scrambling the order of the display spot locations in the display file.
To do this, each successive entry is exchanged with an entry taken at
random until every entry has been exchanged at least once. Needless
to say, whether a scrambled file is displayed successively or "by inter-
lace makes no difference to its twinkling appearance.
MARKING OF DISPLAY FILE
Of the 36 hits available to store each display spot in the display
file, 20 are required to give the coordinates of that spot for the dis-
play system, and the remaining 16 are used to give the address of the n-
component element which is responsible for adding that spot to the
display. Thus, all the spots in a line are tagged with the ring struc-
ture address of that line, and all the spots in an instance are tagged
as belonging to that instance. The tags are used to identify the parti-
cular -part of the drawing being aimed at by the light pen for demonstra-
tive statements. See Chapter IV, Figure 4.5, p6l.
-69-
FIGURE 5.1. TWINKLING DISPLAY.
Displaying the spots of a large display in random
sequence makes the display appear to "twinkle. " This
photograph was exposed only long enough to show about
half of the spots of a twinkling display. It conveys
the impression of a twinklings display as well as any
still picture can. k 2 2 2
The curves are of the equation x - x 4* y = a
for several values of a. They were drawn by another
program rather than by Sketchpad.
-70-
If a part of the drawing is being moved by the light pen, its dis-
play spots will be recomputed as quickly as possible to show it in suc-
cessive positions. The display spots for such moving- parts are stored
at the end of the display file so that the display of the many non-
moving parts need not be disturbed. Moving parts are made invisible to
the light pen so that the demonstrative and pseudo pen location computa-
tions described in Chapter IV will not "lock on" to parts moving along
with the pen.
COORDINATE SYSTEMS
The coordinate system of the TX-2 display system has origin at the
center of the scope and requires ten bits of deflection information
located at the left of l8 bit computer subwords for each axis. Treat-:
ment of these numbers as signed fractions of full scope deflection leads
to the most natural programming because of the fixed point, signed
fraction nature of the TX-2 multiply and divide instructions. The
scope coordinate system is natural to the ability of the TX-2 to perform
arithmetic operations simultaneously on two l8 bit half words. It is
not suitable for representing variables with more than two components,
nor is the precision available in l8 bits adequate for all the opera-
tions for which the Sketchpad system is applicable.
For convenience in representing many component variables and for
more than l8 bit precision. Sketchpad uses an internal coordinate system
for drawing representation divorced from the representation required by
the display system. This internal system is called the "page" coordir
nate system. In thinking of the drawings in Sketchpad, the page
-71-
coordinates are considered as fixed. A page to scope transformation
gives the ability to view on the scope any portion of the page desired,
at any degree of magnification, as if through a magnifying glass. The
magnification feature of the scope window- into-the-page makes it posj^
sible to draw the fine details of a drawing. The range of magnificaT?.
tion of 2000 available makes it possible to work, in effect, on a ,
7- inch square portion of a drawing about, l/^ mile on a side.
TRMSFORMATIONS AND SCALE FACTORS
The page coordinate system is intended for use only internally and
will always be translated into display or plotter coordinates by the
output display subroutines. Therefore, it is impractical to assign
any absolute scale factor to the page coordinate system itself; it is
meaningless to ask how big is the page. It is, however, very important
to know how big the visible representations of Sketchpad drawings will
be, for one must make drawings in the correct sizes if one is to communi-
cate with machine shops. Dimensions indicated on the drawing must cor-
respond to the dimensions of the drawing in its final form if full-size
drawings are to be produced. The computer's only concern with the
actual size of the page coordinate system is to know what decimal number
should be displayed for the value of a certain distance in page cooirdi-
nates. As Sketchpad now stands, the value is such that one-to-one scale
drawings can be produced on the plotter if dimensions are read in units
of thousandths of an inch.
Page coordinates, then, are dimensionless signed fractions, 3^ bits
long which are considered as fixed when considering drawing representa-j
tions. In order to avoid the troubles of overflow, it is made difficult
-72-
for the user to generate page coordinates with values in the most signi-
ficant six or seven bits of the 36 allowed. This is done hy artificially
limiting the maximum part of the page displayed on the scope to I/256 of
the page's linear dimension. The 29 or 30 bits of precision which remain
are sufficient for all applications. The maximum magnification of the
display is also limited so that the "grain" of the page coordinates can-
not show on the display. The 2000-to-one scale change mentioned above
remains .
A scale factor for the display controls the size of the square
which will appear on the scope. The actual number saved is the half-
length of the side of the square, called SCSZ for SCope SiZe as shown in
Figure 5 '2. Also saved are the page coordinates of the center of the
scope square. By changing these numbers the portion of the page shownc
on the scope may be changed in size and moved, but not rotated.
The shaft position encoder knobs below the scope (see Figure 1.2,
p.ll ) are used to control the scale factor and square positioning
numbers indicated above. Rotation of the knobs tells the program to
change the display scale factor or the portion of the page displayed.
In order to obtain smooth operation at every degree of magnification,
unit knob rotations produce changes in the scope size and position
numbers proportional to the existing scope size number, SCSZ, Rotation
of the scale change knob, therefore, causes exponential increase or
decrease in SCSZ and this results in apparent linear change in the view
on the scope.
•73-
I-
X ^SCS2i
<)
SCOPE COORDINATES
PAGE COORDINATES
FIGURE 5.2. COORDINATE SYSTEMS
-74-
INSIDE OUT AIJD OUTSIDE IN DISPLAY
How the direction of rotation of the knobs affects the translation
of the display is important fron the hinnan factors point of view. It is
possible to think of moving the scope window above the page or moving
the /drawing beneath the window. Since to the user the scope is physi-
cally there, and no sense of body motipn goes with motion of the window,
the knobs turn so that the operator thinks of moving the drawing behind
his window: rotation to the right results in picture motion to the
right or up. Similarly, rotation of another knob to the right results
in rotation of picture objects to the right as seen by the user. No
such convenient manner of thought for the scale knob has been found.
Users get used to either sense of change about equally poorlyjj the major
user so far (the author) still must try the knob before being sure of
which way it should be turned.
The "translation knobs were primarily used to locate a portion of
the picture in the center of the scope so that it could be enlarged for
detailed examination. To make centering easier, a special function was
provided which relocates the picture so that the iinfliediately preceding
light pen position is centered. 'The knobs are nov used for fine posi-
tioning of the picture to make the scope display all of an area which
just barely fits inside it. The light pen could perhaps be used to con-
trol scope size and positioning without reference to the knobs at all,
perhaps with a coarse and fine control. The question of what controls
are best suited to humans is wide open for investigation-
-75-
COORDINATE CONVERSION AND EDGE DETECTION
The reason for having the page-scope transfoimation in teiros of
the location of the scope center and the size of the scope is that this
form makes it very easy to transform page coordinates into scope coordi-
nates.
PAGE COORDIHA^-^Cmm OF SCOPE ^ ^^^^ COORDINATE
The process of division will yield overflow if the point converted does
not lie on the scope. However, one can little afford the time that
application of this transformation to each and every spot in a line
would require. It is necessary, therefore, to compute which portion(s)
of a curve will appear on the scope, and generate ONLY those portions
for the human to see. The edge detection problem is the problem of
finding suitable end points for the portion of a curve which appears on
the scope.
In concept the edge detection problem is trivial. In terms of
program time for lines and circles the problem is a small fraction of
the total computational load of the system, but in terms of program
debugging difficulty the problem was a lulu. For example, the canputa-
tion of the intersection of a circle with any of the edges of the scope
is easy, but computation of the intersection of a circle with all four
edges may resiilt in as many as eiight intersections, some pairs of which
may be identical, the scope comers. Now which of these intersections
are actually to be used as starts of circle arcs?
-76-
THE SERVICE PROGRAM - LINE AND CIRCLE GENERATION
As the Sketchpad system now exists, all displays are generated from
straight line segments, circle arcs, and single points. The details of
generating the specific display spots for each of these types of display
is relegated to a "service" program. The service program also contains
the actual display suh-program for displaying the spots and retains
control over the input and output to the display file. The serv'ice pro-
gram takes care of the transformation of coordinates from page coordi-
nates to scope coordinates and computes the portion of the line, circle,
or point to be. shown, if any. Since these service functions have been
working correctly, further programming was not required to make refer-
ence to the details of scope size, position, coordinate transformation,
or display. For example, the routine which displays text on the scope
uses the line and circle service programs to compose each letter.
The independence of the bulk of the program from the specifics of
display is a very valuable asset for future expansion and change to the
system. For example, when a line drawing scope capability was added to
the TX-2, only the service program needed to be changed to accommodate
it. Moreover other people can and do use the service subroutines in
their programs. The attitude of independent parts divided by independ-
ence of function pervades the Sketchpad system; being forced to divide
the program into several binary portions because it was, in totb, too
big to handle, I divided it in the most natursLlc places -I could find.
The actual generation of the lines and circles for the present spot
display scope is accomplished by means of the difference equations:
^1 = ^1-1 * ^ y^ = y^.i + AST (5-1)
-77-
for lines, and
2 , , (5-2)
for circles, where subscripts i indicate successive display spots, sub-
script c indicates the circle center, and R is the radius of the circle
in Scope Units. In implementing these difference equations in the pro-
gram the fullest possible use is made of the coordinate arithmetic capa-
bility of the TX-2 so that both the x and y equation computations are
performed in parallel on l8 bit subwords. Including marking the points
in the display file with the appropriate code for the ring structure
block to which they belong (two instructions), and indexing, the program
loops contain five instructions for lines and ten for circles. About ;
3/^ °^ ^^^ total Sketchpad computation time is spent doing these 15 in-
structions .'
CIRCLE CLOSURE
It is an unfortunate property of difference equation approximation
to differential equations that the tiny errors introduced by the finite
approximation may accumulate to produce gross noticeable errors. Al-
though the difference equation (5-2) listed above for circle generation
may seem more complicated than necessary, it is the small details of the
equation that make it useable. Considerable effort was required to find
an equation which produced faithful circles and could be implemented to
take advantage of the parallel 18 bit arithmetic available in the TX-2.
Other equations tried either generated logarithmic spirals due to
-78.
mathematical inadequacies, required more than l8 bit precision to oper<-
ate accurately, or required serial processing of the x and y equations,
which would consume more time.
For example, the difference equations:
1 (5-3) \
h = ^1-1 - R (^i-1 - ^c'
produce a logarithmic spiral which grows about (it x step size) in "radi-
us" each turn. This spiral divergence is predicted theoretically and
is unrelated to any roundoff error. It could be avoided by using the
equations :
(5-l^)
but the term is so little different from unity for the usual
n/i + r2
values of R that it cannot be represented in l8 bits. The simple change
from (5-3) to the equations:
^i = ^i-i+¥(yi-i-yc)
1 (5-5)
where a new position of x is used to generate the next position of y.
Equations (5-5) approximate a circle well enough and are known to close
exactly both in theory and when implemented, but because the x and y
equations are dissimilar, they cannot make use of TX-2's ability to do
two 18 bit additions at once. Note, however, that Equations (5-5) a^^e
ideally suited for implementation on machines which can perform only
-79-
one addition at a time. In fact, Sketchpad uses Equations (5-5) to
generate the sine and cosine functions used for rotations.
DISPLAY PROGRAMS
The display programs for line and circle segments are simply the
line and circle drawing subroutines plus a small program which extracts
the pertinent numerical information from the ring structure to locate
the line or circle segment properly. A similar routine for drawing
^ dotted lines and dotted circles would "be usefal^— the same manipulations,;
that apply to lines and circles could be applied to the dotted curves
as well. To be consistent with the existing programs the dotted line
program would use the line or circle drawing subroutine many times,
once for each dot. Although this would be somewhat inefficient in that
the values of Ax and Ay in (5-1) would be recomputed each time, it
could be made to work with the minimum programming difficulty. Alterna-
tively, a special dotted line subroutine could be written. This would
be especially appropriate if output devices were used for which dotting
could be accomplished in a special way as, for example, lifting the
plotter pen periodically while it is tracing a curve.
Another variation on lines and circles would pennit making lines
of various weights or with different styles of dots: center lines and
the like. These could each be put into the system as a different type
of line, or all could be treated as a single type with some numerical
specification of the line characteristics. For example, two scalars
might be used to indicate approximate dot frequency and the ratio of
dot length to dot period. A single scalar might specify the line weight,
-80-
It is important that the properties ,of such a scalar would be the unit-
less properties of ratios, invariant under changes to the scale of the
drawing and the transfoimations of instances. The existing scalar with
the dimension of length would not serve.
Text, to put legends on a drawing, is displayed by means of special
tables which indicate the locations of line and circle segments to make
up the letters and numbers. Each piece of text appears in a single line
not more than 36 characters in length of equally spaced characters which
can be changed by typing. Digits to display the value of an indicated
scalar at any position and in any size and rotation are formed from the
same type face as text. It is possible to display up to five decimal
digits with sign; binary to decimal conversion/is provided, and leading
zeros are suppressed. Whatever transformation is applied to the magni-
fication of subpictures applies also to the value displayed by the
digits. Digits which indicated lengths when a subpicture was originally
drawn remain correct however it is used. Digits are intended for making
size notations on drawings by means of dimension lines.
The instance, as will be described more fully in COaapter VI, be-
haves as a single entity. The display spots which represent all the
internal parts of instance must be marked with the address of the
instance block rather than with the address of the actual line or circle
blocks which are the indirect cause of the spots. The instance expan-
sion program makes use of the line, circle, number, and text display
programs and itself to expand the internal structure of the instance.
A marker is used so that during expansion of an instance, display spots
retain the instance marking.
.81.
Expansion of instances may be a most time consuming ;^6b. When
just the existence of an instance is important, but not its internal
character, one can display a frame around the instance without having
its internal structure show. The framing and expansion of instances
are individually controlled by toggle switches . The instance frame is
a square drawn around the outline of the instance, that is, the smallest
square which fits around the master of the instance in upright position.
The size and location of this square are computed >*ienever a drawing is
filed away, provided that no instances of the drawing exist. In fact,
the drawing is relocated so that the center of the frame is always at
the origin of the page coordinate system. This is done so that the
coordinate system of an instance will have origin at about the center
of the instance. If instances of the picture exist, the program re-
frains from relocating picture origin because to do so would slightly
relocate all instances of the picture in the other direction.
The instance expansion routine does some edge detection in a crude
way to avoid spending inordinate amounts of time deciding that each
line and circle in an instance grossly off the scope is individually
off the scope. Instances ai^e not expanded unless there is a fair
chance that some part of them will appear. The instance outline box
is usfed for this purpose: the instance is not expanded if its center is
more than 1.5 times as far from the scope edge as its box size. Since
the relatively new addition of avoiding box size recomputation and
translation of a picture if instances of it exist, it is possible to
have parts of an instance extend any distance outside their box.
