Fun and fascination .
. . the easy way
for children to lear
n basic skills.
Little Maestro can
help your child
learn about the dif-
ferences in musical
tones (pitch) and
how they work
together in simple
And it’s fun!
There are 10 note-keys on a musical staff, so Little
Maestro can be played like an instrument . . . and there
are 10 sing-along songs in an electronic memory. Your
child’s own compositions can be recorded in the memory
and played back again and again. There are sound
effects, too. Games like “Hi/Low” and “Follow Me” add
to the fun and the learning . . . and a friendly electronic
“voice” provides simple instructions.
Speak & Music
can help your child
discover the magic
in making music
fun! Three educational games challenge
children to repeat note sequences, melodies,
and rhythms. A pleasant electronic “voice”
gives instructions and encouragement. A
piano-type keyboard covers the full
chromatic scale for IV 2 octaves.
So children can learn to play—and
record and replay their own tunes*
Youngsters change tempos, select tone
colors, add sound effects
songs prerecorded for
games and sing-alongs.
Spelling B™ *
Designed to provide
hours of learning fun,
the Spelling B™ helps
teach the basics of
spelling and reading.
Five entertaining games
practice and recognition
activities for over 250
Two of the Spelling B
games are based on the concept of word-picture associa¬
tion. Children practice naming, spelling, and reading
using the brightly colored activity book. Other activities
encourage logical and strategic thinking.
Spelling B keeps score and provides positive reinforce¬
ment for right answers. Three learning levels challenge
children with progressively more difficult words.
Math Star ™
The Math Star™ can
help children master
the basic skills that
build important founda¬
tions for advanced
mathematics ... Quick
recall of basic
and logical response.
Designed to provide hours of
learning fun, Math Star™ has
seven different fast-action activi¬
ties for one or more players.
Flashing stars provide posi¬
tive reward and encourage¬
ment, and different levels of
challenge children to keep
learning. The colorful activity
book is filled with math games.
Using brightly colored, inter-
changeable picture panels (2
panels, 4 different pictures) on a touch-sensitive surface,
Touch Sl Tell gives preschoolers the kind of educational
challenge they can enjoy. They learn to recognize and
name a variety of colors, shapes, letters, numbers and
familiar animals and objects. When a child touches a pic¬
ture on one of the panels, a friendly voice identifies the
object, asking the child to find other pictures. And to
keep very young imaginations interested, musical tones
and special sound effects add involvement. There is also a
selection of additional topics for you to choose from.
Optional Touch & Tell™
Picture Panel Library
Helps children learn to identify letters of the alphabet
and objects that begin with those letters. Also demon¬
strates the difference between small and capital letters.
Lions really roar and turkeys go gobble-gobble as your
child learns the names and “voices” of farm animals,
wild animals and baby animals like kittens, puppies,
piglets and lambs.
All About Me
Adds important words to young vocabularies by
teaching the identification of articles of clothing,
several types of toys, and parts of the body such as eye,
ear, and nose.
Teaches the recognition of numbers up to 30—and the
concept of quantity for numbers from 1 to 8. Helps
build a vocabulary capable of distinguishing between
“two cats” and “four cats.”
Develops greater knowledge of nature by introducing
the names of small animals and their “houses”—in
parks, woods and oceans. Teaches such associations as
nest/bird and hive/bee.
The fire truck’s siren and the rocket’s rattling roar
invite an exploration of methods of transportation—by
land, sea, air, and space—from motorcycles to message¬
A Dog On A Log
Rhyming words such as log, dog, pig, big.
Plural endings such as boxes, watches,
hats, and trees.
On The Track
Consonant blends such as bl, br, cl, cr,
dr, fl, fr, gr, pi, pr, sc, sh, si, sk, sm, sp, st,
The Seal That
Sound-alike vowel combinations such as
ay and ai, ea and ee. Words ending in er
The Third Circle
R-controlled vowels such as ir, ar, er, ur,
or; and words with the suffixes ful and ly.
Who’s Who At
The contraction n’t (don’t, didn’t, wasn’t,
isn’t). Verbs ending in ed, er, s and es.
Compound words such as shipmate, sun¬
burn, seafood; words ending with er and
est; and syllables.
The Millionth Knight
Silent letter combinations such as chalk,
phone, limb; and suffixes less, ous, and
Speak & Read uses a
friendly electronic voice and
carefully planned activities to help children build reading
More than 250 basic words are introduced through
activities like “Word Zapper” and “Hear It,” helping
young children recognize letters and words alike. “Picture
Read” develops vocabulary skills and establishes a sound
appreciation of word meanings. “Read It” is a fun way
to aid reading comprehension and logical thinking.
Speak & Read™ Cartridge Library
Speak & Spell tackles
the usually dull, repetitious
chores of spelling drills and turns them into lively,
exciting games. Speak & Spell keeps children involved—
and learning—three ways, using the senses of sight, touch
Progressing at their own pace, children “play” their
way through a primary vocabulary of over 150 frequently
used words which don’t follow normal spelling rules.
There are four levels of challenge.
Speak & Spell™ Cartridge Library
Words like if, how, and as can be big
problems. They can’t be spelled
Vowel sounds are often irregular and
create pronunciation as well as spelling
Silent letters, “dropped” letters, y/i
changes and double consonants.
Adding s, ed, and ing to verbs that
require doubling a consonant or changing
y to i.
Vowels can be troublesome—with so
many alternate spellings.
Advanced practice with silent letters,
irregular spellings, multiple spellings.
Using more than 100,000
random and preprogram¬
med problems, Speak &
Math gives students
valuable practice in addi¬
tion, subtraction, multipli¬
cation and division. It uses
numerical and word prob¬
lems to keep students in¬
terested and involved,
motivating them to find
the correct answer.
Math games such as “Number Stumper” help stim¬
ulate logical thinking. “Greater than/less than” exercises
build the ability to compare number values. And each
type of learning activity has three levels of challenge to
grow with the child’s ability level.
TI’s Little Professor mathe¬
matical tutor is a lively, kid¬
sized learning aid that helps
youngsters practice addition,
subtraction, multiplication and
The Little Professor’s 50,000
preprogrammed problems work
the same way math flash cards
do, presenting problems at four
selectable levels of challenge.
An animated liquid crystal display rewards correct
answers with a wiggle of the Professor’s mustache and
shooting stars, as well as displaying the problems and
Interactive educational products
make it easy and fun for
your child to learn the basics.
From preschool to junior high ♦ . *
Each TI educational product brings a bright, fun
approach to learning—and each is based on specific
learning objectives that can support your child’s progress
in the basic skills.
This combination of solid educational concepts and
electronic fun and excitement interacts with children
and keeps them intrigued and challenged. It’s a unique
opportunity to help build a firm foundation in spelling,
pronunciation, vocabulary, reading, grammar, arithmetic,
music, logical thinking, problem solving, and more.
TI’s family of educational products includes a wide
variety of optional plug-in cartridges ... so your child
can begin at the proper level and proceed at his or her
Solid State Speech™ technology reproduces human
speech electronically. So a friendly voice can reward the
© 1987 TI Printed in U.S.A. 1058159-0201