Therefore, instance parts might disappear inexplicably. This has,
however, never been observed in practice.
-82-
A more complete treatment of the size of an instance for edge
detection which would cure the difficulties outlined above could he
made. One would compute not only the size of the smallest outlining
scLuare each time an un- instanced drawing is filed away, but also the
size of the smallest surrounding circle each time the drawing is filed
away, whether or not it is instanced. The smallest circle would be used
to determine whether a particular instance was worth expanding at all,
03; if the entire circle was contained on the scope, it would indicate that
further edge detection would be entirely unnecessary. In computing the
smallest enclosing circle, needless to say, subpictures would be con-
sidered only as objects which occupy their smallest enclosing circle;
internal structure of instances would be ignored. Whereas now only the
smallest enclosing box can be seen, in the proposed more complete treat-
ment either the smallest enclosing square or circle could be displayed.
DISPLAY OF ABSTRACTIONS
The usual picture for human consumption displays only lines,
circles, text, digits, and instances. However, certain very useful
abstractions are represented in the ring structure storage which give
the drawing the properties desired by the user. For example, the fact
that the start and end points of a circle arc should be equidistant
from the circle's center point is represented in storage by a constraint
block. To make it possible for a user to manipulate these abstractions,
each abstraction must be able to be seen on the display if desired.
Not only does displaying abstractions make it possible for the human
user to know that they exist, but also displaying abstractions makes it
-83-
possible for him to aim at them with the light pen and, for example,
erase them. The light pen demonstrative language described in Chapter
IV is sufficient for making all changes to objects oi* abstractions
which can be displayed. To make Sketchpad's light pen language univer-
sal, all objects and abstractions represented in Sketchpad's ring struc-
ture can be displayed. To avoid confusion, the display for particular
types of objects may be turned on or off selectively by toggle switches.
Thus, for example, one can turn on display of constraints as well as or
instead of the lines and circles which are normally seen.
If their selection toggle switch is on, constraints are displayed
as shown in Figure 5v3. The centrsd: circle and letter are of fixed
size on the scope regardless of the drawing scale factor and are .
located at the average location of the variables constrained. The four
arms of a constraint extend from the top, right side, bottom, and left
side of the circle to the first, second, third, and fourth variables
constrained, respectively. If fewer than four Variables are constrained,
excess arras are omitted. In Figure 5 "3 the constraints are shown ap-
plied to "dimimy variables," each of which shows as s- X •
Two difficulties are encountered with this representation of con-
straints :
1. The constraint diagrams tend to overlap one another when
a geometric figure has several constraints applied to it,
and
2. One character is not enough to display all the symbols
and mnemonics one would like to have for his constraints.
A; more desirable arrangement would let the user draw the constraint
representation diagrams in the same way he makes other drawings, per-
mitting him to invent whatever mnemonics he could draw. It would also
.8U-
X
X-
<p>
X
X
FIGURE 5 3
DISPLAY OF CONSTRAINTS
SCALAR
CONSTRAINT MAKES DIGITS UPRIGHT
CONSTRAINT ON SCALAR VALUE
FIGURE 5.4.
DISPLAY OF SCALAR AND DIGITS
.85-
be nice to be able to relocate the body of a constraint representation
at will to avoid the unfortunate and confusing overlapping. Hov to
locate it without explicit instructions would, however, be a problem.
Moreover, the constraint, having a position itself, would have to be
treated as a variable and might be used to constrain itself, compounding
an already messy business. Alternatively, instead of locating the
circle and letter at the center of the variables one could locate them
at random nearby. Any confusion of constraints could then be clarified
by recomputing the display file to get a new set of random locations.
Another abstractioii that can be displayed if desired is the value
of a set of digits. The value of a set of digits is stored as a varia-
ble separate from the digits themselves. Moving digits means relocating
them on the drawing or rotating them. Making the digits bigger means
Just that, increasing the type size. But making the value bigger changes
the particular digits seen and not the type size. The value of a set of
digits, a scalar, appears as a':^ connected to the digits which display
it by as many lines as there are sets of digits and located at the
average location of these sets, as shown in Figure ^,k* Since there is
usually only one set of digits displaying the value of a scalar^ the=j^
is usually superimposed on it and connected to it by a zero length line
which looks like a dot. The major difficulty with this display is that
values which have no digits all lie exactly on top of one another at the
origin.
EMPTY DISPLAYS
The frames which may be put around instances can be thought of as
abstractions of the existence as opposed to the appearance of the -
.86.
instance. Moreover, since it is possible to make an instance of a pic-
ture and then erase the lines in the master picture, it is possible to
have an instance with no appearance at all, an empty instance. Before
instance framing was possible such empty instances were inaccessible to
the light pen and likely to be forgotten by the user because they could
not show on the display. At the present time it is possible to lose
only text; a line of text composed entirely of spaces does not show.
THE AS YET UNDREAMT OF THINGS THAT WILL BE DISPLAYED
The organization of Sketchpad display as a set of display subrou-
tines with identical external properties makes it possible to add new
kinds of displays to the system with the greatest ease. At the present
time the need for dotted lines and circles, including center lines, dark
lines, etc., and the need for a ratio type unitless scalar for repre-
senting angles and proportions is clear. Conic sections would be useful.
What other kinds of things may become useful for special purposes is as
yet unknown; Sketchpad attempts to be big enough to incorporate anything
easily.
-87-
Chapter VI
RECURSIVE FUNCTIONS
In the process of making the Sketchpad system operate, a few very-
general functions were developed which make no reference at all to the
specific types of entities on which they operate. IThese general functions
give the Sketchpad system the ability to operate on a wide range of
problems. The motivation for making the functions as general as possible
came from the desire to get as much result as possible from the programi«
mnpg effort involved. For example, the general function for expanding
instances makes it possible for Sketchpad to handle any fixed geometry
subpicture. The rewards that come from implementing general functions
are so great that the author has become reluctant to write any
programs for specific jobs.
Each of the general functions implemented in the Sketchpad system
abstracts, in same sense, some common property of pictures independent
of the specific subject matter of the pictures themselves. For example,
the instance expansion program is a representation of the fact that
pictures from many fields contain subpictures with relatively fixed
appearance. It is not claimed that the general functions described in
this chapter form a complifete set, that is, abstract all the common
properties of pictures. There is a definite need for a general purpose
function for making topological changes to a drawing. Such a general
purpose system is necessary, for example, to put fillets and rounds on
corners, or to be able to define a vocabulary of dotted lines \4iich
could be, "unreeled*" as it were, to any desired length. Nevertheless,
the power obtained from the small set of generalized functions in
Sketchpad is one of the most important results of the research.
-88-
In order of historical development, the recursive functions in use
in the Sketchpad system are:
1. Expansion of instances, making it possible to have
subpictures within subpictures to as many levels as
desired.
2. Recursive deletion, whereby removal of certain "
picture parts will remove other picture parts in order
to maintain consistency in the ring structure.
3. Recursive merging, whereby c<M)ination of two
similar picture parts forces combination of similarly
related other picture parts, making possible application
of complex definitions to an object picture.
k. Recursive moving, wherein moving certain picture
parts causes the display of appropriately related picture
parts to be regenerated automatically.
PUSH DOWN LISTS
A common method of keeping track of the recursion process is to
use, a "push down list," a device much like a sinking table used in
cafeterias to hold dishes so that as a dish is removed the next is
ready. Each- of the entities of a pusli down list references the next, so
that if one is removed, the location of the next will be available. A
peculiarity of the Sketchpad system is that these push down lists are
formed directly in the data storage structure and not separately by the
program. This guarantees that if the data storage structure fits in
memory, it may be fully recur sed without risk that the push down in-
formation overflow the space available for it. As far as possible,
Sketchpad uses parts of the data structure otherwise . used for other
.purposes to perform the push down function.
Chapter III and Appendix C described the ring structure used for
primary picture storate in the Sketchpad system and showed the relation-
ships between various kinds of blocks. In this section as little reference
-89-
as possible will be made to the exact nature of the blocks involved,
becatise by avoiding reference to specific structure the -functions con-
sidered may be made applicable to any specific structure. By way of
example, however, sjpme specific cases will be mentioned; bear in mind
that these are meant only to be illustrative.
DEPENDENT AND INDEPENDENT ELEMENTS
Certain picture elements depend in a vital way for their existence,
display, and properties on other elements. For example, a line segment
must reference two end points between which it is drawn; a set of digit is;
must reference a scalar which indicates the value to be shown. In three
dimensions it might be that a surface is represented as connecting four
lines which in turn depend on end points. If a particular thing depends
on something else there will be in the dependent thing a reference by
pointer to the thing depended upon. In the ring structure used in
Sketchpad, there will be a ring with a "hen" pair in the thing depended
on and at least one "chicken" pair in a dependent thing. For example,
a ring will connect a point with all lines which use it as an end point;
the chicken pairs of this ring, being in the blocks for the lines in
question, point to the point as an end point of the lines.
Since there may be any number of rings passing through a given
block, a particular block may depend on some other blocks and
simultaneously be depended on by others. Such a block contains both
hens and chickens . In particular, all blocks contain at least one
chicken which indicates by a reference to a generic block the type of
thing represented. Some things are otherwise totally depended upon,
e.g. points, some things are totally dependent, e.g. lines, and some
both depend and are depended! on, e.g. instances.
-90-
RECURSIVE DELETING
Consistency is of course maintained if a single thing upon which no
other thing depends is deleted. To accomplish this, all chicken pairs
in its block are removed from their corresponding rings. The registers
which comprised a deleted block are declared "free" by their addition to
the FREES storage ring. In the Sketchpad system, line segments are
entirely dependent and may be deleted without affecting anything else.
However, deleting a line may leave end points on the drawing with no
lines attached to them. A special button is provided for removing all
such useless points from the drawing.
If a thing upon which other things depend is deleted, the dependent
things must be deleted also . For example, if a point is to be deleted,
all lines which terminate on the point must also be deleted. Otherwise,
where would these lines end? Similarly, deletion of a variable requires
deletion of all constraints on that variable; a constraint must have
variables to act on. Three dimensional surfaces might be made to depend
on lines which depend on points; if so, deletion of a point would require
deletion of a line which would in turn require deletion of a surface.
In Sketchpad, deleting a scalar forces deletion of all digits displaying
its value, which will force deletion of all constraints holding the
digits in position. Although the scalar-digits-constraint chain is
the longest one in Sketchpad, the programs could handle longer chains
if they existed.
The recursiveness of deletion brings with it the difficulty that
one deletion may cause any number of deletions. It may therefore be
difficult to follow the ring structure during deletions. For example,
suppose that everything in a particular picture is to be deleted, a
facility which is provided. The program applies the delete routine to
-91-
the first thing in the picture, say a point, and then to the next thing
in the picture, say a line which terminated on the point. !I!he normal
macro mentioned in Chapter III for applying functions to all the members
of a ring, LGORR, cannot be used, for at the time the next ring member
is to be located, both it and the current ring member may be so much
meaningless free storage. To delete everything in a picture. Sketchpad
again and again deletes the first thing in the picture, thus chewing
away imtll the picture is gone.
The push down list for recursive deletion is formed with the pair of
registers which normally indicates what type of thing a block represents.
As soon as it is found that a block must be deleted, it is declared
"dead" by placing its TYPE pair in a generic ring called DEADS. The first
dead thing is then examined to see if it forces other things to be de-
clared dead, which is done until no more dead things are generated by the
first dead thing. The first dead thing is then declared "free" and the
new first dead thing is examined in exactly the same way until no more
dead things exist. The lEADS ring, through registers which normally in-
dicate type, serves as the push down list.
RECURSIVE MERGING
The single most powerful tool for constructing drawings, when com-
bined with the definition copying function described in Chapter VII, is
the ability to merge picture parts recursively. The recursive merge
function makes it possible to make statements such as "this thing is to
be related to that thing in such and such a way . " The relationship may
be treated as applying to things which it relates only indirectly. For
example we shall soon see how one line may be made parallel to another
even though the parallelism constraint applies only to the locations
-92-
of their end points. Similarly, a set of digits can be forced to dis-
play the length of a line, even though the constraint involved refers
to the end points of the line and the value of the digits rather than
to the line or the digits themselves. The recursive merge function makes
it meaningful to combine anything with anything else of the same type
regardless of whether the things are dependent on other things or depended
on by others .
If two things of the same type which are independent are merged,
a single thing of that type results, and all things which depended on
either of the merged things depend on the result-^*" of the merger . For
example, if two points are merged, all lines which previously terminated
on either point now terminate on the single resulting point. In Sketch-
pad, if a thing is being moved with the light pen and the termination
flick of the pen is given while aiming at another thing of the same
type, the two things will merge. Thus, if one moves a point to another
point and terminates, the points will merge, connecting all lines which
formerly terminated on either. This makes it possible to draw closed
polygons .
If two things of the same type which do depend on other things are
merged, the things depended on by one will be forced to merge, respectively,
with the things depended on by the other. The result-^ of merging two dependent
things depends respectively on the resiilts* of the mergers it forces . For
example, if two lines are merged, the resultant line must refer to only
two end points, the results of merging the pairs of end points of the
* The "result" of a merger is a single thing of the same type
as the merged things.
-93-
original lines. All lines which terminated on any of the four original
end points now terminate on the appropriate one of the remaining pair.
More important and useful, all constraints which applied to any of the
four original end points now apply to the appropriate one of the re-
maining pair. This makes it possible to speak of line segments as being
parallel even though (because line segments contain no numerical in-
formation to be constrained) the parallelism constraint must apply to
their end points and not to the line segments themselves. If we wish
to make two lines both parallel and equal in length, the steps outlined
in Figure 6.1 make it possible. More obscure relationships between
dependent things may as easily be defined and applied. For example,
constraint complexes can be defined to make line segments be collinear,
to make a line be tangent to a circle, or to make the values represented
by two sets of digits be equal.
INSTANCES
The most powerful tool provided in the Sketchpad system for creating
large complex drawings quickly and easily is the instance. Instances
are recursi\^ely expanded so that instances may contain other^ instances
to give an exponential growth of picture produced with respect to effort
expended. Instances may have attachment points and therefore may
connect points topologically much as line segments do. For example, an
instance of a resistor may connect two points both electrically and
geometrically on the drawing. An instance also has the properties of a
four canponent variable: numbers are stored in each instance block to
indicate where, how big, and in what rotation that instance is to
appear on the picture. It took some time to recohcile the topological
properties of instances with their properties as variables.
.qH-
1f^
A. OPERATION DEFINITION
B. PICTURE TO CONSTRAIN
C. DEFINITION COPIED
D. FIRST LINE MERGED
E. SECOND LINE MERGED
F. CONSTRAINTS SATISFIED
FIGURE 6.1. APPLYING TWO CONSTRAINTS
NDIRECTLY TO TWO LINES
^<^ PARALLEL ISM '^^ EQUAL LENGTH
-95-
Tlie block cf registers which represents an instance is remarkably-
small considering that it may generate a display of any complexity. For
the purposes of display, the instance block makes reference to a picture
by means of its chicken in a ring which ties a picture to all its
instances . The iiB tance will appear on the display as a figure geometrically
similar to the picture of which it is an instance but at a location,
size, and rotation indicated by the four numbers which constitute the
"value" of the instance. An important omission as this is written is
the ability to make mirror images. Right and left handed figures must
now be treated separately, whereas the instance should indicate whether
a right or left handed version of the master is to be shown.
INSTANCES AS VARIABLES
The four numbers which specify the size, rotation, and location of
the instance are considered numerically as a four dimensional vector.
In certain computations, the value of a variable is changed "as little
as possible" if there is no need to change it further. The distance
measured in the case of instances is the square root of the sum of the
squares of the four components. For this reason, and for simplicity in
the use of the fixed point arithmetic of the TX-2, it is important that
the four numbers used to represent the vector be of about the same order
of magnitude. The particular numbers chosen are the coordinates of the
center of the instance and the actual size of the instance as it appears
on the drawing times the sine and cosine of the rotation angle involved.
In a typical drawing these four numbers have reasonably similar ranges
of variation.
-96-
In our early work we attempted to use the position and the sine and
cosine of the rotation angle times the reduction in size from the master
picture in order to avoid the normalization of master picture size implicit
in the above paragraph. This not only prevented having instances larger
than their masters because of the fixed point arithmetic, but also made
distance in the four dimensional space meaningless. No attempt was ever
made to use the size and rotation numbers independently.
The transformations of coordinates represented by the above
paragraphs are:
Poor
V
^1
^2
1
+
H
^d
-h
\
1
!y
h
w
—
^, „
i^ ^
- _
(6-1)
Better
=
m m
+
(6-2)
where :
x^,y, = Display location in page coordinates.
X ,y = Master location in page coordinates.,
m'*^m "^
s = Size of master picture in page coordinates,
i^ .. i], = ^ vector in instance, - 1< i . < + 1.
-97-
RECURSIVE DISPLAY OF INSTANCES
In displaying an instance of a picture, reference must be made to
the picture itself to find out what picture parts are to be shown. !Ehe
picture referred to may contain instances, however, requiring further
reference, and so on until a picture is found which contains no instances.
A recursive program performs this function. At each stage in the recursion,
any picture parts displayed must be relocated so that they will appear at
the correct position, size and rotation on the display. Thus, at each
stage of the recursion, some transformation of the form of Equation (6-2)
is applied to all picture parts before displaying them. If an instance is
encountered, the transformation represented by its value must be adjoined
to the existing transformation for display of parts within it. When the
expansion of an instance within an instance is finished, the transformation
must be restored for continuation at the higher level.
To avoid the difficulties of taking an inverse transformation, the
old transformation is saved in registers provided for that purpose in
the picture block of the picture being expanded. Thus, the current trans-
formation is stored in program registers and is being used, whereas the
previous transformation is saved in the picture block currently being
expanded. The push down list is provided also by indicating in the
picture block being expanded the particular instance thereof which is
responsible for this expansion of the picture. The first picture to
be displayed starts with no transformation at all. Thus, if it contains
itself as an instance, one recursion is possible, saving the old trans-
formation in the picture block and saving the address of the instance
responsible for the expansion in the picture block as well. Subsequent
recursions will be prevented, however, because no instance is expanded
-98-
if the picture of which it is an instance already belongs on the push
down list. It would "be possible to expand such circular instances
further by providing some suitable termination condition such as reaching
a level too small to show on the display. However, since the instances
might get larger rather than smaller, termination conditions are far from
simple .
ATTACKERS AM) INSTANCES
Many symbols used must be integrated into the rest of the drawing
by attaching lines to the symbols at appropriate points, or by attaching
the symbols directly to each other as if by zero length lines. For
example, circuit symbols must be wired up, geometric patterns made by
fitting shapes together, or mechanisms composed of links tied together
appropriately. An instance may have any number of tie points, and, con-
versely, a point may serve as tie for any number of instances .
An "instance-point" constraint block is used to relate an instance
to each of its tie points. An instance-point constraint is satisfied only
when the point bears the same relationship to the instance that a point
in the master picture for that instance bears to the master picture
coordinate system. Instance-point constraints are treated as a special
case when an instance is moved so that tie points always move with their
instance, and lines terminating on the tie points move as well. Each
instance -point constraint makes reference to both the instance and its,
tie points by means of chickens.
To use a point as an attacher of an instance, the point must be
designated as an attacher in the master drawing of the instance. For
example, when one first draws a resistor, the ends of the resistor must
-99-
be designated as attachers if wiring is to be attached. When an instance
is created by pressing the "instance" button, toggle switches tell what
picture the instance is to refer to. Along with the instance element
are created a point and an instance-point constraint for each attacher.
These points are bonifide points in the object picture but are not
automatically attachers of the object picture. If they are to be used
as attachers when the object pictiire is instanced, they must be designatisd
anew. Thus of the three attachers of a transistor it is possible to
select one or two to be the attachers of a flip-flop.
The entire internal structure of the instance is suppressed as
far as the light pen is concerned except for the attachers. Thus even en
a dense circuit drawing it is possible to connect elements with ease
because at the highest level of instance only the designated attachers
will hold the attention of the light pen program. Usually there are
only a few attachers for each block no matter how complicated internally,
and so it is generally obvious whicli* one to use.
RECURSIVE MOVING
At first only variables could be moved. Moving a variable means
to change somehow the numbers stored- as the components of the variable,
usually to make the display- for the variable follow light pen motions .
A moving point, for example, will be firmly attached to the pseudo
pen position, while a moving piece of text faithfully follows light pen
displacements so that the part of the text which was under the pen when
the "move" button was pressed remains under the pen. For variables
with more than two components, moving is partly controlled by the pen
and partly by knobs . For example, the moving text can be made larger or
-100-
rotated by tvo of the knobs.
The advent of the recursive merging and the definition copying
functions made it clear that one should be able to move anything
regardless of whether or hot it is variable. To move a non- variable, a re-
cursive process is used to find whatever variables may be basic to the
thing being moved. For example, if a line is to be moved, the end
points on which it depends must be moved. All objects which are being
moved are put in a ring whose hen is in the MOVINGS generic block. The
object actually attached to the light pen is first in the ring. Upon
termination only this first object in the MOVINGS ring may be merged
with other objects.
The numerical operation of moving is accomplished by the standard
transformation procedure . The small transformation due to light pen
position change and knob rotation since the last program iteration is
converted to the form of Bq[uation (6-2) and placed in the standard
location. Each object in the MOVINGS ring is transformed by it. The
generic block for each type of object, of course, contains the subroutine
to apply the transformation to such objects. The generic block for lines,
for example, indicates that no transformation need be applied to the
line because it contains no numerical values and will automatically be
moved when its end points are moved.
Moving objects must be invisible to the light pen. Since the light
pen aims at anything within its field of view, it would otherwise aim
at a moving object and a jerky motion would result. Motion would only
happen when the pen's field of view passed beyond the object being moved.
Moreover, the display for moving objects must be recomputed regularly for
the benefit of the htiman user, but the unmoving background need not be
recomputed. The display spot coordinates for objects being recomputed
-101-
is placed last in the display file, above (in higher niuribered registers)
the fixed background display so that it may be recomputed without dis-
turbing the rest of the display file. The light pen program rejects any
spots seen by the pen which come from these high display file locations.
Needless to say, the entire display file must be recomputed once to
eliminate the former traces of the newly moving objects.
-102-
Chapter VII
BUILDING A DRAWING, THE COPY FUNCTION
As experimentation with drawing systems for the computer progressed,
the basic drawing operations evolved into their present forih. At the
outset, the very general picture and relationship defining capability of
the copy and recursive merging functions were unknown and so considerable
power had to be built directly into the system. Now, of course,, it would
be possible to use much simpler atomic operations to draw simple pictures
embodying many of the notions now treated as atomic.
DRAWING VS. MOVING
An idea that was difficult for the author to grasp was that there
is no state of the system that can be called "drawing." Conventionally,
of course, drawing is an active process which lisaves a trail of carbon
on the paper. With a computer sketch, however, any line segment is
straight and can be relocated by moving one or both of its end points .
In particular, when the button "draw" is pressed, a new line segment and
two new end points are set up in storage, and one of the line's end
points is left attached to the light pen so that subseq,uent pen motions
will move the point. The state of the system is then no different from
its state whenever a point is being moved.
Similarly, to draw a circle, one creates a center point when the
button "circle center" is pressed, and creates in the ring structure a
circle block and its start and end points when the button "draw" is
pressed with a circle center defined. The end point of the circle arc
-103-
is left attached to the light pen to move with subsequent pen motions.
Since the start and end points of a circle arc should be equidistant
from its center point, an equal distance constraint is created along
with the circle but could be subsequently deleted without deleting the
circle.
ATOMIC OPERATIONS
In general, when creating new points to serve as the start of line
segments and circle arcs or centers for circle arcs, an existing point
is used if the pen is aimed at one when the new point would be generated.
Thus, if one aims at the end of an existing line segment and presses
"draw" the new line segment will use the existing point rather than
setting up another point which has the same coordinates. Later motion
of this point will move both lines attached to it; the ring structure
storage reflects the intended topology of the drawing. Similarly, if
one is moving a point and gives a termination signal while aiming at
another point, these two points will be merged, again reflecting the
intended drawing topology.
We have seen that a constraint is set up to indicate that the start
and end points of a circle arc should be equidistant from its center
whenever a new circle arc is drawn. Similarly, constraints to indicate
that a point should lie on a line or circle are automatically set up if
a point is either created while the pen is pointing to the line or circle
or moved onto the line or circle. The constraints, of course, do not
apply to the line or circle itself but to the points on which it de-
pends. If the light pen is aimed at the intersection of line segments,
two "point -on- line" constraints will be set up for a point created or
left there, one for each intersecting line. Three or more line seg-
ments may be forced to psiss through a single point by moving that point
onto them successively to set up the appropriate constraints. Constraint
satisfaction will then move the lines so that all of them pass through
the point. In order to avoid cluttering up the ring structure with re-
dundant constraints, the point-on-line and point- on- circle constraints
are set up only if the point is not already so constrained.
GENERALIZATION OF ATCMIC OPERATIONS
The atomic operations described above make it possible to create in
the ring structure new picture components and relate them topologically.
The atomic operations are, of course, limited to creating points, lines,
circles, point-on-line and point -on- circle constraints, (The point-on-
circle constraint is the same type as used to keep the circle's start
and end points equidistant from its center. ) Since implementation of
the copy function it has become possible to create any combination of
picture parts and constraints in the ring structure. The recursive
merging function makes it possible to relate this set of picture parts
to any existing parts. For example, if a line segment and its two end
points are copied into the object picture, the action of the "draw"
button may be exactly duplicated in every respect. Along with the copied
line, however, one might copy as well a constraint to make the line hori-
zontal, or two constraints to make it both horizontal and three inches
long, or any other variation one cares to put into the ring structure
to be copied.
-105-
When one draws a definition picture to be copied, certain portions
of it to be used in relating it to other object picture parts are desig-
nated as "attachers". Anything at all maybe designated: for example,
points, lines, circles, text, even constraints J The rules used for com^
bining points when the "draw" button is pressed are generalized so- that:
For copying a picture, the last-designated attacher is left
moving with the light pen. The next -to -last -designated
attacher is recursively merged with whatever object the pen
is aimed at when the copying occurs, if that object is of
like type. Previously designated attachers are recursively
merged with previously designated object picture parts, if
of like type, until either the supply of designated attachers
or the supply of designated object picture parts is exhausted.
The last -designated attacher may be recursively merged with
any other object of like type when the termination flick is
given.
Normally only two designated attachers are used because it is hard to
keep track of additional ones. The order in which attachers are desig-
nated is important because it is in this order that they will be treated.
If a mistake is made in ordering the attachers, redesignation of an at-
tacher puts it last in the order. As this is written there is no way
to undesignate an attacher, except by deleting it, an oversight which
should be corrected.
If the definition picture to be copied consists of a line segment
with end points as attachers and a horizontal constraint between the
end points, as shown in Figure 7.1A, pressing the "copy" button will
appear to the user exactly like pressing the "draw" button. One end
point of the line will be left behind and one will follow the light pen.
Subsequent constraint satisfaction will, however, make the line horizon-
tal.
If the definition picture consists of two line segments, their four
end points, and a constraint on the points which makes the lines equal
-106-
LINE. ATTACHER 2
POINT. ATTACHER 2
POINT. ATTACHER 1
A. HORIZONTAL LINE
LINE. ATTACHER 1
B. EQUAL LENGTH LINES
POINT. ATTACHER 2
DIAMOND INSTANCE-
1 POINT. ATTACHER 1
INSTANCE-POINT CONSTRAINT —
CONSTRAINTS ON INSTANCE
C. PARTLY FLEXIBLE ARROW
\
INSTANCE. ATTACHER 2
INSTANCE. ATTACHER 1
/
D. PRE-TOINED INSTANCES
FIGURE 7.1.
DEFINITIONS TO COPY
-106-
in length, with the two lines designated as attachers as shown in Figure
7. IB, copying enables the user to make any two lines equal in length.
If the pen is aimed at a line when "copy" is pushed, the first of the
two copied lines merges with it, (taking its position and never actually
being seen). The other copied line is left moving with the light pen
and will merge with whatever other line the pen is aimed at when tenni-
nation occurs. Since merging is recursive^ the copied equal-length con-
straint will apply to the desired pair of object picture lines. If no
lines are aimed at, of course, the copied picture parts are seen at once
with the scale factor so reduced that the entire copied picture takes up
about 1/16 of the display area.
If the picture to be copied consists of the erect constraint and
the full size constraint, both applying to a single dimimy variable which
is the attacher, copying produces a useful constraint complex attached
to the pen for subsequent application to any desired instance. With
only one attacher, the instance constrained is the one the pen is aimed
at when termination occurs.
COPYING INSTANCES
As we saw in Chapter VI the internal structure of an instance is
entirely fixed. The internal structure of a copy, however, is entirely
variable. An instance always retains its identity as a single part of
the drawing; one can only delete an entire instance. Once a definition
picture is copied, however, the copy loses all identity as a Unit; indi-
vidual parts of it may be deleted at will.
One might expect that there was inteimediate ground between the
fixed- internal-structure instance and the loose-internal-structure copy.
-107
One might wish to produce a collection of picture parts, some of which
were fixed internally and some of which were not. The entire range of
variation between the instance and the copy can be constructed by copy-
ing instances.
For example, the arrow shown in Figure 7«1C can be copied into an
object picture to result in a fixed-intemaJ.-structure diamond arroi^ead
with a flexible tail. As the definition in Figure 7.1C is set up, draw-
ing diamond-arrowheaded lines is just like drawing ordinary lines. One
aims the light pen where the tail is to end, presses "copy" and moves
off with an arrowhead following the pen. The diamond arrowhead in this
case will remain horizontal.
Copying pre- Joined instances can produce vast numbers of joined
instances very easily. For example the definition in Figure 7 'ID, when
repetitively copied, will result in a row of joined, equal size diamonds.
In this case the instances themselves are attachers. Although each press
of the "copy" button copies two new instances into the object picture,
one of these is merged with the last instance in the growing row. In
the final row, therefore, each instance carries all the constraints which
were applied to either of the instances in the definition. This is why
only one of the instances in Figure 7. ID carries the erect constraint.
Notice also that although the diamond is normally a two'^attacher instance,
each of the diamonds in Figure 7 'ID carries only one attacher. The other
has been deleted so that each instance in the final row of diamonds will
obtain only one right and one left attacher, one from each of the copied
instances .
-X08.
THE MECHANICS OF COPYING
Needless to say, when a piece of ring structure is copied the
definition picture used is not destroyed; the copying procedure re-
produces its ring structure elsewhere in memory. However, the repro-
duction is not just a duplication of the numbers in some registers. The
parts of the definition drawing to be copied may be topologically related,
and the parts of the copy must be related to each other in the same way
rather than to the parts of the master. Worse yet, some parts of the
definition may be related to things which are not being copied. For
exaraple, an instance is related to the master picture of which it is
an instance^ and the copy of the instance must be related to the same
master picture, not to a copy of it.
To copy a picture, space to duplicate all the elements of the pic-
ture is allocated in the free registers at the end of the ring structure.
Each of the new elements is tied into its appixrpriate generic block ring
by its TYPE component. Each new element is placed in this ring adjacent
to the element it is a copy of. That is, for each element in the master
a duplicate element is set up adjacent to it in the generic ring for
that type of element. Appropriate scaled values are given to copied
variables. The various references in the definition elements are then
examined to see whether they refer to things that have been copied. If
they do, the corresponding components of the copied elements are made
to refer to the appropriate copied elements. On the other hand, if a
definition element refers to something which has not been copied, its
copy refers to the same element that its definition does.
When the complete copy has been made, the copies of all but the
last-designated of the attachers are recursively merged with the designated
-109-
portions of the object picture. The last -designated attacher is fastened
to the light pen with the recursive moving function. The last -designated
attacher may later on merge vith another picture part.
-110-
Chapter VIII
CONSTRAINT SATISFACTION
The major feature which distinguishes a Sketchpad drawing from a
paper and pencil drawing is the user's ability to specify to Sketchpad
mathematical conditions on already drawn parts of his drawing which will
be automatically satisfied by the computer to make the drawing take the
exact shape desired. For example, to draw a square, any quadralateral
is created by sloppy light pen manipulation, closure being assured by
the pseudo light pen position and merging of points. The sides of this
quadralateral may then be specified to be equal in length and any angle
may be required to be a right angle. Given these conditions, the com-
puter will complete a square. Given an additional specification, say
the length of one side, the computer will create a square of the desired
size.
'The process of fixing up a drawing to meet new conditions applied
to it after it is already partially complete is very much like the proc-
ess a designer goes through in turning a basic idea into a finished de-
sign. As new requirements on the various parts of the design are
thought of, small changes are made to the size or other properties of
parts to meet the new conditions. By making Sketchpad able to find new
values for variables which satisfy the conditions imposed. It is hoped
that designers can be relieved of the need of much mathematical detail.
The effort expended in making the definition of constraint types as
general as possible was aimed at making design constraints as well as
geometric constraints equally easy to add to the system. To date.
-111-
however, Sketchpeui is more of a model of the design process than a
complete designer's aid both because it is limited to two dimensions
and because little advanced application has as yet been made of it.
Ihe work on constraint satisfaction has been successful as far as
it has been taken. Olie constraint definition and satisfaction programs
generalize easily to three dimensions; in fact, constraint satisfaction
for instances is even now treated as a four dimensional problem. The
high speed maze solving technique for constraint satisfaction described
below works well where constraints have been specified unredundantly.
There is much room for inrprovement in the relaxation process and in
making the "intelligent*' generalizations that permit humans to
capitalize on symmetry and eliminate redundancy.
DEFINITION OF A CONSTRAINT TYPE
Each constraint type is entered into the system as a generic block
indicating the various properties of that particular constraint type.
Generic blocks for constraints need not be given symbolic programming
names since virtually no reference is made to particular constraint
types in the program. The generic block tells how many variables are
constrained, which of these variables may be changed in order to satisfy
the constraint, how many degrees of freedom are removed from the con-
strained variables, and a code letter for human reference to this
constraint type.
Any nimiber of variables may be related by a constraint, but the
display for constraints (see Chapter V) will be ambiguous if more than
four variables are indicated, and so no constraints relate more than
four variables. Of these variables, some may be referenced only.
-112-
The routine which satisfies the constraint by changing the values of
some of the variables is forbidden to satisfy the constraint by chang-
ing a "for reference only" variable. For example, a constraint could
be iinpleinented which would make its first variable equal to its second
by changing the first to match the second, but not the reverse. This
kind of one-way constraint is useful because it speeds up the relaxation
procedure by forcing re-evaluation of variables in a specified order.
For example, the constraint which makes the value of a number equal to
the change in length of a bridge beam, thus indicating the force
carried by the beam, is one way. It would be pointless to have an
erroneous value of the indicator affect in any way the relaxation pro-
cedure for the bridge. Again, the constraint which relates a point to
r~''
an instance in such a way that the point maintains the same relationship
to the instance that an original point in the master picture had to the
master picture, uses the original point "for reference only" to discover
just what the correct relationship is. Thus the end terminal on a
resistor will always stay at the end of the resistor. It would be out
of keeping with the fixed geometiy nature of instances to have the
internal details of the instance changed to make it fit into some
awkward position.
The one-way type constraint, however, can lead to instabilities in
the constraint satisfaction procedure. For example, if two scalars
were each specified to be twice the value of the other, with reference
only made to the smaller,
A -^ 2B
(8-1)
B -* 2A,
-113-
"both variables would grow without bound, assuming, each iteration,
values four times as big as before. If, however, a similar condition
were set up with normal two-way constraints, the values of the variables
would approach zero, a correct and stable result. Since the number of
one-way constraints is small and they are designed for and used in
special applications only, very little instability trouble of this kind
has been observed. Future users who add one-way constraints, however,
are warned to be cautious of the instabilities which may result.
NUMERICAL DEFINITION OF CONSTRAINTS
After the first stumblings of trying to define a constraint type in
terms of the equations of lines along which the constrained variables
should lie to satisfy the constraint, the numerical definition of con-
straints directly in terms of an error was devised. By using an error
definition and considering the square of the error as an energy, one not
only reflects directly the intent of the relaxation process, but also
makes it easy to write the defining subroutines for new constraint types.
The defining subroutine for a constraint type is a subroutine which
will compute, for the existing values of the variables of a particular
constraint of that type, the error introduced into the system by that
particular constraint. For example, the defining subroutine for making
points have the same x coordinate (to make a line between them vertical)
coinputes the difference in their x coordinates. What could be simpler?
The computed error is a scalar which the constraint satisfaction routine
will attempt to reduce to zero by manipulation of the constrained
variables. The computation of the error may be non-linear or time
dependent, or it may involve parameters not a part of the drawing such
as the setting of toggle switches, etc. The flexibility of computation
subroutines for defining constraints is tremendous.
In order to avoid overflow difficulties, the partial derivative of
the error with respect to the value of any of the components of a con-
strained variable must be less than two. In order to make the constraints
work well together, it is necessary that they be balanced, that is that
the partial derivative of error with respect to displacement be nearly
equal for all constraint types. I have arbitrarily tried to make the
error subroutines compute an error about proportional to the distance by
which a variable is removed from its proper position. In other words,
many of the existing constraint computation subroutines make the partial
derivative about unity.
LINEARIZATION OF CONSTRAINTS
The method of finding the least mean squares fit to a group of
constraints described below requires that a linear equation be given for
each constraint. To find the linear equation -tdiich best approximates
the possibly non- linear constraint for the present values of the variables,
the error computed by the subroutine is noted for several slightly
different values of the variables. The equation,
y 4^ (x. - X. ) = -Eo. (8-2)
where x are the components of the variable, E is the computed error,
i
and subscript o denotes intial value, is used as the linear best fit^
Actually, the coefficients computed are l/2 the values shown in equation
(8-2) to pennit error to be equal to displacement without generating
overflow.
-115-
Some constraints may remove more than one degree of freedom from
the variables constrained. For example, the constraint which locates
one thing exactly mid -way between two others removes two degrees of
freedom. Such constraints must have as many error computation sub-
routines as there are degrees of freedom losl^ since each subroutine
results in a single linear equation. A subroutine ^ich computes the
distance from a variable to its correct location without regard to the
niunber of degrees of freedom being removed will cause erratic results,
A correct subroutine pair for constraining one thing to lie between two
others computes both how far out of line the center thing is and, sep-
arately, 1/2 the difference in the distances from the center object to
the two outer ones (l/2 is put in to meet the maximum derivative require-
ment ) .
THE RELAXATION METHOD
When the one pass method of satisfying constraints to be described
later on fails, the Sketchpad system falls back on the reliable but slow
method of relaxation to reduce the errors indicated by the various com-
putation subroutines to smaller and smaller values. For simple construc-
tions such as the hexagon illustrated in Figure 1 .5, page 15 the relaxation
procedure is sufficiently fast to be useful. However, for complex
systems of variables, especially directly connected instances, relaxation
is unacceptably slow. Fortunately, it is for just such directly con-
nected instances that the one pass method shows the most striking success.
The relaxation method of satisfying conditions is as follows:
Choose a variable. Re- evaluate it to reduce the total error
introduced by all constraints in the system. Choose another
variable and repeat.
-116-
Wote that since each step makes some net reduction of total error, there
will be monotonic decrease of error and thus stability is assured.
Since re-evaluating a variable will change only the error introduced by
the constraints which apply to that variable, only the changes in the
errors introduced by these constraints need be considered. Other vari-
ables and therefore the errors of constraints applying only to them will
remain constant. Sketchpad's ring structure makes it easy to consider
all constraints applying to a particular variable since all such con-
straints are collected together in a ring whose "hen" is in the variable.
It is inrportant in the relaxation method that^ at each step, the very
latest computed values of all variables be used for error computations.
From the point of view of the program, this means that only one value
for each variable need be stored, each being updated in turn. Former
values not only may, but must be discarded. It is also important that
the change in error obtained by completely satisfying a constraint by
moving one of its variables be identical to to the change in error to be
obtained by completely satisfying it by moving another of its variables.
The error computing subroutine definition for a constraint conrputes the
same error for a constraint no matter which of its variables is to be
moved. My original instability troubles with constraint satisfaction
came from insufficient care in meeting this condition.
LEAST MEAN SQUARES FIT TO LINEARIZED CONSTRAINTS
In implementing the relaxation method above, it is inrportant to be
(
able to find quickly a new value for a variable which reduces the total
error introduced by the constraints on that variable. In particular, the
linearized form of the constraints results in a set of linear equations
-117-
for the variable each of which must be met as closely as possible.
Unfortunately, there may be any number of linear equations applying to
a particular variable and these may be either independent but incomplete,
independent and complete, or redundant and overdefining. A general
arithmetic macro, SOLVE, for finding the best value for a set of equations
has been devised.
SOLVE converts the given equations into an independent set of
equations whose solution will be a point of minimum mean squared error
for the original set. It is not always possible to solve the independent
set of equations uniquely, and if it is not, SOLVE finds that solution
which results in the minimum change from the existing value of the vari-
able, Ihe mathematical discussion pertinent to SOLVE is given in
Appendix F. I am indebted to Lawrence G. Roberts for providing me with
the basic SOLVE program.
Seen from the outside, then, the linearization program and SOLVE
make it possible for Sketchpad to find a new value for any variable to
more closely meet the conditions indicated by constraints. Repeated
application of these programs to variables, in sequence, implements the
relaxation process. Application of these programs to selected variables
to detect the mmber and degree of independence of constraints is used
as an important part of the one pass constraint satisfaction method »
ONE PASS METHOD
Sketchpad can often find an order in which the variables of a drawing
may be re- evaluated to completely satisfy all the conditions on them in
Just one pass. For the cases in which the one pass method works, it is
far better than relaxation: it gives correct answers at once; relaxation
-118-
may not give a correct solution in any finite time. Sketchpad can find
an order in vhich to re- evaluate the variables of a drawing for most of
the common geometric constructions. Ordering is also found easily for
the mechanical linkages illustrated in the last chapter. Ordering can-
not be found for the bridge truss problems illustrated in the last
chapter.
The way in which the one pass method works is simple in principle
and was easy to implemen-t as soon as the nuances of the ring structure
manipulations were understood. To visualize the one pass method, con-
sider the variables of the drawing as places, and the constraints relating
variables as passages through -v^ich one might pass from one variable to
another. Variables are adjacent to each other in the maze formed by the
constraints if there is a single constraint which constrains them both.
Variables are totally unrelated if there is no path throu^ the con-
straints by which one could pass from one to the other.
Suppose that some variable can be found which has so few constraints
applying to it that it can be re-evaluated to completely satisfy all of
them. Such a variable we shall call a "free" variable. As soon as a
variable is recognized as free, the constraints -vdiich apply to it are
removed from further consideration, because the free variable can be
used to satisfy them. Removing these constraints, however, may make ad-
jacent variables free. Recognition of these new variables as free
removes further constraints from consideration and may make other ad-
jacent variables free, and so on throu^out the maze of constraints.
The manner in which freedom spreads is much like the method used in
7
Moore's algorithm to find the shortest path through a maze. Having
found that a collection of variables is free. Sketchpad will re- evaluate
-119-
them in the reverse order, saving the first- found free variable until
last. In re-evaluating any particular free variable Sketchpad uses
only those constraints which were present when that variable was found
to be free.
In the ring structure representation of the drawing all variables
foxrnd to be free are placed in a special ring called the FREEDOMS ring.
(Note that the FEEE ring is used for empty spaces in storage and has
nothing to do with freedom in the present sense.) Each variable placed
on the FREEDOMS ring has associated with it, by extra ties, those con-
straints which it will be used to satisfy. In what order variables
should appear in the FREEDOMS ring need only be computed when the con-
straint conditions change. For a given set of conditions the same
ordering will serve for finding many satisfactory values. For example,
as part of a linkage is moved with the light pen, the ordering first set
up for the linkage serves until the conditions change.
-120-
Chapter IX
EXAMPLES AND CONCLUSIONS
In the first chapter we saw, as an introduction to the system, some
simple examples of Sketchpad drawings. In the hody of this report we
have seen many drawings, all of which, except the drawing of the light
pen. Figure k,2, were drawn with Sketchpad especially to he included
here. In this chapter we shall consider a wider variety of examples in
somewhat more detail. The examples in this chapter were all taken from
the library tape and thui^ serve to illustrate not only how the Sketchpad
system can be used, but also how it actually has been used so far-
We conclude from these examples that Sketchpad drawings can bring
invaluable understanding to a user. For drawings where motion of the
drawing, or analysis of a drawn problem is of value to the user. Sketch-
pad excells. For highly repetitive drawings or drawings where accuracy
is required. Sketchpad is sufficiently faster than conventional tech-
niques to be worthwhile. For drawings which merely communicate with
shops, it is probably better to use conventional paper and pencil.
PATTERNS
The instance faicility outlined in Chapter I enables one to di'aw
any symbol and duplicate its appearance anywhere on an object drawing at
the push of a button. The sykbols drawn can include other symbols and
so on to any desired depth. This makes it possible to generate huge num-
bers of identical shapes; if at each stage two of the previous symbols
are combined to double the number of basic shapes present, in twenty
steps one million objects are produced.
-121-
The hexagonal pattern we saw in Figure 1.1, p. 10 , is one example
of a highly repetitive drawing. The hexagonal pattern was first drawn
in response to a request for hexagonal "graph" paper. About 900 hexa-
gons were plotted on a single 30 x 30 inch plotter page. It took about
one half hour to generate the 900 hexagons, including the time taken to
figure out how to do it. Plotting them takes about 25 minutes. The
drafting department estimated it would take them two days to produce a
similar pattern.
The instance facility also made it easy to produce long lengths of
the zig-zag pattern shown in Figure 9.1. As the figure shows, a single
"zig" was duplicated in multiples of five and three, etc. Five hundred
zigs were generated in a single row. Four such rows were plotted one
half inch apart to be used for producing a printed circuit delay line.
Total time taken was about ^5 minutes for constructing the figure and
about 15 minutes to plot it.
In both the zig-zag pattern of Figure 9.1 and in the hexagonal
pattern of Figure 1.1 the various subpictures were fastened together by
attachment points. In the hexagonal pattern, each corner of the basic
hexagon was attached to the corners of adjacent hexagons. The position
of any hexagon was then completely determined by the position of any
other. In the zig-zag pattern of Figure 9«1> however, only a single
attachment was made between adjacent zig-zags. Additional constraints
were applied to each instance to keep them erect and of the same size.
A somewhat less repetitive pattern to be used for encoding the
time in a digital clock is shown in Figure 9*2. Each cross in the fig-
ure marks the position of a hole. The holes will be placed so that a
binary coded decimal (BCD) number will indicate the time.
-],22-
JIJTJIJIJIJIJIJIJIJIJIJIJIJIJ^^
J^n^uu^nJnJ^nnru^r%^^nrvuu^^v\n^uvvuv^n^^JV^/^nnJ^I}Jn^^
FIGURE 9.1.
ZIG-ZAG FOR DELAY LINE
FIGURE 9,2,
BCD ENCODER FOR CLOCK
-123-
Sketchpad vas first used in the BCD clock project to produce 6o
radial lines at equal 6 spacing. To do this a single 6 wedge was pro-
duced by first trisecting a right angle to obtain a 30 wedge and then
cutting the 30 wedge into five parts . The relaxation procedure was
used in each case to make three or five sketched- in chords equal in
length. Making the 6 wedge took a brand new user less than one half
hour including instruction time. The author has constructed other
wedges as small as I/128 of a circle in five minutes. All such wedges
become a part of the library.
The 6 wedge has three attacliment points. By attaching five of
the wedges together, and then attaching three groups of five, a quadrant
is constructed. Fitting together four quadrants gives a ccanplete circle
based entirely on the single 6 wedge. The advantage of constructing a
full circle composed of 60 wedges is that any lines drawn in the origi-
nal 6 wedge will appear 60 times around the circle with no further
effort on the part of the user. Sixty radial lines were produced in
this way.
Using the sixty radial lines plotted for him the BCD clock designer
then marked \T±th pencil approximately where the crosses should be placed
to obtain BCD coding. Returning to Sketchpad we put a pattern of dots
in the 6 wedge so that in the full circle, rings of dots appeared which
could be aimed at with the light pen. It was then an easy matter to
place a cross exactly on each of the desired dots. Total time for
placing crosses was 20 minutes, most of which was spent trying to in-
terpret the sketch.
LINKAGES
By far the most interesting application of Sketchpad so far has
been drawing and moving linkages. We saw in Chapter I the straight line
linkage of Peaucellier, Figure 1.6, p. 20. The ability to draw and then
move linkages opens up a new field of graphical manipulation that has
never before been available. It is remarkable how even a simple linkage
can generate complex motions. For example, the linkage of Figure 9.3
^ has only three moving parts. In this linkage a central j, link is sus-
pended between two links of different lengths. As the shorter link
rotates, the longer one oscillates as can be seen in the multiple expo-
sure. The j; link is not shown in Figure 9.3 so that the motion of four
points on the upright part of the. 07 aiay be seen. These are the four
curves at the. top of the figure.
To make the three bar linkage, an instance shaped like the j, was
drawn and given 6 attachers, two at its joints with the other links and
four at the places whose paths were to be observed. Connecting the z
shaped subpicture onto a linksige composed of three lines with fixed
length created the picture shown. Tlie driving link was rotated by turn-
ing a knob below the scope. Total time to construct the linkage vss five
minutes, but over an hour was spent playing with it.
Sketchpad can make linkages that one would hardly think of con-
structing out of actual links and pins. For example, a Sketchpad sliding
joint is ideal, whereas to actually build a sliding joint is relatively
difficult. Again, it is possible to make two widely separated links be
of equal length by applying an appropriate constraint, but to build such
a linkage would be impossible.
-125-
FIGUEE 9.3. THREE BAR LIMAGE
The paths of four points on the
central link are traced. lEhis is a
15 second time exposure of a moving
Sketchpad drawing.
FIGURE 9-^. CONIC DRAWING LINKAGE
As the "driving lever" is moved, the
point shown with a box around it traces
a conic section. This conic can be seen
in the time exposure.
-126-
A linkage that would Tae difficult to build physically is shown in
Figure 9 A. This linkage is based on the complete quadrilateral. The
three circled points and the two lines which extend out of the top of the
picture to the right and left are fixed. Two moving lines are drawn from
the lower circled points to the intersections of the long fixed lines
with the driving lever. The intersection of these two moving lines (one
must be extended) has a box around it. It can be shown theoretically
that this linkage produces a conic section which passes through the place
labeled "point on curve" and is tangent to the two lines marked "tangent."
Figure 9»^B shows a time exposure of the moving point in many positions.
The straight dotted lines are the paths of other, less interesting points.
At first, this linkage was drawn and working in fifteen minutes.
Since then we have rebuilt it time and again until now we can produce it
from scratch in about three minutes.
DIMENSIONING 0^ DRAWINGS
It is important that a Sketchpad drawing be made in the correct size
for many applications. For example, the BCD clock pattern shown in Fig-
ure 9*2 was plotted exactly 12 inches in diameter for the actual applica-
tion, in fact, the precision of the plotter is such that its plotted
output can be used directly as a layout in many cases. But the size of
a drawing as seen on the computer display is variable. To make it pos-
sible to have an absolute scale in drawings, a constraint is provided
which forces the value displayed by a set of digits to indicate the dis-
tance between two points on the drawing. Ihe distance is indicated in
thousandths of an inch for "full size" plotted output.
-127-
This distance indicating constraint is used to make the number in a
dimension line. Many other constraints are used to make the arrowheads
at the end of the line be "parallel" to the dimension line and to make
enough space in the line for the dimension number. In some sense the
dimension line is a complicated linkage; like a linkage it can be moved
around while retaining its properties. For example, the arrowheads stay
the same size even when the dimension line is made longer. A dimension
line with small arrowheads is a part of the library. This line is suit-
able for dimensions of the order of a few inches. A three -four- five
triangle dimensioned with this line is shown in Figure 9*5.
To produce the three- four- five triangle of Figure 9.5, three verti-
cal and four horizontal, line segments were made to be the same length.
After erasing these lines, the three correctly positioned comers of the
triangle were dimensioned. Putting in a dimension line is as easy as
drawing any other line. One points to where one end is to be left,
copies the definition of the dimension line by pressing the "copy" button,
and then moves the light pen to where the other end of the dimension
line is to be. The size of the three- four- five triangle was adjusted so
that even dimensions appeared. At other sizes, of course, the ratio of
the dimensions was correct but not so easy to recognize at a glance.
Total time to produce dimensioned three-four- five triangle was three
minutes, exclusive of time taken to produce the library version of the
dimension line. The first dimension line took about fifteen minutes to
construct, but that need never be repeated.
-128-
4000
FIGURE 9.5. DIMENSION LINES
1304 1501
-li86 " ^EANS TENSION
FIGURE 9.6.
TRUSS UNDER LOAD
-129-
BRIDGES
One of the largest untapped fields for application of Sketchpad is
as an input program for other computation programs. Ttie ability to
place lines and circles graphically, when coupled with the ability to •
get accurately computed results pictorially displayed, should bring
about a revolution in computer application. With Sketchpad we have a
powerful graphical input tool. It happened that the relaxation analysis
built into Sketchpad is exactly the kind of analysis used for many engi-
neering problems. By using Sketchpad's relaxation procedure we were
able to demonstrate analysis of the force distribution in. the members
of a pin connected truss. We do not claim that the analysis represented
in the next series of illustrations is accurate to the last significant
digit. What we do claim is that a graphical input coupled to some kind
of computation which is in turn coupled to graphical output is a truly
powerful tool for education and design.
In Figure 9.6 is shown a truss bridge supported at each end and
loaded in the center. To draw this figure, one bay of the truss (shown
below the bridge) was first drawn with enough constraints to make it
geometrically accurate. These constraints were then deleted and each
member was made to behave like a bridge beam. A bridge beam is con-
strained to maintain constant length, but any change in length is indi-
cated by an associated number. Under the assumption that each bridge
beam has a cross-sectional area proportional to its length, the numbers
represent the forces in the beams. The basic bridge beam definition
(consisting of two constraints and a nxraiber) may be copied and applied
to any desired line in a bridge picture. Each desired bridge member was
-130-
changed from a line into a full "bridge "beam ty pointing to it and press-
ing the "copy" "button.
Using the bridge bay six times we construct the complete bridge.
The loading line and the one missing end member are put in separately.
The six-bay xmloaded truss bridge is part of the library. It took less
than ten minutes to draw completely. Applying a load where desired and
attaching supports, one can observe the forces in the various members.
It takes about 30 seconds for new force values to be computed. The
bridge shoim in Figure 9.6 has both outside lower comers fixed in posi-
tion. Normally, of course, a bridge would be fixed only at one end and
free to move sideways at the other end.
Having drawn a basic bridge shape, one can experiment with various
loading conditions and supports to see what the effect of making minor
modifications is. For example, an arch bridge is shown in Figure 9.7
supported both as a three hinged arch (two supports) and as a cantilever
(four supports). For nearly identical loading conditions the distribu-
tion of forces is markedly different in these two cases.
ARTISTIC DRAWINGS
Sketchpad need not be applied only to engineering drawings. 13ie
ability to put motion into the drawings suggests that it would be ex-
citing to try making cartoons. The capability of Sketchpad to store
previously drawn information on magnetic tape means that every cairtoon
componerit ever drawn is available for future use. If the almost identi-
cal but slightly different frames that are required for making a motion
picture cartoon could be produced semi -automatically, the entire Sketch-
pad system could justify itself economically in yet another way.
FIGURE 9.7. CANTILEVER AND ARCH BRIDGES
I
-132-
One way of cartooning is "by substitution. For example, the girl
"Nefertite" shown in Figure 9,8 can be made to wink by changing which
of the three types of eyes is placed in position on her otherwise eye-
less face. Doing this on the computer display has amused many visitors.
A second method of cartooning is by motion. A stick figure could
be made to pedal a bicycle by appropriate application of constraints.
Similarly, Nefertite 's hair could be made to swing. This is the more
usual form of cartooning seen in movies.
Aside from its economics as a teaching or amusement device, car-
tooning can bring the insights which are the prime value of Sketchpad
drawings. Ihe girl seen in Figure 9.9 wsis traced from a photograph into
the Sketchpad system. The photograph was read into the coaputer by a
o
facsimile machine used in another project and shown in outline on the
computer display. This outline was then traced with wax pencil on the
display face. Later, with Sketchpad in the computer, the outline was
made into a Sketchpad drawing by tracing the wax line with the light
pen.
Once having the tracing on magnetic tape many things can be done
with it. In particular, the eyes and mouth were erased to leave the
featureless face which may also be seen in Figure 9.9. Returning to
the tracing and erasing everything except the mouth and then everything
except an eye we obtained features. In refitting the features to the
blank face we discovered that, although the original girl was a sweet
looking miss, an entirely different character appears if her mouth is
made larger as in Figure 9. 10. Using a computer to partially automate
an artistic process has brought me, a non-artist, some understanding of
-133-
/TTTT777
FIGURE 9.8.
WINKING GIRL AND COMPONENTS
-lait-
O
FIGURE 9.9.
GIRL TRACED FROM PHOTOGRAPH
-135-
FIGURE 9.10.
GIRL WITH FEATURES CHANGED
-136-
the effect of certain features on the appearance of a face. It is the
understanding that can be gained from computer drawings that is more
valuable than mere production of a drawing for shop use.
ELECTRICAL CIRCUIT DIAGRAMS
Electrical engineers are, of course, interested in making circuit
diagrams. It is not surprising that Sketchpad should be applied to
this task. Unfortunately, electrical circuits require a great majiy
symbols which have not yet been drawn properly with Sketchpad and are
not therefore in the library. After some time is spent working on the
basic electrical symbols it may be easier to draw circuits. So far,
however, circuit drawing has been a big flop.
Hie circuits of Figure 9. 11 are parts of an analog switching
scheme. You can see in the figure that the more complicated circuits
are made up of simpler symbols and circuits. It is very difficult,
however, to plan far enough ahead to know what compos its of circuit
symbols will be useful as subpictures of the final circuit. The simple
circuits shown in Figure 9*11 were compounded into a big circuit involv-
ing about ho transistors. Including much trial and error, the time
taken by a new user (for the big circuit not shown) was ten hours. At
the end of that time the circuit was still not complete in every detail
and he decided it would be better to draw it by hand after all.
CONCLUSIONS
The circuit experience points out the most important fact about
computer drawings. It is only worthwhile to make drawings on the
TN
-AAAA^
-137-
10 K
~WvV
FIGURE 9.11.
CIRCUIT DIAGRAMS
-138-
computer if you get something more out of the drawing than just a draw-
ing. In the repetitive patterns we saw in the first examples, precision
and ease of constructing great numbers of parts x/ere valuable. In the
linkage examples, we were able to gain an understanding of the behavior
of a linkage as well as its appearance. In the bridge examples we got
design answers which were worth far more than the computer time put into
them. If we had had a circuit simulation program connected to Sketch-
pad so that we would have known whether the circuit we drew worked, it
would have been worth our while to use the computer to draw it. We are
as yet a long way from being able to produce routine drawings with the
computer.
FUTURE WORK
The methods outlined in this report generalize nicely to three
dimensional drawing. In fact, work has already been begun to make a
complete "Sketchpad Three" which will let the user communicate solid
objects to the computer. A forthcoming thesis by Timothy Johnson of
the Mechanical Engineering Department will describe this work. \^en
Johnson is finished it should be possible to aim at a particular place
in the three dimensional drawing through two dimensional^ perspective
views presented on the display. Johnson is completely bypassing the
problem of converting several two dimensional drawings into a three
dimensional shape. Drawing will be directly in three dimensions from
the start. No two dimensional representation will ever be stored.
Work is also proceeding on direct conversion of photographs into
line drawings. Roberts reports a computer program able to recognize
-139-
simple objects in photographs well enough to produce three dimensional
line drawings for them. Roberts is storing his drawings in the ring
structure described in Chapter III so that his results will be compat-
ible with the three dimensional version of Sketchpad.
Much room is left in Sketchpad itself for Improvements. Some im-
provements are minor, such as including mirror image subpictures . Some
improvements should be made to suit Sketchpad to particular uses that
come up. For example, it is so interesting to study the path of parti-
cular points on a linkage that Sketchpad should be able to store and
later display the path of chosen points.
More major improvements of the same order and power as the existing
definition copying capability can be forseen. At present Sketchpad is
able to add defined relationships to an existing object drawing. A
method should be devised for defining and applying changes which involve
removing some parts of the object drawing as well as adding new ones.
Such a capability would permit one to define what rounding off a comer
means. Then, by pointing at any corner and applying that definition,
one could round off any comer. Sketchpad cannot now do this because
rounding off a corner involves disconnecting the two lines which form
the corner from the corner point and then putting a small circular arc
between them.
HARDWARE
Sketchpad has pointed out some weaknesses in present computer
hardware. A proposal for a line drawing display which would greatly
surpass the capability of the spot display now in use is given in
Appendix E. Such a display would not only provide flicker free display
to the user, hut also would relieve the computer of the hurden it now
carries in computing successive spots in the display.
There are two conflicting demands made by Sketchpad on the light
pen. On the one hand, the pen must have a fairly large field of view
for ease of tracking. On the other hand, it should have a small field
of view for aiming at objects. It should be possible to build a pen
with two concentric fields of view which would report to the computer
separately.
The arithmetic element of the computer is not used in doing the
ring structure processing which forms a large part of Sketchpad. On
the other hand, the index registers and their associated arithmetic are
extensively used. This suggests that several users could share an
arithmetic element if sufficiently powerful index arithmetic were made
available to each of them.
-ll^l-
Appendix A
CONSTRAINT DESCRIPTIONS
code variable
types
point
instance
(point)
description
Point bears same relation to
instance that (point) bears
to its picture.
GENERATED AUTOMATICALLY WITH
INSTANCES
33
L
p thing
p thing
p thing
Three things are collinear.
Note: no distinction made about
ordering of variables.
GENERATED AUTOMATICALLY WHEN
POINTS ARE CREATED ON LINES
H
27
H
p thing
p thing
p thing
k thing
p thing
p thing
h thing
p thing
p thing
Distance from first to second
is equal to distance from first
to third. (First is circle center.)
GENERATED AUTCMATICALLY WHEN
POINTS ARE CREATED ON CIRCLES
Biing is erect or on its side.
t ^ I -
First thing is directly above
or below, or directly beside
second thing. (Horizontal or
vertical line.)
GENERATED AUTCHATICALLY FOR ANY
LINE BY HORV BUTTON
k thing is "parallel" to line
between p things. Parallel to
horizontal line means upright .
(To set angle of text.)
-ll+2-
code variable
types
description
X
p thing
p thing
p thing
p thing
^4- thing
h thing
Distance from first thing to
second is 1/3,1/2,1,2,3, times
distance from third to fourth.
First thing is 1/3,1/2,1,2,3
times size of second thing.
scalar
p thing
p thing
scalar
k thing
Value of scalar equals distance
between things in inches.
Value of scalar equals size of
thing in inches.
instance
Instance is full size, i.e. the
same size as its master picture,
P thing
p thing
p thing
h thing
First thing is at mid point of
other two, e.g. dimension in
dimension line is at center of
line.
Thing is l/32,l/l6,l/8,l/i^,l/2
or 1 inch in overall size.
p thing
p thing
p thing
p thing
Line from first to second would
be parallel or perpendicular to
line from third to fourth.
(Lines need not be there.)
-1^3-
code variable
types
36 k thing
p thing
description
p thing will be next to k thing
with enough space for 5 digit
nximber, e.g. to create space in
dimension line.
^ "
p thing
p thing
scalar
(p thing)
(p thing)
Distance between things is main-
tained what it was last time meta
of tog 22 was down. USES META
OF TOG 22. e.g. for bridges and
linkages .
Value of scalar is equal to change
in distance between p things since
meta of tog 22 was down, sign con-
sidered, e.g. to display forces in
beams. USES META OF TOG 22.
•Ikk^
Appendix B
PUSH BUTTON CONTROLS
BUTTON NAME
BIT NUMBER
FUNCTION
Draw
1.8
Circle
1.7
center
Move
2.1
Delete
1.3
Instance
2.k
Copy 20
3.6
Copy 21
3.1
Copy 22
2.5
Copy 23
1.9
Stop
Text
Number
Hold
Garbage
1.6
h.3
3.7
If. 9
1.1
Create a new straight line segment or
circle arc. End of line or arc left
attached to light pen.
Center of circle is left where pen is
pointing. Next thing drawn will be
circle arc.
Object pointed at moves with light pen.
Object pointed at removed from drawing.
Instance of picture whose number is in
toggle register 25 is created.
Four buttons. Copy definition picture
indicated in toggle registers 20 to 23
respectively. These buttons can be set
up to create equal length lines, di-
mension lines, etc. Any four functions
can be available at once.
Leave moving object wherever it is.
Merge moving object if aiming at object
of like type. Same as termination
flick of the pen.
Create line of text consisting only of
the letter X. Typing while a piece of
text is moving adds to the text dis-
played.
Create a new set of digits and a scalar
which is its value. Digits left moving.
Following pen flick not to be taken as
tennination signal. Used to set pen
aside for typing text.
If pen is tracking, recent er picture so
that place pen is pointing at will be
in the center. If pen not tracking, compact
ring structure by removing garbage.
-li^5-
BUTTON NAME BIT NUMBER
FUNCTION
Constraint
2.8
Horv
Designate
Tie
Fix
Unfix
IBM
Library
Library-
write
Change
instance
Dismember
2.9
2.2
2.6
3.3
2.7
i^.3
3.9
Special start
point
2.3
k.k
Order
Disorder
k,6
1^.5
Create a new constraint of the type
numbered in toggle register 25. Dummy
variables are created. Constraint
left moving.
Apply horizontal or vertical constraint
to line aimed at. Choice is based on ,
1+5 cutoff.
Designate object. Pbr copying a definition
picture with three or more ties.
Object pointed at is an attacher of this
picture.
This object must not move during con-
straint satisfaction. Moving an object
with the li^t pen unfixes it.
All fixed and designated objects unfixed
and undesignated.
Read tape record. Number of record on
tape given in toggle 26. Typewriter
confirms successful reading or writing.
Read a record from the TX-2 library
tape. Address of record given in tog-
gle register 27. Typewriter confirms.
Write a record on library tape. Type-
writer confirms.
Moving instance or instance pointed at
is changed to type indicated in Toggle
register 25. Can change resistor into
diode, etc.
Instance pointed at is reduced one level,
i.e., its internal structure on the next
level becomes usable.
Lines are put in better order for plot-
ting.
Lines are put in worst oilier for plot-
ting.
.1U6.
BU'ITON NAI4E
BIT NUMBER
Punch
^.7
Plot
h.8
FUNCTION
Punch plotter tape for object picture.
Plot object picture.
The following dangerous functions only operate if "meta" button (4.10)
is pressed as well.
Delete
1.2
constraints
Delete
l.k
points
Delete
1.5
picture
IBM
h.3
All constraints in object picture are
deleted.
All unattached points in object picture
are deleted.
Entire object picture is deleted.
Write IBM tape record. Typewriter
confirms .
(C) s Chicken
(H) 8s Hen
Appendix C
STRUCTURE OF STORAGE BLOCKS
(S) s Start of subroutine
- s Ring part of component
£;«
-114-7-
Spare register
Data part of block
TYPE OF
BLOCK
STRUCTURE REMARKS
TYPE
Universe
Variables
Holders
Constraints SPECB
Topos
Frees
Deads
Movings
Curpics
Freedoms
Fixeds
Desigs
Mergers
Works
Lines
Circles
Pictures
{■
nameI
(C) All these short generic blocks use the
same format. TYPE is a chicken (c)
(H) which connects the block to its next
higher level in the generic structure,
see Figure 3.8. SPECB is the hen (H)
collecting the TYPE blocks in the next
lower level. TYPE and SPECB serve this
purpose in all blocks where they appear.
NAME contains a four letter typewriter
code name for each generic block.
Counting lines, one finds that TYPE «
0, SPECB 9 2, and NAME « h.
TYPE (c) / Generic blocks for lines, circles and'S
V^ picture blocks . /
SPECB (H)
NAME 7
display/ (S) Display subroutine.
HOWBIG \ (S) Fit scope around this thing.
MOVIT / (S) Apply transformation to this thing (Degenerate)
SIZE / Length of line, circle and picture blocks.
KIND } Put these in PPART or PICBLKS of a picture
block. .
Scalars
TYPE
(c)
X'OlUuS
Instances
SPECB
(H)
Texts
-
Digits ,
^ NAME 7
Dummies
\ DISPLAY/
(s)
^ HOWBIG [
(s)
/ MOVIT \
(s)
<
/ STZK \
\
\ WHERE /
(s)
\ KIND
i TUPLE
(
^ VARLOC V
(C) /Generic blocks for various kinds of
( variables.
)
Apply transformation to this thing.
Find position of thing on display.
Number components in vector.
Location of first vector component in block.
-11^8.
Hov
Porp
etc.
etc.
TYPE
SPECB
NAME
DISPLAY
HOWBIG
(c)
(H)
(s)
(S)
♦
MOVIT
SIZE
CONLET
KIND
(S)
CCMP
NCOH
CHVAE
(s)
Picture
TYPE
(c)
PICBUCS
(H)
PPAET
(H)
PWHOS
(c)
PPAROM
(H)
PATAP
(H)
PINS
(H)
^
1
PSIZE )
PKAME
PSAVE
Generic blocks for various constraint
types.
Degenerate. (Does nothing.)
Degenerate .
Letter to appear in display.
Error computing subroutine.
Number degrees of freedom removed.
Number of changeable variables.
(Specific picture block.)
Abstractions in picture. KIND of generic
block tells if a thing is an abstraction.
Picture parts. Lines, Circles, Instances,
Texts, and Digits in picture.
Put into SPECB of Curpics ring if this
is current picture.
Moving parts of picture.
Attachers of this picture.
Instances of this picture.
Overall size of this picture.
36 bit "name" for this picture.
Space to save transformation when recursively
escpanding instances.
Line
TYPE
(c)
ATATAP
(c)
BWHOS
(c)
VORD
(c)
LSP
(c)
T.EP
(c)
(Specific line block.)
Put into PATAP of picture if this line
is an attacher.
Which picture this thing belongs to.
Put into SPECB of Movings if this line
is moving.
Start point of line. Goes into PLS ring
of point.
End point of line.
circle
Point
Instance
TYPE
AT/ITAP
BWHOS
VORD
CSP
CEP
CIRCEN
TCPE
ATATAP
BWHOS
VORD
VFLtf
VCON
PLS
IPCOTP
pval]
C)
C)
C)
C)
C)
c)
c)
c)
c)
c)
c)
H)
H)
H)
H)
C)
C)
C)
C)
H)
H)
C)
(Specific circle "block.)
-IU9-
Start point of circle arc.
End point of circle arc.
Center point of circle.
Angle of circle arc (to avoid ambiguity).
Radius of Circle (to save recomputation) .
(Specific point "block.)
Put in SPECB of Freedoms during maze-
solving constraint satisfaction.
Constraints -which this variable will
be used to satisfy.
Constraints on this variable.
Lines and Circles on this point
Instance-point constraints which use
this point for reference only.
X coordinate of point.
Y coordinate of point.
Specific instance block. Size of
instance is half size of enclosing box.
What picture this is an instance of.
Size times cosine of rotation.
Size times sine of rotation.
X coordinate.
Y coordinate.
Text
TYPE
(c)
ATATAP
(c)
BWHOS
(c)
VORD
(c)
VFLW
(H)
VCON
(H)
-150-
Particular lines of text. Size of \
text is half height of letters. Position |
of text is center of first letter in the )
line. /
TVAL
TXTS
It
Size times cosine of rotation.
Size times sine of rotation.
X coordinate.
Y coordinate.
Text to be shovn, four letters per
register, typewriter codes.
Dummy
TXPE
(c)
(Particular d
ATATAP
(c)
BWHOS
(c)
VORD
(c)
Vi^'lil
(H)
VCON
(H)
tpvalI
X coordinate.
"
Y coordinate.
-151-
Digits
Scalar
TYPE
(c)
ATATAP
(c)
BWHOS
(c)
VORD
(c)
VFLW
(H)
VCON
(H)
NTOSHOW
(c)
NVAL ?
sval\
• i
Constraint TYPE
ATATAP
(C)
(C)
(C)
(H)
(H)
(H)
(C)
(C)
BWHOS (C)
CVTS,VORD (C)
VARl
VAR2
VAR3
YARh
JvariationI
/a particular set of digits. Size of
\ digits is half height of figures .
Scalar whose value is to be shovn.
Size times cosine of rotation.
Size times sine of rotation.
X position.
Y position.
(A particular scalar "block. )
Digits showing this scalar 's value.
Value of scalar.
^All constraint blocks have same format. \
If fewer than four variables, block will)
be shorter and VARIATION will be moved /
sup. /
Variable used to satisfy this constraint
in maze- solving method.
First constrained variable.
Second constrained variable.
Code for variations within a constraint
type, e.g., horizontal or vertical.
Appendix D -152-
RING OPERATION MACRO INSTRUCTIONS
The macro instructions listed in this appendix are used to implement
the basic ring operations listed in Chapter III. Only the format is
given here since to list the machine instructions generated would be of
value only to persons fajniliar with the'TX-2 instruction code. In each
case the macro name is followed by dummy variables separated by non-
alphabetic symbols. The dujnmy variables XR and XR2 refer to ihdex
registers which contain the address of the block which contains the ring
element being worked on. The terms N of XR or NxXR mean the Nth
element of the block pointed to by index register XR, for example, the
LSP (line start point) register of the line block pointed to by index
register a.
LTAKEaNxXR
Take N of XR out of whatever ring it is in. The ring
is reclosed. If N of XR is not in a ring, LTAKE does
nothing. N of XR must not be a hen with chickens.
PUTLsNxXR-+MxXR2
PUTRaNxXR-*MxXR2
Put N of XR into the. ring of \/hich M of XR2 is a member.
N of XR is placed to the left (PUTL) or right (PUTR) of
M of XR2 M of XR2 may be either a hen or a chicken. N
of XR must not already belong to a ring.
-153-
M0VEL«NxXR-*MxXR2
M0VER«NxXR-*MxXR2
Combination of LTAKE and PUTL (PUTR). Assumes that both N of XR and M
of XR2 are in the same ring. Intended for reordfering a ring.
CHGRL«NxXR-*MxXR2
CHGRRaNxXR-»MxXR2
Combination of LTAKE and PUTL (PUTR). N of XR and M of XR2 may be in
different rings.
LG0RR»NkXR»XR2-»SUBR-»LEXIT
LG0RL«NkXR«XR2-»SUBR-*LEXIT
Go around the ring of which N of XR is the hen. Exit to subroutine
SUBR once for each ring member. The address of the top of the block
to which each ring member belongs is put in XR before starting the
subroutine. XR2 is used as a working index register. The subroutine
may destroy the contents of both XR and XR2. The subroutine may delete
individual members of the ring provided recursive deletion does not
delete additional ring members. The subroutine must not generate new
ring members. Jump to LEXIT when finished with the ring. Go around
•the ring to the right (LGORR) or left (LGORL).
LG0RRI«NxXR»XR2-»SUBR'*LEXIT
LG0RLI«N>cXR»XR2-*SUBR-»LEXIT
Same as LGORR except that the subroutine may generate new members in
the ring. The subroutine must not delete the current member of the
ring. New members will be visited if they are put in the ring later
in sequence.
C0MBHRaNxXR-*MxXR2
C0MBHL«NxXR-*MxXR2
The members of the ring whose hen is at N of XR are placed in the ring of
which M of XR2 is a member. N of XR must not be empty. The new members
are placed to the right (COffiHR) or left (COfflHL) of M of XR2. M of
XR2 may be either a hen or a chicken. N of XR is left empty.
-15^-
Appendix E
PROPOSAL FOR AN INCREMENTAL CURVE DRAWING DISPLAY
In the course of the work with Sketchpad it has become all too
clear that the spot-by-spot display now in use too slow for comfortable
observation of reasonable size drawings. Moreover, having the central
machine compute and store all the spots for the display is a waste of
general purpose capacity that mi^t better be applied to other jobs.
As a solution to these difficulties I propose that a special purpose
incremental computer be used to generate the successive spots of the
display at high speed. The central machine would provide only a mini-
mum of infonnation about each curve to be drawn; e.g., end points of
lines; start, center and arc length of circle arcs.
The technology of incremental computers is well developed, but so
far as I know, no one has yet applied them directly to the problem of
computer display systems. Basically the incremental computer works by
adding one register to another successively and detecting any overflows
or underflows which may be generated. Certain registers are incremented
conditionally on the result of overflow or underflow generation.
In the system of Figure E.l, the x and y increment registers are
added to the x and y remainder registers and overflows or underflows
(dotted lines) are used to increment the beam position of the display.
A counter (not shown) is provided to limit the length of the straight
line generated. The unit would request more information from the com-
puter after the appropriate number of additions. For drawing straight
lines on a 102^ x 102!i- raster displajj the increment registers should
-155-
'
>>-
X REMA NDER
X NCREMENT
/
V
Y REMA NDER
Y INCREMENT
FIGURE E.l,
DDA FOR DRAWING LINES
-156-
contain 10 "bits plus sign, 11 bits in all each; the remainder registers
should contain 10 hits with no sign; and the counter should contain 10
bits.
To understand how the system of Figure E.l operates consider that
its X increment register contains the largest possible positive number
and that its y increment contains one half that value. The x addition
would result in overflow nearly every iteration, whereas the y addition
would result in overflow only on alternate additions, and so a line
would be drawn up and to the right with a slope of l/2.
The usual practice in incremental computers is to be able to step
the increment registers by a single Unit up or down according as over-
flow or underflow is produced in another addition. In the system of
Figure E.2, the ^) : is an adder-subtractor which can increase or de-
crease the increment register by the amount stored in the curvature
register. The (+?) adds or subtracts if overflow or underflow is gen-
erated in the other addition. Overflow or underflow is signalled to
the (+?) adder along the dotted paths in Figure E.2.
Use of the conditional adder permits a curvature to be specified
so that curves can be drawn. The system of Figure E.2 will draw straight
lines if the numbers in the curvature registers are zero, circles if the
numbers are equal and opposite in sign, ellipses if the numbers are un-
equal and unlike in sign, and hyperbolas if the numbers are like in sign.
The ellipses and hyperbolas are generated, however, with axes parallel to
the coordinate axes of the display.
Theory and simulation show that just as in the incremental equation
used for generating circles (see Caiapter V), the latest value of incre-
ment must be used if the curve is to close. Therefore, the additions
-157-
X REMAINDER
X I NCREMENT
X CURVATURE
Y REMA I NDER
Y INCREMENT
Y CURVATURE
FIGURE E.2.
DDA FOR UPRIGHT C0N1C5
-158-
cannot all occur at once; the order shown in Figure E.2 hy the numbers
I'k next to the adders makes the circles and ellipses close. In a serial
device it is possible to do the four additions in just two add times by
having only a one bit time delay between the two additions for each
coordinate, i.e^^ M) just before^).
Circles can be drawn with radii from about one scope wa.lt to a
straight line according to the numbers put in the curvature registers.
Simulation shows that if the increment and curvature registers contain
17 bits plus sign, I8 bits each in all, and the remainder contains I7
bits without sign, the largest radius circle that can be drawn is just
noticeably different from a straight line after having passed fully
across a 102^4- x 102^1- raster display. The simulation program for this
test is less than 100 instructions long and requires, of course, no
multiply or divide. Simulation of larger incremental computers on small
general purpose digital computers should be a powerful way to get complex
numerical answers quickly and easily.
IJE* the system of Figure E.2 is duplicated twice as shown in Figure
E.3, a general Conic Section drawing capability is obtained. I am
indebted to Larry M. Delfs for pointing out that the display incrementing
outputs of the two systems should be added together. The full system of
Figure E.3 can draw not only arbitrary conic sections but a host of
interesting cycloidal curves. For drawing the simple straight lines
and circles, the two halves of the syston would be loaded with identical
numbers to gain a two-fold speed advantage.
A trial design using 20 megacycle serial logic and 36 bit delay
lines available commercially showed that the full system would be able
-159-
FIGURE E.3.
DDA FOR THE GENERAL CONIC
-i6o-
to generate new display points at O.9 microseconds each for lines and
circles and slightly slower ("but not half speed) for canplicated conies.
This corresponds to a writing rate of about 10,000 inches per second.
Some saving in cost could be expected if longer delay lines were used
and a correspondingly slower operation speed were tolerated. It appears
possible to get similar performance from a parallel scheme.
-l6l-
Appendix F
MATHEMATICS OF LEAST MEAN SQUARE FIT
The result quoted in this appendix is well knovn and is repeated
here only for reference.
Suppose we have P equations in N unknowns:
N
\ a^ X = c^ 1 ^ i ^ P; or AX = C . (F-l)
If P is larger than N there would in general be no exact solution. We
wish to find the values for the unknowns which minimize the sum of the
squared errors of the equations. The error in the i equality is given
by:
N
E
1
J-1
and the total squared error,
(F-3)
P N
i-l J=:l
We wish to minimize E. , and so we take partials with respect to each x.
and set all these equal to zero. For a particular x. called x, ,
i==i j~i
Since the partial of a sum is equal to the sum of the partials,
P N 2
^ 1=1 ^ ";3=l
-162-
(P-5)
or since
I (Q)^ = 2Q i Q,
dip
P N
=Z'[Z ^"ij^'j^
3x7 ^
^ 1=1 ~j=i
- c
J 3^
N
I ^"iJ "P -
(F-6)
J=l
Now the last part of (F-6) is a sum of terms like a-ipXp
which involves X, at all, namely a.,x, . Therefore,
P P N
. only one of
^
=I{I (^d^P-^i
(^ik)'
i=l j=l
(F-7)
which, when set eq,UEil to zero gives:
P N
°=I[I (^ik ^J ^j) - ^k =i
i=l J=l
(F-8)
or
P N
EI
1=1 J=l
a . . a . , X .
ik ij j
-1
1=1
^ik^^i-
(P-9)
Changing the order os summation,
N P
i(i^k-ij)^i=(r^k=i)
.1=1 1=1 i=l
(F-10)
which in matrix notation becomes:
T T
(F-11)
-163-
T
A A is a square matrix of order N. Thus a system of any number of lin-
ear equations can be reduced to a simpler system whose solution is the
value of the variables for least square fit to the original set of equa-
tions .
If the original equations are equations in two unlmowns, a plot of
(F-2) with error squared in the upward direction is a parabolic valley.
Since any vertical section of a parabolic valley will be a parabola, smd
the sum of any two parabolas in likewise a parabola, a plot of (F-3) can
at most be an eliptic paraboloid. The Equations (F-IO) and (F-11) re-
sulting from the method described here represent the locus of locations
where contour lines of the eliptic paraboloid are parallel to the axes.
The intersection of these loci, the solution of (F-ll), is the lowest
point in the eliptic paraboloid, the least mean squares fit to (F-l).
-l6l|.-
Appendix G
A BRIEF DESCRIPTION OF TX-2->t
At first glance, TX-2 is an ordinary single-address, binary digital
computer with an unusually large memory. It is an experimen,tal machine-
many of its in-out devices are not commercially available. On closer
inspection, one finds it has some important innovations— at least they
were innovations at the time TX-2 was built (1956).
'^® distinctive features of TX-2 are:
1. Simultaneous use of in-out machines through
interleaved programs.
2. Flexible, "configured" data processing.
Some other virtues include:
1. Autanatic memory and arithmetic overlap.
2. A "bit" sensing instruction (i.e., the operand
is one bitl ),
3. Addressable arithmetic element registers.
h. Especially flexible in-out.
5. 6k index registers,
6. Indirect — i.e. deferred addressing.
7. Magnetic Tape Auxiliary Storage
IN-OUT
The phrase "simultaneous use of in-out machines" should be taken
quite literally. It does not mean simultaneous control. Each unit has
* By Alexander Vanderburgh
-165-
its own buffer register and only one of these can be processed by TX-2
at any given instant. It is the relative speed that is important. For
example, the in-out instruction that "fills" the display scope buffer
takes no more than 10 microseconds, but the display itself takes from
20 to 100 microseconds, i.e,, up to ten times as long. While the display
is busy, the computer can compute the next datum of course, but it can
also initiate other in-out transfers. In practice, since most in-out
xmits are much slower than their associated programs, the computer
spends a significant percentage of the time just waiting (in "Limbo"),
even when several devices 'are in use. Interleaved initiation of in-out
data transfers is partly automatic and partly program controlled. Each
in-out routine is independently coded and is operated by TX-2 according
to its "priority." Each unit has a "Flag Flip-Flop" to indicate to con-
trol that it is ready for further attention. When a \mit is ready for
further attention its routine will be operated unless another unit of
higher priority also needs attention. An index register is reserved
for each in-out unit and is used as a "place-keeper" when its routine
is not being operated. The sharing among in-out routines of storage,
index memory, and the arithmetic element is the programmer' s responsibi-
lity.
"COKFIGUEED" MTA PROCESSING
The "nononal" word length for TX-2 is 3^ bits. For many applica-
tions l8 or 9 bits would suffice, and in some cases each piece of data
requires the same processing* Configuration control permits "fracture"
of the normal word into two 18 bit pieces, four 9 bit pieces, or one 2?
-166-
bit and one 9 bit* These "subwords" are completely independent— for
example, there are separate overflow indicators. In addition to
"fracture" there is "activity" and "quarter permutation". Any quarter
word can be made "inactive" i.e., inoperative. The 9 bit quarters of
a datum from memory may be rearranged (permuted) before use. There
are 8 standard permutations— for example, the right half of memory
can be used with the left half of the arithmetic element. Nine bits
are required for cosplete configuration specification. Since only
5 bits are available for bit thin film memory is addressed by each
instruction word, a special 32 word, 9 bit thin film memory is
addressed by each instruction that processes data directly. A
complete change to any of 32 configurations is therefore possible
from instruction to instruction.
THE SMALLER VIRTUES
Overlap ; TX-2 has two core memories— "S" memory, a vacuum tube
driven 65, 53^ word core memory, and "T" memory, a transistor driven
^096 word core memory about 20^ faster. Instruction readout can be
done concurrently with the previous data readout if program and data
are in separate memories.
The use of the arithmetic element is also overlapped. Instructions
that follow a multiply or divide operation will be done during the arith-
metic time if they make no reference to the arithmetic element. The
overlap is entirely automatic and may be ignored if the programmer
chooses. A careful programmer can gain speed by doing indexing after
multiply or divide and by putting program and data in separate memories.
-167-
Bit Sensing Instruction ; One instruction— SKM— uses a single bit of
any memory word as its operand. Control bits provide 32 variations of
skipping setting, clearing, and/or complementing the selected bit. This
instruction can also cycle the whole word right one place if desired.
Addressable Arithmetic Element : Seventeen bits of the TX-2 instruc-
tion word are reserved for addressing an operand. This would allow a
131,072 word memory. TX-2 has only 69,632 registers of core storage.
The toggle switch and plugboard memories, the real time clock register,
the knob register (shaft encoder), and the arithmetic element registers
use 55 of the remaining addressing capability. The arithmetic element
registers are therefore part of the memory system and can be addressed,
e.g., one can add the accumulator to itself.
Flexible In- Out : The TX-2 user must program each and every datum
transfer. The lack of complex automatic in-out controls may seem to be
a burden, but the simplicity of the system gives the programmer much
more precise and variable control than automatic systems provide. For
example, coordination of separate in-out units such as display and light
pen is possible. Moreover, it is relatively easy to attach new in-out
machines as they become available.
Index Memory and Indirect Addressing ; Of the 6k index registers,
one must devote a few to each in-out unit's program. With all 21 in-out
devices concurrently in use, each program would have two index registers
for normal programming use. In practice, one seldom uses more than half
a dozen in-out units, and each routine would then have ^ — clearly a luxu-
ry. Indirect addressing provides a means for indexing normally nonindex-
able instructions, or for double indexing normal instructions.
-168-
Magnetic Tape Auxiliary Storage : Each TX-2 magnetic tape unit stores
about 70 million "bits, 3^ times the capacity of the core memory system,
like a magnetic drum the tape Is addressable. It can be read In either
direction at any speed from 60 to 6OO Ips, and can be searched at a maxi-
mum of 1200 ipjS. It Is used at present primarily for program storage,
"ll^irn around time"— I.e. the time required to save one program and read--
in a different one Is seldom more than 2 minutes and Often less than 30
seconds. (The read- in time, once the desired section of the tape Is
found, Is about 12 seconds for 69,632 words.) A standard IBM 729 tape
unit is also available.
SUMMARY OF VITAL STATISTICS— TX-2— DECEMBER I962
Word Length: 36 bits, plus parity bit, plus debugging tag bit
Memory: 256 x 256 core 65,536 words 6.0 fisec cycle time
6k X 6^4- core k,0^ words k,k jisec cycle time
Toggle switch 16 words
Plugboard 32 words
Auxiliary Memory: Magnetic Tape 2+ million words, 70+ million bits per
unit (2 units in use, total of 10 planned)
Tape Speeds: selectable 60-300 inches /sec, search at 1000
inches /sec (i.e. about I600 to 8OOO 36 bit words /sec)
IN- OUT EQUIPMEINT
Input ;
Paper Tape Reader: ifOO-2000 6 bit lines /sec
2 keyboards — Lincoln writer 6- bit codes
-169-
Input :
Random number generator — average 57 ^^ |isec per 9 "bit niuniber
im Magnetic Tape (Model 729 m5)
Miscellaneous pulse inputs— 9 channels ^ — push buttons or
other source
Analog input— Epsco Datrac— nominal 11 bit sample
—27 kilocycle max» rate
2 light pens— work with either scope or both on one
Special memory registers ;
Real time clock
k shaft encoder knobs, 9 bits each
592 toggle switches (I6 registers)
37 push buttons— -any or all can be pushed at once
Output :
Paper tape punch— 300 6 bit lines /sec
2 typewriters — 10 characters per second
IBM Magnetic Tape (729 y6)
Miscellaneous pulse/light /relay contacts— 9 channels
(low rates)
Xerox printer — 1300 char, sec
2 display scopes— 7 x 7 inch usable area, 1024 x 102i|- raster
Large board pen and ink plotter— 29" x 29" plotting area
15 in/sec slew speed. Off line paper tape control
as well as direct computer control.
GLOSSARY
-170-
U-thing
Aim
Atomic
Attacher
Balance
Block
Chicken
Circle
Constraint
Constraint
satisfaction
A four component variable ; text , digits, or instance.
To place the light pen so that light from the picture
part aimed at falls on the photocell and so that the
center of the light pen field of vievr is sufficiently-
close to the picture part.
Axiomatic, fundamental, built in. The atomic con -
straints are listed in Appendix A. The atomic
operations are each controlled by a push button
listed in Appendix B.
For instances , a particular point designated in the
master for which in the instance the light pen will
have a particular affinity. Also the related point
created in the picture containing the instance when
*^® iJ^stance was created.
For copying , any drawing part designated in the
definition picture. Attachers may be recursively
merged with object picture parts when the definition
is copied .
The property of equal weight among constraints
obtained by making error in a constraint equal to
displacement .
A set of consecutive registers used to represent a
picture part. An n-component element .
A subordinate ring member, composed of two registers
one of which references the block containing the
hen for this ring, the other references the next
and previous chickens in the ring .
A circle arc. A full circle is a circle arc 3^0°
or more in length.
A specific storage representation of a relationship
between variables which limits the freedom of the
variables , i.e., reduces the number of degrees of
freedom of the system. Also, constraint is some-
times used to mean a type of constraint, as in
"there are seventeen atomic constraints . "
The process of moving variables so that all the
conditions on them embodied in the constraints are
met. It is not always possible.
Copying
Definition
Delete
Digits
Dismembering
Dummy variable
-171-
Duplication in storage the ring structure of a
definition picture. A copy is not to be confused with
^^ instance . Any instance may be changed into a
copy by dismembering .
A master picture . Especially a picture to be used
for copying , usually containing a combination of
atomic constraints . Also the error computation
routine associated with a constraint .
To erase. Deleted blocks become garbage ♦
A set of five decimal digits plus sign, leading
zeros suppressed. As a variable digits may be moved,
rotated, or made larger on the display. Kie
particular value displayed is that of an associated
scalar and may be changed only by moving the scalar .
The process of changing an instance into a copy by
creating in the ring structure a duplicate of the
internal structure of the instance ' s master and re-
moving the instance . A dismembered instance becomes
a group of lines, etc., which may be individually
moved , deleted , etc. Dismembering peels off only one
layer of instance at a time.
A particular two component variable used to locate
the arms of a constraint when it is first created.
Dummy variables may merge with any other kind of
variable leaving any attached constraints applying
to that variable . Display for a dummy variable is
Error
File
The number computed by the definition subroutine for
a constraint . Error is zero if the constraint is
satisfied and grows monotonically as the constrained
variables are moved .
A storage structure. A file may be in either list
form or table form. Also a collection of magnetic
tape records.
Free
A variable which has so few constraints on it that
it may be moved to satisfy all of them. Such a
variable will be in the FREEDCMS ring.
Garbage
Free storage inside the range of storage addresses
being used to represent the drawing.
Hen
A pair of registers in a block used to indicate the
first and last references made to that block by the
chickens belonging in the hen's ring. Also called
a key.
Instance
-172-
A fixed geometry subpicture represented very compactly
in storage by reference to a master and indication
by four niimbers of the size, rotation, and location
of the subpicture. Internal structure of an instance
is visible and may contain other instances, but since
it is identical in appearance to the master it cannot
be changed without changing the master . Except for
size, rotation, and location, all instances of one
master look the same.
Key
Line
See hen .
A line segment . No representation for an infinite
length line exists in Sketchpad.
Line segment
A topological thing connecting two points. Contains
no numerical information. Sometimes called a line.
List
A particular form of storage structure in which each
element stores not only the information pertinent
to it but also the address of the next element. Not
to be confused with a table.
Location
A position in the coordinate system represented by.
a pair of coordinates. Not to be confused with a
point which has a location. Also the address of a
particular piece of information in storage.
Master
A picture which is used to define the visible
internal structure of an instance.
Merging
Combination of two storage blocks to identify two
picture parts, which must be of like type, permanently.
The result of a merger of variables takes on the -
value of the historically older variable . In the
ring structure, merging makes one block out of two,
reducing the other to garbage . In certain cases
merging is recursive.
Moving
Changing the n-umerical information stored in a
variable . Moving a point stores a new coordinate
location over the previous one. Moving an instance ,
text , or digits includes size change and rotation.
Moving a scalar implies changing its value but does
not change the position of its display. Moving is
also the state a thing is in when it is attached to
the light pen; it may be stationary on the display.
Moving is not to be confused with relocating .
N- component
element
Nimbers
-173-
A particular fona of storage in which various
properties of each object represjented are stored
in consecutive registers. Also the block of
registers representing an object.
See s Calais and digits . Number; often refers to
digits and scalar s collectively. Also the binary
numbers stored for a variable.
Object
picture
Older
Picture
Point
Pointer
A particular picture currently being worked on.
Especially a complicated picture of particular
interest to a user as opposed to a definition or
master picture which is to be used as a portion
of the object picture.
The older of two blocks is the one with the lowest
numbered address, illustrated higher on the page.
Since new blocks are taken from the free space in
addresses higher numbered than the drawing storage,
an older block was usually created sooner.
A storage device to collect together related drawing
parts. A "sheet of paper". Also the lines , points ,
instances , and constraints , etc., that are drawn
in the pictvire, collectively. , Pictures are numbered
so that any one may be called to appear on the dis-
play. Within the limits of storage, as many
pictures as desired may be set up and used.
A specific representation in the ring structure used
as an end point for a line segment . Not to be
confused with location or spot . Also as a verb, to
aim at something with the light pen.
A storage register which contains the location of
another storage register rather than numerical data.
Such a register is said to point to the register
whose address it contains.
Pseudo . pen
location
A location near the axis of the light pen which is
used as the "point of the pencil". The pseudo pen
location lies exactly on an existing point or line
or circle or at the intersection of lines if the pen
is aimed at them.
Relocating
Result
Ring
Changing the address at which a particular block is
stored in memory. Not to be confused with moving ♦
The single thing which remains after two things
have been merged .
A set of pointers which closes on itself. In Sketch-
pad all rings point both forward and back. A ring
is composed of one hen and many chickens .
'Ijk'
Ring structure
Satisfy
Scalar
Spot
Ta"ble
Termination
Texts
Tie
Value
Variable
The type of storage structure used to represent the
drawing's topology. See ring .
See constraint satisfaction .
A one component vector whose value can be dis-
played by a set of digits . For display of the
scalar itself a # is used.
One of the bright dots on the display,
confused with point or location.
Not to be
A form* of storage structure in which successive
pieces of information are stored in successive
registers in memory. Tables are the "conventional''
form of storage. See also list and ring
structure.
Tlie process of taking things out of the moving
state. Termination is usually done by giving a
flick of the light pen. Pressing "stop" also
terminates. Upon termination, merging may take
place .
Lines of textual material typed in and appearing in
a standard type style on the picture. Text is
treated as a four component variable .
An attacher .
The particular information stored in the numericBl
poi'tion of a variable . E.g., the locatibn of a
point . Especially the value of a scalar as opposed
^^ "^^^ locsttion of the set of digits displaying
this value.
A picture part which contains numerical information.
Scalars, points , inataaces, texts , digits an^^^i^S.
variables are the only variables at present* Also
used to denote a type of variable.
-175-
BIBLIOGRA.PHY
1. Clark, W. A., Frankovich, J. M., Peterson, H. P., Forgie, J. W.
Best, R. L., Olsen, K. H., "The Lincoln TX-2 Computer," Technical
Report SVi-k^SQ, Massachusetts Institute of Technology, Lincoln
Laboratory, Lexington, Mass., April 1, 1957> Proceedings of the
Western Joint Computer Conference, Los Angeles, California, February,
1957.
2* Coons, S* A,, Notes on Graphical Input Methods , Memorandum Sk^^-M-lJ,
Dynamic Analysis and Control Laboratory, Massachusetts Institute of
Technology, Department of Mechanical Engineering, Cambridge, Mass.,
May k, i960,
3. Johnston, L, E., A Graphical Input Device and Shape Description Inter »
pretation Routines, Memorandum to Prof. Mann, Massachusetts Institute
of Technology, Department of Mechanical Engineering, Cambridge, Mass.,
May k, i960*
k* Lickleder, J. C, R«, "Man-Computer Symbiosis," I,R.E« Trans, on Human
Factors in Electronics , vol. HFE, pp. i*-10, March I960.
5* Lickleder, J. C. R*, and Clark, W. , "On-Line Man-Computer Communica-
tion," Proceedings of the Spring Joint Con^uter Conference, San Fran-
cisco, California, May 1-3, I962, vol. 21, pp. 113-126.
6. Loomis, H, H. Jr., Graphical Manipulation Techniques Using the Lincoln
TX-2 Computer » Group Report 51G-0017> Massachusetts Institute of
Technology, Lincoln Laboratory, Lexington, Mass., November 10, I96O.
7* Moore, E. F., "On the Shortest Path Through a Maze," Proceedings of the
International Symposium on the Theory of Switching , Harvard University,
Harvard Annals, vol. 3, pp. 255-292, I959.
8. Roberts, L» G*, Machine Perception of Three Dimensional Solids , Ph.D.
Thesis, Massachusetts Institute of Technology, Electrical Engineering
Department, Cambridge, Mass., February, I963.
9» Southwell, R. V., Relaxation Methods in Engineering Science , Oxford
University Press, I9WI "" ' ' ""^^ ' : . :. ' -
10. Vanderburgh, A. Jr., TX-2 Users Handbook , Lincoln Manual No. k^, Massa-
chusetts Institute of Technology, Lincoln Laboratory, Lexington, Mass.
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11. Walsh, J. F«, and Smith A. F., "Computer Utilization," Interim
Engineering Report 6873-IR-lO and 11 , Electronic Systems Laboratory,
Massachusetts Institute of Technology, Cambridge, Mass., pp. 57-70,
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-176-
Biograph^Lcal Note
Ivan Edward Sutherland was born on May l6, 1938 in Hastings,
Nebraska. After an early childhood near Chicago, he moved to Scarsdale,
New York where he graduated from Scarsdale High School. Mr. Sutherland
was a George Westinghouse Scholar during his four years at Carnegie
Institute of Technology, Pittsburgh, Pennsylvania where he received the
Bachelor of Science degree in Electrical Engineering in June 1959*
While at Carnegie he twice won the American Institute of Electrical
Engineers Student Prize Paper Contest for District 2 (I958 and 1959)*
As a graduate student he held a National Science Foundation Fellowship
for three years (1959 to 1962). He received the Master of Science degree
in Electrical Engineering from California Institute of Technology,
Pasadena, California in June I96O. From September I96O to December I962,
Mr. Sutherland was associated with the Research Laboratory of Electronics
at Massachusetts Institute of Technology first as a full-time doctoral
student and then as a research assistant during the fall semester of
1962. During the summers of i960, I961 and 1962 he was a Staff Member
of the MIT Lincoln Laboratory.
Mr. Sutherland is a coauthor of "An Electro-Mechanical Model of
Simple Animals," ( Computers and Automation , February 1958) and is the
author of "Stability in Steering Control," ( Electrical Engineering ,
April i960). He is a member of Sigma Xi, Tau Beta Pi, Eta Kappa Nu,
and Pi Mu Bpsilon. Mr. Sutherland belongs to the Institute of Electrical
and Electronics Engineers and the American Society of Mechanical
Engineers .